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Thralni

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Everything posted by Thralni

  1. I think that the beast thing for you to do, is to put a special node on the place you want the item. In the node, make a SDF (so the thing will be triggered eventually) and put a call for a dialog message, telling you found something in it. Something like this maybe: Code: if (get_flag(X,Y) == 1) message_dialog("your message",""); //message you find an item char_give_item(char number, which item); // This call gives the item set_flag(X,Y,2);break; You should put a call for changing SDF (X,Y) to 1, or else the message wouldn't appear, and the item wouldn't be given. This you have to put however in the place where you want the party to discover that there is an item in the barrel.
  2. Quote: Originally written by Drakefyre: I would like to see a scenario that doesn't suck. With lots of interesting dialogue. The part "that doesn't suck" i really can't give you. What I think is interesting, might bore you enormously. but the dialog part I certainly could give you, but could you be a bit more specific about that? interesting: is that more humour, more questions, better spelling perhaps? Any other requests?
  3. Wow. That really look.... enormous. With a two high door, do you mean a door that is really very big, like big castle entry gates or something (if you understand what I mean). By the way, is there something you would really like to see in a scenario?
  4. That really sounds like something I'm not going to do. Wel, height back to 1 then... (but I'll still try to find an other way). Dahak, anyway, thanks. Now I think its time to find a different way to get this topic a live. Since my scenario will be finished in probably a few months (if I work very, very hard) I thought, what would people like to have in a scenario. Now please note that I already have my scenario almost out into detail on paper, so I'lle probably wouldn't implement much requests, as it will make things complicated, but maybe I could put it in. you never know. So, if there is anything that you would love to see in a scenario, don't hesitate to ask it here, and maybe you'll see it back in my scenario:"Where the rivers meet." (This is not a thing for me to really get ideas from, but more a sort of "be nice to the public" sort of thing). EDIT: But please don't start requesting things which I can't do. I'm only a beginner designer.
  5. As I already said, the story is what I want to see changed. By now, I think, the "Avernum vs the Empire" sort of thing is already done to much. We already were in the last stage of this story in BoA, and therefor, I think something new and maybe radical has to happen, to let things florish a bit. As was suggested, a new still undiscovered area of Avernum might be cool, but I think there should really be some new things about the Vahnatai. An ancient, very powerful society can't just disappear like that. It has to come back somehow. (Only this time, I hope there wouldn't be something like the second chapter of Av 2. Because that I found really irritating).
  6. Quote: Originally written by Kelandon: I hope with all of my hope that it stays turn-based and doesn't go into GF real-time. I hope that we can still control things with the keyboard and aren't required to use the mouse. Now I really do agree with you, Kelandon. I hope he isn't going to change this, or it will ruin my Avernum pleasure. (this is also the reason I don't really like Geneforge). I actually hope that the only thing that will really change is the story, and not so much the game itself.
  7. I really don't know what the game does with it, as I have the demo version of BoA (I'm going to register the game in less then a week, because I'm home on sunday). I was quite amazed to see it happening, because in Avernum 3, the town walls are very high, but windows of the guarding houses next to the gates don't show up many times on top of each other. its just one time, and the rest is just normal wall. about the teleporter, I though maybe somebody could give fresh ideas. did somebody for instance use Drakey's method? I didn't, cus of the reason i metioned above. Does it work?
  8. Hi. I'm now in the vicinity of Washincgton DC, and I thought I'll stop by to freshen up the topic. I came up with some new questions: 1) When I want to make a wall higher, I change the wall height in the town details screen. The strange thing is though, that when the game makes an higher wall, it copies everything standing on the ground. So what you get is a wall that has to doors or two windows on top of each other. Is there a way to fix this? 2) this is an old question: does anybody still have an other way for teleporting to an other town, that hasn't been posted all ready? I had more questions, but I can't remember them. maybe tomorrow I will.
  9. OK. I'm sorry to say people here limit their imagination very much. This tool use problem... it really isn't necesarry. Look, we are talking here about a not existing lifeform, so don't be so unoriginal. How do you know they need tool use. how do you know they manufacture things. Now think a bit before posting replies that just say what others already have said. You are in a cave. a lifeform living in a cave, actually doesn't need houses. maybe a fence or something. Its not that it is going to rain in a cave. the cave is, in fact, a shelter in itself. Now the next point. Now we are talknig about houses and shelter, these are made with tool use. Agree? how do you know the lifeform needs it. WE need it. Maybe THEY don't. Everyone limits his imagination to what we are used to of ourselfs. WE make houses and use tooluse, so also THEY do. Kelando said somewhere earlier, that civilization can only exist if you have limbs, so you can have tool use. How do you know that civilization is the same with this lifeform? we are now talking about how WE know it. maybe it isn't the same with them. Maybe they don't need shelter, maybe they don't have gods (the Vahnatai don't have gods as far as I know). does ANYBODY understand my point?
