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Nioca

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Everything posted by Nioca

  1. If I may be so bold, can I ask what exactly happened? If you can't say, that's alright. I'm just curious as to what a player could do that would knock the game out of commission for a full day.
  2. You aren't told whether you won until the game ends.
  3. Better question: where did the entire top post go?
  4. Stay alert. Vahkos may be in this game after all.
  5. Originally Posted By: *i The killing commences... SARACHIM *facepalm*
  6. I'm telling you, I'm not Vahkos!
  7. Alright, fine. I'll admit it. I'm the Darkside Blademaster. I was trying to find Dionicio, and the role claiming was to draw attackers to me. I didn't think everyone would panic and assume I was Vahkos, though.
  8. Aw, damn, that's how I got killed by the Fae last time. A rule change I missed. *facepalm*
  9. Actually, it's to stop attacks. The idea was that uncertainty about my role would prevent people from attacking. Clearly, it did not take the idea of Vahkos, or loose cannons like Xelgion, into account.
  10. OH! Damn, such a simple way to prove I'm not Vahkos. Xelgion, I'm sending you an Antidote. Vahkos can't carry items, so it'll clear the air about this once and for all. And then I want it back. I'll even send 5 coins along you can keep.
  11. Just FYI: I am not Vahkos. I would appreciate it if everyone stopped assuming I was. I would not be stupid enough to draw attention to myself if I was Vahkos. I would rather appreciate not getting smacked in the face by a Wand of Death because of a rumor. Thank you.
  12. I'm in favor of Stareye's proposal, but some guidelines do need to be set. Otherwise, it feels more like "mods let through whatever they feel like" rather than "reviews that pass muster are accepted".
  13. I like it a lot better than the 'Instant Impending Death You Just Can't Dodge And Only Have A One-In-Four Chance To Survive If You're Lucky Enough Have Access Clover Boots And That Assumes You Get Hit On Day One To React To It' method (IIDYJCDAOHAOIFCTSIYLEHACBATAYGHODOTRTI, for short). This at least gives the player a chance to survive. And prevents a possible scenario where an alliance gets ahold of the Fae and winds up Fae-Bombing everything into submission.
  14. Reinstate the Holy Symbol's negative effects, making it kill both Vahkos and his spirits. That'd balance it out. Speaking of which, does the Alchemist get the two free potions in his inventory or his shop?
  15. Originally Posted By: Omlette Hero: He's now very similar to Vahkohs: he has to achieve a large number of kills (more than he has time for, thus relying on infighting to win), he doesn't ever really want to let on his true identity, and he's frighteningly powerful. I don't think the differences are enough to justify a second all-out-death character, and imagine if Vahkos and the Hero appeared in the same game... There's one big difference, though. Vahkos is meant to, well, kill everybody. The Hero is meant to be a wild card, capable of forming his own alliance against the other factions. Also, the hero isn't frighteningly powerful; He's pretty much on par with Dionicio, and weaker than the Darkside Blademaster. His ability is pretty powerful, but it's only effective against enemies, and he only gets it once. Also, the Hero only needs to take out 7 players. That's less than half of the number of players in a game. That said, here's an idea of a modified hero so he can't just gat everyone who gets in his way. Hero Nationality: Avernum Skill: Power Attack: Physical Immunity: None Ability: If you attack a non-enemy, your skill becomes Standard for that battle. Once per game, can call on Divine Intervention when attacking. If the target is an enemy, your attack will kill regardless of statuses and immunity. If not, the attack will fail. If you kill one of your targets by your own hand, you receive a reward of 20 coins. Victory: All faction roles (Anama Priest, Micklebur, Gladwell, Bound Servant, Darksiders) and Vahkos dead by any means necessary, plus hold the Fury Crossbow. Holy Symbol: Afflicts enemies with Vulnerable status.
  16. So instead of taking a small hit to experience, you're taking a... larger hit to experience plus a hit to skill points to acheive the same effect?
  17. Originally Posted By: Mnemosyne and Me —Alorael, who wonders how all these oddballs are ending up in the Northern Isles now. They're bustling for a backwater. It's Avernum. It consists of nothing but oddballs.
