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Earth

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Everything posted by Earth

  1. How to get enough keys to get all Gladwell's prizedoors open? I'm sure "few" would like to get all those things.
  2. Originally Posted By: Rent-an-Ihrno Hardiness is an awesome skill, by the way. Don't neglect it. And try to avoid a mage/priest-combinations. If you spend your skill points and your money on too many different things, you won't become good at anything. My magepriests reached max levels but i'm not sure if they both had max lvls on mage and priest but still they were deadly at end game and earlier since they killed more enemies than fighters so got more exp (at least on A3, A1-2 I have forgot).
  3. Originally Posted By: Empty There is a link to this topic now. —Alorael, who found most of the locations fairly predictable. Still, if there's a demand, there's a use for it in the thread. yeah there is but i doubt those locations help much since it is hard to miss pylons except at vahnatai and loylalist land and anama if doesn't search whole area.
  4. Originally Posted By: Randomizer Also you can kill Domont in Tranquility and still join. Jeff changed this after he found out how blood thirsty his beta testers were. I think Ruth is scripted unkillable in Exodus. oh, beta testers were blood thirsty? i would be too after howling land/depths.
  5. You can't kill any loyalist if you want to join Darkside nor tell Ruth to buzz off at Exodus.
  6. Originally Posted By: feo takahari Which invites the question: how in the name of Grah-Hoth did you get your attack damage up to 200? As far as I remember I didn't reach cap and 200 cap is at A3 not A2 and previous A's it was around 100 I might have read on boards.
  7. I found that place after looking Avernum's map which is/was posted here.
  8. Originally Posted By: Akovon the Dragon Lord Is there a tread that lists all the Stone Pylons in the game? 1st: Blackchasm Outpost 2nd: New Harston 3rd: Gladwell's Keep 4th: Shanker's Tower 5th: Harkin's Landing 6th: Exodus 7th: Solberg's Tower 8th: Anama Lands 9th: Highground 10th: Muck 11th: Vahnatai Lands 12th: Melanchion's Keep 13th: Loyalist's Land
  9. Originally Posted By: feo takahari So there is a damage cap! I mentioned it in a post, and I was told there was no such thing! Can you explain it to me? max damage you can do to enemy and it seems to be at 200 points except fists.
  10. Originally Posted By: Toby-Linn I wish my party could learn that seared lightning spell that some of the tougher magic using baddies throw at you...that spell was evil! And so hard to recover from! yeah, seems that most casterss were able to do that and added with searing monsters healing spells were very much used and sometimes waiting it wear off took several minutes while couldn't do much else than keep healt up.
  11. http://faqs.ign.com/articles/524/524642p1.html that helps you alot and if doesn't help on some cases then ask here.
  12. Originally Posted By: madrigan That was the problem. I went back to some of the storerooms I had already cleared and was surprised to find them re-infested. heh, yeah that's the point and some rats (or other monsters) also came from underground near Hrickis lair. I could almost bet that we see Hrickis in A6 too.
  13. Originally Posted By: Slarty This suggests that the goblin has a 51% dodge rating, probably achieved from 9 Dex (assigned via level and difficulty) and maybe 3 Luck -- I think goblins might actually have luck assigned to them. Ruby etc Skeletons must have very high dexterity then cause those happen to parry/block alot hits and spells
  14. Originally Posted By: Ghaldring My lvl 13 nephil is currently killing goblins in Tranquility. He has bows 7, melee 5, blademaster 3, and dexterity 2. The Yew Bow and Radiant Blade (+10% to hit) are equipped. Yet his chance to hit is only 54%, while he always hits with a melee attack. What gives? My combined melee and blademaster skill is only one higher than my bows skill, yet I'm hitting far more often with melee than bows. Hitting percentage raises when you get better bows. My party has bows between 7 and 10 and sharpshooter between 11 and 13 and all have best/near best bows and hitting percentage is high. Against Giants and Ogres I had better hitting % than against smaller enemies (not to mention Skeletons since those blocked hits very well).
