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Celtic Minstrel

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Posts posted by Celtic Minstrel

  1. Well, Stareye was working on it at one point, and then disappeared. If I had time and could get it to compile and run, I might try to do some of it. (It currently compiles, but when I run it nothing happens.) In particular I was hoping to Carbonize the character editor. That will only help if you use a Mac - I will absolutely not do anything for the Windows version. Khoth carbonized the Mac version, and Ormus ported from Win16 to Win32, but they've disappeared too.

     

    Perhaps I'll look at it over the holidays...

  2. It means it will run natively on Mac OSX Intel; however, if you are able to run the demo character editor, you're clearly not using Mac OSX Intel (since that is the only platform it won't run on).

     

    So I guess it's irrelevant. You could start a similar one for Win32 though, if you use Windows.

     

    Edit: It seems the purpose of that thread may have been inadvertently expanded to include Windows...

  3. Quote:
    Originally written by Nioca:
    Um, still can't register. Now it tells me that the User Name field is required when I tell it to Create new account, despite the fact that I've entered a user name.
    Ditto.

    It wouldn't have anything to do with the space in my name would it?

    Edit: Oh, by the way: Pixel Profusion is missing in the links to external graphics sources.

    Edit 2: If this page is any indication, the [spidweb] tag doesn't work. Nor does the

    tag. (Or it could be just an error in that page?) And the example for [table] isn't very clear. Does the tag allow you to format multiple rows and columns, and if so, how?

    I notice your smileys are absolutely identical to the ones on this site...

    Edit 3: The avatar system seems a little odd in that it scales the image up if it's too small. Shouldn't it just leave it? (Obviously it should scale down if it's too large though. smile )

  4. Quote:
    Originally written by Lazarus.:
    Oh, and it might be useful to know that teleporting/relocating the party outside a town's boundaries instantly boots them from that town into the outdoors. So if you used change_outdoor_loc and moved the party out of the town boundaries in the spell's code the party would instantly wind up outdoors. I posted about this at SV, but you don't frequent there.
    That is a useful tidbit. Thanks.

    As for Blades Forge, it seems to be available for viewing only (except for the beta testers) - at least, it won't let me register.
  5. Okay. If it's only for when you kill a specific character, go into the Blades of Avernum Files folder, and copy basicnpc.txt into your scenario's folder. Rename it Iffy.txt (or whatever you like). Open it up, and replace the DEAD_STATE with this:

    Code:
    beginstate DEAD_STATE;    message_dialog("Your","Message");    kill_char(1000,3,0);break;
    Then set Iffy as your character's script.

     

    That should work.

     

    (Note: I omitted the set SDF code because it won't do anything if you die right after.)

     

    You could probably also alter it to be triggered when you attack the character, but I'm not sure how you would do that. It would still require the Iffy.txt though.

  6. Try something like this in the START_STATE:

    Code:
    if(get_crime_level()>0){  kill_char(1000,3,0);}
    Or, if that doesn't work:

    Code:
    if(get_crime_level()>0){  i=0  while(i<4){    kill_char(i,3,0);    i = i + 1  }}
    (Maybe i<6 rather than i<4?)

     

    Note: this should kill the party any time someone commits a crime. If you want it to run when a specific creature dies, you will have to give that creature a custom script - which could simply be a copy of basicnpc - and put the code in the DEAD_STATE, minus the if part.

  7. The "Already Implemented" list is the yet-to-be-released version of OBoE. It is available in the darcs repository here , but it's probably not a good idea to design scenarios for it yet as the scenario format is apparently in a state of "being rewritten" (even though development seems to have stopped).

  8. I know about set_terrain. But it affects the current state of the town (or outdoor section). Jewlelz was, I believe, referring to a program to generate a .bas file with random towns (as Niemand pointed out). This cannot be done with AvernumScript - it is entirely outside of its sphere of influence.

     

    • A rogue-like game, where the terrain is generated at runtime, is possible with AS.
    • A program to generate terrain which can then be used to create a scenario in the editor, is not possible with AS.
  9. That's an interesting but quite different idea. I do like the idea of a Blades of Rogue, I think. An automatic terrain generator cannot be done with AvernumScript, though, because AvernumScript does not modify the scenario file. It would have to be a separate application that uses code from the editor. It's interesting, but may not be worth the effort.

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