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Posts posted by Celtic Minstrel
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Originally Posted By: Sleeping DragonI'd make some articles right now were it not for the big, glaring "Please DO NOT create any articles until the administrators have finished setting the site up." Are those administrators on the job? Might they want to hand it over to someone else if they are too busy?
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So long as the keypad still works, that would be fine.
And yes, that is rather like the Drawing tools in ClarisWorks/AppleWorks.
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Originally Posted By: IffyApparently, Jeff will, after a while, rewrite the first half of the Avernum series to the A6 engine (which will probably be very similar to the A5 engine).
It would interesting and perhaps nice to have a separate BoA2 based on the A6 mechanics, but I don't think he'll do it for the same reason I don't think he will create a BoG*.
*Blades of Geneforge -
I found one problem. It's not really a bug, since it's how it was originally intended to work, but when you are editing in Creature or Item mode, placing something causes the hand tool to be selected, which means you can't go on to place another. This isn't necessarily a bad thing – sometimes it will be what you want. But it would be nice if clicking with, say, the Shift key would prevent this tool change from happening.
And Wilkins, that "Errors in Spreadsheets" document was too boring for me to get through it. I gave up soon after the first section.
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Originally Posted By: IffyI don't see why it wasn't scripted so that the party was put back together.
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I'm not sure if that's truly necessary, or even a good idea. I think the existing custom scenario option works well enough, except for the ridiculously low limit of how many scenarios it can list. If it could list 100+ scenarios, would you still want an Open dialog?
By the way, if any moderator is reading this, could you consider pinning/stickying it?
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*sigh* Have you read the other posts and acted upon them?
For example, did you check to see if there is a file called "Blades of Exile Base" in the Scenario Editor folder?
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Originally Posted By: rantalotThis might be a dumb question
Is it possible to copy and paste the code from avernum 3 for it? The games look virtually identical and the code seems similar. There doesn’t really need to be a picture in the train window just the ability.
Or could I simply change the statistics for one of the already existing potions. Change the icon and effect of something like curing elixir. Naturally I would rename it and adjust the ingredients it would take to make it. -
If you can't drop stuff because there's too much stuff on the floor, maybe the unused portion of the item list is being filled with random data for some reason.
Hopefully that makes sense...
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Originally Posted By: NiocaInsulted isn't the best term for it. It doesn't receive the awe-inspiring derision that Z-KR gets; it's just that most Blades designers consider it mediocre. I agree that it's a fun romp, but it's not something I want to play on an even semi-regular basis. Give me APF or WH instead. They're shorter, the former is considerably better, and both will level you up several times.
Most people like ASR. I count myself amongst them, but not to the level of its greatest fans (or even its better fans, for that matter). I think Z-KR is fun, but that there's way too much room for improvement there. And I think DwtD has been on the short end of the stick. -
I concur. I liked Valley of the Dying things. A Small Rebellion, on the other hand... that one I don't like so much. I haven't even played the Za-Khazi Run yet... I should do that...
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Originally Posted By: Nikki.It would be nice, but the biggest problem we face in getting more than 3 programmers (and, by the way, I am sure that there are more than 3 competant coders), is time. A lot of people here work/go to college/attend school, and just don't have the time to learn something that they may use for an hour a day so so.
Maybe some day I will sit down and put some work into this, if someone else doesn't do so first, but that day will probably be in a year or three.
Currently our most active Mac programmer seems to be Niemand, but I don't think he has any intention of doing anything beyond the Carbonization of the Character Editor. Which is fine, of course. -
The trouble is, the Mac OBoE version from Khoth's site did not include it, if I recall correctly. So you need to make sure you have it. I think that's probably why it's giving you an error when you try to create a scenario.
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I think Stareye may have fixed those things, but I think that code hasn't yet been incorporated into a stable release or something. He was in the middle of making changes that would radically alter the format of the scenarios and/or the saved games, so while you could probably find the code and download it from Khoth's site, it may not be a good idea to use that version just yet. Also, it's a Mac version, so it doesn't help you if you're on Windows.
Speaking of Stareye, does anyone know where he is and if he's still planning to work on the BoE code?
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Originally Posted By: Ishad NhaI did use the phrase "Windows 95 Compatibility" to describe the situation on a Mac, I have no idea what the Mac equivalent of this is.
I still think that the problem may be a missing "Blades of Exile Base" (bladbase.exs for Windows users).Originally Posted By: Ishad NhaEdit: it would also be possible to alter the size of the outdoors. -
Originally Posted By: Ishad NhaWindows 95 Compatibility...Originally Posted By: OrmusMr. Slithzerikai, you have problem with Mac or Win version of Scenario Editor?Originally Posted By: Mr. SlithzerikaiIt says there that giving BoE more memory might help, but I thought that there was no way of doing that on Mac OS X.
I have one question, Mr. Slithzerikai: Is there a file called "Blades of Exile Base" in the folder with the scenario editor? -
Originally Posted By: RobstaFor signs, there should be an option for the designer to give two or more signs the same number (have the same text displayed). There are currently 15 signs allowed per town, and 8 per outdoor sections. I’ve run out of signs in a couple towns, and other designers might have the same problem. I believe this would be easier to implement than raising the number of signs allowed.
I also fixed the formatting on the list – it seems to have been messed up when the forum updated... Or something... -
You want to find the file with the .cmg extension. To edit it, you will need either a resource editor such as Rezilla or Niemand's Graphic Adjuster. (Or if you were still using ancient Mac OS 9, you would need ResEdit.)
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Oh, I thought we were talking about reloading the town data, not the scripts. Never mind.
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Or there's a key combination to reset towns, isn't it? Something like "/", I think? I can never quite remember...
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Originally Posted By: MiluOriginally Posted By: Robstathere are a few items that I defiantly wouldn’t want to be sold in them (say the auto win the scenario item). Any have a clue?
Items that have a treasure class 0 won't appear in random shops (and they won't be dropped by monsters).Originally Posted By: RobstaThanks. (I think I saw Brett's page before, but it was a while ago and I didn't have a way to find it again.) Will I have to get an account to submit scenarios to the Blades Forge? -
Originally Posted By: MiramorMost of the PCs in the default party use more than 60 skill points in their skill allocations. I know this is... default, but it's still kind of messed up.
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No-one seems to be doing anything with this...
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That's very nice, except some of us cannot use the "official" version. It doesn't run on Intel Macs.
Geneforge Wiki. Yes? No? Maybe so?
in Geneforge Series - Originals
Posted
Actually, there is a lot of text data stored in the resource files. For example, the descriptions of each of the creations are stored in a 'STR#' resource.
So if you're doing a dump, it should be of all the STR# resources, at least.