  10. The vahnatai are the most evolved race here. They are also very strong in magic. I like their clothes and names. (and they are the only damned race that IS original and a bit different from the other species, although they still ARE humanoid)
  11. Now that's a pouint I actually do agree with. Very clever. i wish I thought of that... But: there remains one big thing, that everyone probably has its own view on. WHY do you have to have arms for civilisation? Think different than our "earth" style of living. Think of a totally different culture, way of living. would you really require limbs? I think not. For tool use, yes. But what if they don't have tool use? maybe they have a totally different way of builing huoses (if they have any). think in these terms, and you'll discover they really don't need it as bad as humans in general would think. That's only because two things: 1 humans are used to using arms and legs for these purpuses, which brings us at point two: 2 because we use them, we automayically think of ALL species that they need them. That's not true. The human imagintion is actually not as great as we think it is. We find it VERY hard to come up with a reasonable looking alien. EVERY alien in books, in movies in whatever, have arms, legs and the like. I say: that's unnecesary. That was my last sermon for the day. I say: I'll see you in two weeks, when I'm back in Holland (I hope my flight back is again with the Boeing 777: its the most luxuary airplanes I ever flew in! I'll tell you all about it when I get back!).
  12. In my own scenario I'm working on ("were the rivers meet"), I have a structure, simialair to the Av 3 structure, when dealing with the plagues. Its the common structure of doing something brings you further. I will try to make different pathes, because some would want to play it differently. What it generally comes to, is that you have to do something, in order to progress. You do this mainly bu quests. i think this also counts for Eagle's scenario. clues is maybe a strange way to say it, but you can callit that way.
  13. That was just to ensure, that nobody wouls, well. I don't know actually why. But well... after all my posts on this topic, I think you can say I don't like to have many humanoid species, but that I want a big variety. I'm going to enjoy the rest of my three week vacation now! I'll maybe tell you all about it when I come back (I'm now in Ithaca, a town in the north of the US).
  14. Okay. Its really nice that you have a higher vantage point and the like, but, well. You may say so if you do not agree, but I really think (and that's my own view on this) that it would be far nicer and more interesting if you have more difference between species. Do you really expect to find almost only humanoids, in a place were the sun never reaches, is it really necesarry to have real arms ad the like? I don't think so. being like a slime as in Av 3, is just enough to survive. Don't you agree?
  15. I'm in America now, and until now, I had a great vacation . I found time yo look at the forum. Thanks everyone who posted a reply. So my home made version will work? (at leat after some modifications that Kelandon suggested). In any way, keep posting! and I'll maybe see you again ina week or so, when I'm in Chicago. Otherwise, I'lle see you back in two weeks.
  16. Thanks. I'll try that (as son as I register, what will be in three weeks, I think). *snif*...*snif*...I...I have to say...goodby. Saying goodby is not easy. *snif*. I'll be back in three weeks, and then we could dance the Salsa!!!.... Yeah. Right. OK, we won't dance the Salsa. Almost forgot to say this, but in the call I made myself which is written above, the characters are joined in one group, as you alway travel while not in combat mode. Saying this, will it still work? (and I can't test at the moment). See you in three weeks (This is the fourth time I say goodby. Should say goodby once and for all and just not post anumore). (but vacation is fun, So: )
  17. I've still time to reply, I'm leaving in two hours, so enough time for a quick word. First BBEdit. Its indeed a better and clearer program. For everyone who does scripting on the Mac, I recommend it. Second the creature cutscnene stuff. I supose you know what you're talking about. So what I understand from the teleportation call, you first see black, and then you are teleported? (If so, I'lle maybe will use drakey's method. That is, if there are no better ones posted). Thanks though, for everyone who has posted until now. I do hope there will be more suggestions for the teleportation, so I can see how people do it. What do you think of this? I made it myself, but I don't know if its good or not. beginstate 11; reset_dialog(); add_dialog_str(0, "The portal in front of you makes a sort of low humming noise and radiates energy to all sides.", 0); add_dialog_str(1, "Enter it?", 0); reset_dialog_preset_options(3); run_dialog(0); if (choice == 2) { if (char_ok(1)); put_effect_on_char(1,6,1,0); if (char_ok(2)); put_effect_on_char(2,6,1,0); if (char_ok(3)); put_effect_on_char(3,6,1,0); if (char_ok(4)); put_effect_on_char(4,6,1,0); run_animation(); run_animation_sound(10); move_to_new_town(2,6,24); end(); } break; So, is this a good way of doing it (will it work!?)