  18. Okay, how about this: The Hero has to take out all the faction-based roles. So, basically, he has to take out the Anama Priest, Bound Servant, Darkside Blademaster, Darkside Mage, Domont, Gladwell, and Micklebur. However, people that get recruited into the Anama or Gladwell are not targets, and don't have to be killed. It's a lot, but he's meant to be a role independent from factional alliances. As for the Thaumaturge's goal: Yeah, that makes sense. At worst, there's only three mages, and he has to protect two. At best, there's six mages, and he has to protect three. It wouldn't be too much of a difficulty variance since, as more mages appeared on the field, there's a greater chance of a kill involving a mage. Hero Holy Symbol: Grants an extra use of Divine Intervention. Thaumaturge Holy Symbol: Allows you to recharge one of your spells.
  19. Oh, that reminds me: Why did everyone keep thinking I was the Fae? Four or five people came to me thinking I was the Fae, and a couple (Thuryl and Excalibur) tried to use me to make kills.
  20. I like the Trickster, personally. However, if at all possible, may I suggest another couple roles? (Stream-of-consciousness, might definitely needs tweaking) Hero Nationality: Avernum Skill: Power Attack: Physical Immunity: None Ability: Once per game, can call on Divine Intervention when attacking. If the target is an enemy, your attack will kill regardless of statuses and immunity. Victory: All faction members (Anama, Gladwell, Darksiders) and Vahkos dead by any means necessary, plus hold the Fury Crossbow. Thaumaturge Nationality: Empire Skill: Stealth Attack: Magic Immunity: None Ability: Has three spells. Each spell can only be cast once per game. They are: * Summon Item - Gives the player an item of their choice. If an artifact is chosen, it will be stolen from its original owner. * Kill - Hits a target with a magic attack. The target will not know who attacked him (similar to a WoD), but a successful kill will be announced immediately. Can not be used on Day 1. * Aura of Fire - Surrounds a person with magical fire. Anyone attacking that person will get hit with a magic attack. Victory: At least three mages win, not counting yourself.
  21. I'm glad to know it's not because I'm a bad team player, then.
  22. So, basically, everyone in the Gladwell Alliance betrayed each other. Wow.
  23. Good game everyone. I'd just like to say that the Gladwell Alliance was royally screwed from the on-set. It wasn't anything Marlenny did, she did fine, nor was there any actual physical disadvantage. It's just that there was some really bad mojo following us around from Day 1. It was like Murphy's Law as it applied to Northern Isles; every time we made a step forward, something came along that set us back five steps. It's almost funny how badly everything went for us.
  24. Originally Posted By: Naughty Salmon Nioca, I wasn't implying that some elite should have control over reviews. Instead, just the simple forum-header instructions would read "If you wish to post a review, PM a mod with the review. Once that review has been approved (then cite comprehensive list of reasons for disapproval) you will be able to post freely within this sub-forum, knowing that such permission is contingent on compliance with the rules." Oh. Well in that case, we agree completely, and your idea is better than mine.
  25. Originally Posted By: Naughty Salmon Could you not, instead, put folks that write reviews into a group authorized to post there? I'm not sure that making it so only an elite few can write reviews is a good idea. Sort of defeats the purpose of trying to get more reviews for the CSR, and it certainly won't expand the player base. Now, it might be possible to have a group that can immediately post reviews and bypass third-party checking. That seems like it'd work for long-time and short-time reviewers. Quote: Also, it still doesn't address the issues which started this whole boondoggle. How can we make the CSR a better tool for players, with the stated goal of EXPANDING THE PLAYERBASE!!!! Instead of just making random changes for the sake of change, can we address that goal, even if in an infinitesimal way? ...Have you even read the thread? EDIT: To clarify, I mean that moving it here is a step in the department of making it a better tool. Most SWers never wander out to SV or CRF, so having it here makes it more accessible. Improving the reviews themselves makes it better. So I don't see how you can say we aren't addressing that goal.
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