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Thralni

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Everything posted by Thralni

  1. Right. OK, that's maybe what YOU want. The animations of the Avernum series I find the best animations there are! I find it kind of relaxing when you know for sure that the enemy won't do anything without you taking your turn first. That is also my biggest objection against Geneforce (although the story is good). About the Mac I agrre with what the others say. if jeff wouldn't make Avernum 4 for the Mac, he would lose quite a few customers. including me!
  2. Many thanks to Manhood typing Kelandon. I will try to do that.
  3. just wanted to say thanks to kelandon... and bug you with another question. I try to put beam projectors. how do I get those things on directly when the party enters the twon where the beam projectors are (so how does the power source automaticaly switch on upon enetring town) and how can the party manually turn the beam projectors of.
  4. So I don't put it in the townscript or whatever script, but, let's say that the party when talking to someone learns about the place where it is, I put the call set_town_visibility In the talking node where the party learns about this. Did i gor this straight?
  5. the ones that have read my questions, can conclude that I'm not a hero in scripting. now i encounter another annoying problem. I searched in the docs and found something about my problem, but I didn't quite get it. My problem: I have this cave, which appears only when a SDF flag is set to 1. I used the call set_town_visibility(7,1) (Town 7 will be visible). Now i don't know ere to write this call. In the docs this is explained in the chapter about editing towns. So do I put it in the townscript of town 7, or in an other script?
  6. Thanks, now I know more about the teleportation calls. there remains just one thing. if I use the call move_to_new_town, can I have a teleportation flash? Do i have to add extra calls like put_effect_on_char and run_sound 9or something like that)?
  7. I wanted to ask this, because I didn't really understand the docs: Does the call teleport_party also function when you want the party to teleport nit to a different location in the same town, but to another town? If not, which call should I use?
  8. But can I find there also a good description of what its for?
  9. He! why didn't I see that one! next time I think I will look more carefully. Thanks very much for pointing this out to me.
  10. thanks to all who have replied, I'm very grateful. (By the way, I'm using this call: move_to_new_town But it need 4 things after it, like this: move_to_new_town(Probably town number, a number, a number, a number); I already figured out that the first number is the town number. I think that two of the other three are probably x and y coordinates. the last number I really don't know. if you ever used this call, could you explain me how to do it?
  11. he, I'm writing this REALLY COOL and GOOD.... Well, at least I think its REALLY COOL and GOOD!!! as for my question, does somebody know the item number of the orb of Thralni? I need it for the scenario. The problem is also that I can not find a list of items like these. if there is a way to get into the Avernum 3 scripts, I could possibly get this crucial item number. your kind and friendly steward on this flight of KLM is.... OK. No more pizza's for me at midnight.
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