  18. Always glad to help somebody out. A few posts ago, I asked about the cutscene, if anybody could take a look at it, to see if its indeed good what I did. I think I can check this actually myself though, but a look of the expert is always advisable (I think). The teleportation problem, I'm using at the moment Kelandon's manner, but if better will be posted, I maibe will try those also. (Sorry Drakey, but you's was a bit more complicated, and I want it as simple as poosible, as I don't always understand the code's, but do want them to understand, so I prefer simpler ones. Sorry). So if somebody has an other solution, please post (I think I asked this for the third time now... I wouldn't ask it any more, but keep posting.) Adios!
  19. since I haven't left yet, this is my advice. Since you said you use simpletext, you use Mac. Am I right? Of course. there is no simpletext for Windows. I stopt using simpletext because I found tabs not very clear. I'm now using BBEdit. There is a free version: version 6.1.2. I highly recommend this program over simpletext. Click on the link below, And on the left side somewhere of the screen that will hopefully pop up, You'll see an option to download. try, it. its free! (and don't forget to fill this topic up while I'm not here! See you guys!) Macupdate: BBEdit lite 6.1.2 EDIT: I see Drakey got in before me. Well, doesn't matter.
  20. Hello again, I don't know why i say this, because I said it already, but tomorrow at about 11 a.m. (Europe time, probably about 5 a.m. in NY) I'm leaving home with my family. direction Schiphol, one of the biggest airports in Europe, located in Holland. i'm going on vaction to the US. I'll be back in three weeks, and I'm hoping to see lots of replies on my question en the previous post (although I doubt that now I said this). Well, see you back in three weeks! Although i like america!
  21. shapers rule! not only do i find shapers most fun to play with (everyone respects you) but they also have nice clothes. if they are really most powerful I don't quite know. I think the agent is probably most powerful.
  22. So you did find them? By the way, I must say that these empire warrios are MUCH easier to defeat in exile than in Avernum. I got away with killing them without actually getting really, really, really hurt. of course I had to heal now and then, but once you take out the mage and certainly the empire archer, the rest can be butchered easily.
  23. Thanks very much, i'll think about which works out best for me. While getting these replies, i was busy creating a cutscene. It worked fine, thanks to kelandon's turorial (thanks Keladon! ). What i didn't get though, was the { and } sings. i saw in the VoDT in t1sweetgrove.txt, that they should be put, but were do i put them? I know { goes at the beginning and } at the end, but at an empty space, or after a call, ar maybe in front of a call, i don't know. (Everyone who has an idea for the previous question may still post if he wants!) EDIT: now I look at Drakefyre's way of doing the teleportation, I have the feeling my own way wasn't as bad as I thought it was... Well, I'll stille use one of the two already posted. EDIT 2: There was an other thing I wanted to ask, but i forgot. That making new creature calls stuff, in a cutscene. i want to get this straight. i started with this call: i = 29;//29 is the highest char number in the town while (char_ok(i)) {i = i + 1 } After this the creature is created: put_straight_zap(56,42,9,38,4); put_boom_on_space(9,38,2,0); place_monster(9,38,138,0); set_character_facing(i,4); set_character_pose(i,0); run_animation_sound(54); force_instant_terrain_redraw(); Is made here right, or do i have to change it in some places. I made while using kelamdon's cutscene tutorial.
  24. the exact place of the second secret door, is all the way south, near that hut like building, were the sliths live. go west, to the dead end. there to the west there is a secret door.
  25. First of all, thanks for responding so quickly. second, thanks for showing me the code. so there is now need in letting the game check if there are four characters. thanks. The teleport part call should be in a place where the party normally can't get right? like solid stone or something, behind a wall? if yes, does it matter if its out of town boundries? (because what space alse there is to be chosen from in a cave?)
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