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Everything posted by Thralni
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the things the old man wants to know, aren't really qualities as in avernum 2. that's were the problem actually plays a big role. he wants to know if you can be trusted with the information. i thought the best way to test this, maybe is to bring him something valuable or something like that. i can't come up with something better at the moment.
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Quote: Originally written by ef: Or relate it to the main story line. Is there anything that's needed: an information that is hard to come by, keys that noone knows where to find, things like that. That's actually exactly what I want. An old man gives you a quest to see if you are "the chosen ones" and inreturn gives you important information. I only need to get an idea for some quest. (bandits and monster quest i already have, so i don't want to make everything to boring. I thought maybe a test like in avernum 2.
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A place I got a lot of saphires was at Egli, the vahnatai city in upper exile. there also one or two for free if you get the boat from new Cotra(?) and get at egli in from behind. there are some swamps there (not the one leading into the building, but north of that) there are lieing some.
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I've reached a point in the making of my scenario, were I lack ideas for quests. So what I wanted to ask: Does anybody have an idea for a quest? If yes, I'm really curious to know what. I know making a scenario should be of the makers fantasy, but I really don't know what to do.
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That's what I thought too, but as I didn't find it in the scenario script of the valley of dying things, i thought I maybe was mistaken. Thanks.
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Were should I make the message when a scenario starts, to say were exactly you are and what is happening? i don't mean the introductury text. What I mean is the moment the scenario starts, but ONLY when you begin it, and not every time you come to the place were you begun.
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Um... guys? I don't know if someone noticed it or not, but I have a question here? look at my previous post.
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stuck in golem factory
Thralni replied to Bruskrud's topic in Avernum Trilogy (2000-2002 original versions)
Sorry, I don't have the answer, but I'd like to say that there is this "edit" button above every post. In this way, you can edit your post. Please use that button, and do not make an endless amount of topics, which have minor differences in your English. -
Can you delete an other town then the last one you made? I have chosen to have warriors grove, but I want it out. Can delete the hole town and make an ther town 0, or do I have to delete the town entrance and make a town 12 (That would probably be far more simple to do, wouldn't it)?
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Specific, beginner questions. Av 1.
Thralni replied to Soltedas's topic in Avernum Trilogy (2000-2002 original versions)
i have been some time in that closed off room. If I remember it well enough, there is a very nasty creature in there, a demon or so. I immediatly reloaded my game when I saw it. I this bandit fort is your first quest in Avernum 1, go away and return with a much stronger party. -
I'm really glad to see you had sent the email. i thought you hadn't sent it. Although I hadn't download it as yet, i will probably do it later. Thanks for sugesting it. i will try it.
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O. That's also a pity. Well, doesn't matter. Again, thanks for the support. (Did you delete all the graphics. I know, I'm very suspicious).
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Dispel a Barrier through the script
Thralni replied to who cares's topic in Blades of Avernum Editor
that hapens all the time, doesn't it? When you slay some monster, a blood stain appears on the ground. -
Avernum 4 Complete Wish List
Thralni replied to Verelor's topic in Avernum Trilogy (2000-2002 original versions)
Talking about Nethergate and Latin, I loooove Latin! Greek I actually just find annoying with that other alfabet. I some games could be in Dutch though, that would be nice, I think. Of course much of you wouldn't understand what the people say, would you. -
So characters can only sit on one sort of chair. That's a pity. The former problem with that the graphics were invisible (you probably read it yourself already), wasn't such a big problem. In Appleworks I moved the graphics to the upper-left corner of the document. Then I converted them to the bmp format. This same problem I had on my macintosh, so I new how to solve it. I'm very curious to see what you did though. I haven't got the email yet, so I will have to wait. Pity.
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Now this graphics crisis is over, can someone explain how to make chairs, were people actually sit on if they have a graphic which alows them to do that?
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I solved it already myself: simply drag the graphics to the upper left corner of the document. Thanks really much for the advices and esting of the graphics. I learned again a bit more about custom graphics.
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Thanks very much. I knew it would be some stupid mistake. So know the game recognizes them. But they still don't show up. This problem I also had om ny Mac. There is to much "white" alnog the borderlines of the graphic. The only think I want to know now, is which program I can use to cut the white from the rest of the picture. Paint doesn't work, and I don't wan to mess around with it. Can windows viewer be of any help?
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Send a reply when you got them! (By the way, the files all together, are rather big. So if you haven't got a ISDN or DSL connection, prepare for a long waiting!)
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So we probably have a small problem here. I used Appleworks to make the graphics. If I send you the Appleworks document, you wouldn't be able to open it. So before I send anything, I maybe should ask what to send. I have converted the four graphics that I made into bmp format. So should I send you that? (Do I also have to send you my scenario?)
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ONLY if you promise me NOT TO STEAL them, I maybe will send them. Do you haev a Mac and PC?
