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Celtic Minstrel

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Posts posted by Celtic Minstrel

  1. Quote:
    Originally written by Unhasty:
    That's five people counting myself and (I am assuming) Celtic Minstrel.
    I am certainly willing to contribute, but I've only played the demos. So I won't be able to contribute a lot.

    Quote:
    Originally written by Unhasty:

    terrestia.ermarian.net
    or
    geneforge.ermarian.net
    I like these two the best. As for the Geneforge-Avernum syncretism thing, there's nothing that can be done about that if Arancaytar is hosting it, unless he wants to buy a new domain name. Which I very highly doubt.
  2. Quote:
    Originally written by Unhasty:
    EE draws from Exile as much as Avernum.
    I know this. But storyline-wise, they're basically pretty much the same games.

    (Okay, there's a few differences, such as gorgons and apparently the golem dungeon.)

    Quote:
    Originally written by Unhasty:

    While a site covering some of the major players, locations, ideas, etc. in Geneforge might be cool, the world isn't even remotely as expansive as Ermarian is.
    Maybe not, but it's still pretty expansive. Way more so than Nethergate, for example (there wouldn't really be a point in having a Nethergate wiki).
  3. Lego . We, however, were talking about Logo, an educational programming language that is similar to Lisp and makes it easy to draw geometric shapes. See http://en.wikipedia.org/wiki/Logo_ (programming_language)

     

    (don't click the second link – copy it into your address bar and remove the space between the underscore and the open parenthesis. I wish I could have made a proper link, but this stupid board can't handle URLs that contain parentheses. :rolleyes: )

  4. For me, it would have been later than 1994, I think. I would have been... um... seven in 1994? Something like that. I don't think I started learning Logo quite that early. I think it was after I got my first Mac (an LC 68k!).

  5. You need to use a terrain script.

     

    If there is only going to be one such portal, you can use the specobj.txt script, which can be found in the Sample Scripts folder (under Terrain Scripts). Just copy it into your scenario folder, assign it to the portal space, and set memory cell 0 to the town state that contains the code for handling the portal.

     

    If you're going to have several of them, it's worth making a dedicated terrain script. You can copy the specobj.txt, rename it portal.txt, and replace the "run_town_script" line with the portal handling code.

     

    I believe there is a teleport_party command to handle the actual teleportation.

     

    Keep in mind that this will only work for teleportation within a town, because you can only move between towns in certain, restrictive situations. If you need to move between towns, you'll probably have to code each portal separately, and you won't be able to make it activate when searched – only when stepped into.

  6. Probably, but it would be with magic. You can't disable the magic. (I'm not sure if there is a way to prevent players from using it.)

     

    It would also have little oddities. For example, if you wanted a gun which can run out of ammunition, you would have to tell the game that it's a crossbow (or a bow).

     

    BoE and BoA are best for fantasy settings. If you wanted a fantasy fallout, it's probably possible.

     

    Incidentally, there is a BoE scenario called Nightfall which is based on an Asimov book. BoE is now open source (and hence free), so you could try that out to see if it is the type of scenario you would like to make.

     

    And remember that BoA can do more things than BoE.

     

    In case you don't know:

    BoE = Blades of Exile

    BoA = Blades of Avernum

  7. Quote:

    The selected file Templates.zip can not be attached to this post, because it is only possible to attach files with the following extensions: jpg jpeg gif png txt doc xls pdf ppt pps odt ods odp.
    I suppose I could change the extension to odt or something, since they are zip archives anyway, but that's not exactly a good solution, is it?
  8. The graphic categories for Blades of Exile are Creature, Dialogue, Item, and Terrain. However, there are also talking graphics (which are often also called Dialogue graphics but are a different size). Should talking graphics be uploaded as Dialogue, or do you think you should add a category for them?

     

    Edit: Eek! I actually ran out of space for tags! (I wanted to set more than 15 tags for one graphic, and some of them were fairly long.) Is there a way to work around this?

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