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Hawk King

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Everything posted by Hawk King

  1. I am really sorry about those items I forgot they were there when i released it Ill go et rid of them tho I might as well delete it as I gave up the project A while ago maybe Ill redo it someday
  2. Quote: Originally written by Ghaldrings_doom: When it comes down to a fight the guardian would win every time. If both were loyalist the guardian would plough through battle alphas and glaahks and chop up the shaper or parry spells and chop up the agent. As canister user the guardian would plough through Ur-Drakons, Rotdhizons and eyebeasts then chop the shaper up or take the hits from the spell and chop the agent up. You wish
  3. Quote: Originally written by Taggerung: it worx yay! Good for you
  4. Quote: Originally written by Taggerung: uhhh sry Don't worry if we really want to talk about redwall we can start a topic in General On topic yes clickon the sign that says Wind and sand have worn this obelisk, but the writing is still clear Healing and Shaping Hall"; West - Damaged and Rogue Creations East - Injured Humans and Serviles"; This obelisk also happens to be the site of the first part of Croikle's edited Character Editor, which has been modified for Geneforge 2 by Publicly Displayed Name. And hawk king Would you like to use it?"; if the This obelisk also happens to be the site of the first part of Croikle's edited Character Editor, which has been modified for Geneforge 2 by Publicly Displayed Name. And hawk king Would you like to use it?"; is not there it means you do not have it in right
  5. Quote: Originally written by Taggerung: I was born in Redwall, Raised by bandits, went back to Redwall, became thier champion, and was eventually killed by a raison that was caught in my esophogus......Joy It isnt bandits it was an evil warlord/killer they were not bandits but yes his books are good and no i did not change the location
  6. Don't even bother with mine it is way outdated and gives you things that ruin the plot for some people
  7. Quote: Originally written by Micawber: Also, it would be interesting to add a personality penalty to your party for learning L3 spells (similar to the effect for canisters in GF). That is the most stupid thing I have ever heard in my entire life!!
  8. YOU ARE ALL UN-SELLABLE TROWELS !!!!
  9. first of all I can't see why it does not work and I am sorry that I don't have anything to say but try re-downloading it but that has been said sorry I didn't see this sooner And here is why the option leave it does not work it says Code: begintalknode 192; state = 6; personality = 0; nextstate = -1; condition = 1; question = "Leave it."; text1 = "It folds up remarkably quickly, and in a few seconds it is indistinguishable from a normal obelisk."; it should say Code: begintalknode 192; state = 6; personality = 0; nextstate = -1; condition = 1; question = "Leave it."; text1 = "It folds up remarkably quickly, and in a few seconds it is indistinguishable from a normal obelisk."; action = END_TALK;
  10. Okay Marlenny here they are SPOILERS for those of you who are complete idiots This is the loyalist ending asuming that you had alwan and all okay You step onto the boat. Despite the rough water, the craft is steady under your feet. You can sense the essence and enchantment in the wood. This boat will carry you safely to your destination. Despite your fear of what has been happening on Terrestia, you are eager to return. You will doubtless receive accolades from the Shaper council, and be given the chance to fight the rogues somewhere else. You soon realize that Alwan has not joined you on the deck. You turn and see him on the dock. He bows to you and says, “I am sorry, Shaper. It is time for my journey to take a different direction.” “I am going to Dhonal’s Keep to offer my services. And when I have distinguished myself here, I will go to the Council and offer myself to them. There is too much madness in the world. It is time to gain influence, so that something can done about it.” “I wish you safe travels. And I hope that we meet again, in more peaceful times.” And he turns and goes, off to fight his own war. And then you set sail. The boat came prepared with provisions, so you settle back for a painless, three day journey to Terrestia. Late on the second night of your journey, you lie on your back and look at the stars. The craft requires little effort on your part to maneuver. More evidence of the skill of the Shapers. You hold up your hand and look at it. It looks reassuringly normal. The Ashen Place seemed, at times, like a place of madness. Nothing and nobody were allowed to be normal. Everyone with power kept Shaping themselves, attaining power without effort. Though the temptations were constant, you seem to have resisted becoming something fundamentally different. You are still yourself, and, in these times, that is a victory in itself. And then, finally, you can see the mainland and Poryphra, the city you have been aiming for. And you see, instantly, that when the rebels spoke of destruction on the mainland, they were not just boasting. Terrestia is the less settled of the two Shaper continents. Poryphra was one of the larger cities there. Over fifty thousand humans lived there, with many serviles and other creations. And it has been destroyed. Huge reptiles, probably modified, flight-capable drayks, circle over the flaming ruins of the city. Even miles away, you can hear the screams and explosions. Mobs of refugees stream out of the city. The rebel army is real, and it has reached you. The chaos of the city does not seem a wise place for you to land, especially since the rogues that control