  15. Originally Posted By: madrigan Thanks everybody. That explains it, because I don't think I've ever completed that rat quest. I can never find enough rats. All Graham says to me is, "go away until you've done something useful, grrr blah blah shade." I'm at the Tower of Magi now, but maybe I will go back and try to find some more rats. Maybe if I do the Letter From Giscard quest, there are some more rats in those locations...? Rats "respawn" to that area bit often so just keep opening storagerooms doors and getting away from that area helps too.
  16. Originally Posted By: Akavon the Dragon Lord I killed Dorikas and I must say he was pretty hard, even without his bodyguards. It was one of the few battles I really had to strain myself to complete. Alas, its one of the few flaws in Jeffs games. I'm just not challenged seriously in the vast majority of fights. then you min-max your party? for me battles with multi-enemies (not all but many) or single powerful enemy were hard enough at normal.
  17. [quote=madrigan Until the very end I thought that this was Dorikas attacking the Castle, and that my characters would be there to stop him. That would have been pretty awesome, actually. yeah but like where Dorikas would got enough army to attack on castle especially alot got killed at howling?
  18. no more battling next to volcanos, i think we got that enough in a5.
  19. alot places are somewhat hard cause enemy is powerful and/or has some advantage but 1 of the hardest tasks are larkin's quests (not all but most) but i say soultaker, bug queen and upper khora are 1 of the hardest and of course parts of lake of trials (i so hate fighting middle of volcanos cause then spellcasters do only half of damage they could do). sentinel workshop ain't easiest place either cause sentinels do alot damage and boss is invulnerable to party's attacks.
  20. but don't go upper khora until finished vahnatai-land (pref. after reaching melanchion's island). lower khora isn't easy place either.
  21. contact to spiderwebsoftware and tell them that you lost cd-key and give them certain details they ask and you get new cd-key.
  22. my spellcasters had discplines up to that curse (i spent most skillpoints they got to raising mage and priest levels (although my priest had 18 lvls at priest-spells cause i trained her to 16 and she got 2 more on armor) and intelligence bit). spellcasters having bd's helps alot against big enemies (1st uses shield breaker and 2nd uses curse so fighters have bit easier fight to end enemy's life/existent). my 2nd fighter had all discplines except last1 (1st had up to mighty blow) but i used only mighty blow.
  23. Originally Posted By: Rent-an-Ihrno However. Why are we discussing this here, anyway? I don't think Jeff would go like "Hm, I think I'll make god the last boss in A6... but oh no, wait! The christian god is actually a trinity,* and I already had a splitting boss in A5! Oh gosh, if I only knew a religion who's god is a purely monotheistic one! Maybe I can find something about that in the boards..." * Or however you would phrase that. none of enemies has been from heaven as far as i remember, only sorta religious enemies have been all those demons we have smashed so fighting against angels would be new idea. Originally Posted By: jORDO I would say that it would be pretty sweet if A6 had at least one large area where our tireless adventurers must vanquish a seemingly endless horde of feisty demons. Bringing Demonslayer into A4 made my week, and the bonuses (not to mention needing only one hand to wield it) made the quest for acquisition worthwhile. One idea I have been kicking around for plot involves the Giant Friendly Talking Spiders. They have been the staple of the Spiderweb since E1. Why not bring them into the mix, on a grand scale? "Everything is dying. The glowing fungus dims. Only the Friendly Spiders do not seem affected." Kinda' ridiculous, but it could be fun. Or maybe start in the final stronghold from A5, and destroy the bridge. The only place to go is the Tower of Magi, through a portal. Open up the classic map from A1, A2, and A4; then toss in some surface areas. Sunlight would be cool. Maybe make Erika into a lich, and let her wreak havoc. The "history" of Avernum is expansive. If this is to be the final installment, I want all the stops pulled out. Bigger. Badder. More loot. More choices. I like A5, fundamentally speaking. I just want more. somehow i doubt 6th avernum will be last since alot storylines can be invented which happen in future or between previous avernums.
  24. if it's graphic adapter has other port to connect 2nd monitor then you could be able to play Avernum with that computer.
  25. Originally Posted By: Brock The Archmage If I want to play God i will go play dominions 3 again. well.......... at end of game party is like god each of them or at least semi-gods. singleton is god.
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