the city would not take kindly to a Shaper. You steer the boat and land on a calmer part of the shore a few miles away from town. Fortunately, the Shaper forces in this area have not been entirely routed. You have the very good fortune of finding a large patrol of them. When they find that you are from the Ashen Isles, they quickly escort you to their camp. The Shaper army camp is a mess. They suffered heavy casualties, dead and wounded, in their futile defense of Poryphra. In your brief walk through the camp, you easily detect the panic, chaos, and disintegrating morale. They are stunned. They can’t see how this could have happened. But you understand all too well. Before you can see more, however, you are escorted into a large tent. The triad of commanders, Shaper, Agent, and Guardian, are waiting there behind a table. They are very eager to hear what has been happening on the Ashen Isles and, more importantly, whether they can get reinforcements. After a few greetings, they begin questioning you. You immediately see that there three are old and wise. Lying to them would be foolhardy, at best. You relate the tale of your jounrey through the Ashen Isles simply and honestly. They are saddened by the destruction of the school, but after what happened to Poryphra, they are not surprised. They don’t ask many questions about Litalia, though, as they correctly suspect they will hear more about her. You tell them about the rogues that infested Gull Island. Again, they are not surprised. Apparently, they had similar problems around Poryphra before the main rogue army attacked. You tell them about the warped servant minds on the island, and how you destroyed them. They nod approvingly. “At least someone has made progress,” the Agent mutters. You tell them about the rebellion, and how you slaughtered those who rose up against the Shapers. The triad accepts the need for this action entirely. “Very good, very decisive,” the agent mutters. Then you begin to tell them of Dhoanl’s Isle, Lord Rahul, and the troubles there. They listen to this part of the story intently, as most of the forces they hope to bring to their aid are on that large island. You tell them about the enormous, horrifying Creator, and about its destruction. They seem impressed with your feat, despite themselves. It seems like this is their first sign of hope in days. You tell them about Gull Island. They are understandably shocked by the state of the island, and how Agatha allowed everything to slip so far out of control. They also shake their heads when they hear of Agatha’s illegal experiments. Still they are relieved that the rebellion was put down and the surviving Shapers were freed. But not very concerned. They are much more determined to know if you found anything significant about the true purpose and powers of the rogues. Then you tell them how you killed Khyryk. They are stunned. The Guardian, who apparently knew Khyryk from before, says, “I know, his views were unusual. But he didn’t have to die, did he?” But this is a side issue. They want to know more about the rebels. And finally, you tell them of the Isle of Spears. They lean forward and listen intently, as you tell them about the hidden rebel fortress there. You describe the huge, monstrous creations, the drakons, and Benerii-Eo. You tell of meeting Litalia again. And finally, you describe Akhari Blaze and the Geneforge. You tell them of the drakons’ mad plan to Shape and remake themselves, becoming more powerful with every passing generation. And you describe your victory. You tell them how you personally destroyed the Geneforge, wrecking the machinery and letting the vile goo drain away. The triad cannot contain their delight at this story. They ask you to repeat it, and then repeat it again, basking in the news of an actual victory against the rebels. The Shaper asks a few more questions about the crystal canisters you saw during the journey, but you did not have much experience with them, so there is not much you can say. The triad turns back to you. “Young one,” the Shaper says, “You have been tried far more harshly than any of our kind should be. You have seen threats and temptation, and you have prevailed. You deserve to be rewarded.” “But rewards are not coming. Instead, you have left one battle to join another. From all over Terrestia, we have had grim reports. The drakons, the eyebeasts, the rogues of all description, they are everywhere.” “We were foolish and complacent and unprepared, and we need your help. To retake Poryphra, and to fight the war that is burning our homelands. It is your duty, and your privilege, to join us now.” The triad stands and walks around the table. Then, one by one, each bows to you. From such a high-ranking trio, it is an unexpected and moving gesture. Then the Agent says, “We have decided that your education is complete. Today, we declare you to be one of us, an apprentice no more. You are full Shaper, and none of our secrets will be hidden from you.” “Now go and be equipped. Your tale is told. it is time to fight.” You leave the tent, and the triad sits down to prepare their counter-offensive. You are given fresh armor, weaponry, and pods, and a bunk to sleep in. You try to sleep, but it’s no good. You can’t help but hear the sounds of a disintegrating army outside. Soon, you can take it no more. You walk out of your tent and start speaking with people, calming them down, fighting the panic, telling then that yes, the rogues can be defeated. None of you have long to wait. You aren’t given much time to prepare their army. The rebels find the camp and, within hours, a force of drayks and rotghroth attack. But thanks to you, the forces are more ready. You fight them with everything that comes to hand, batons, wands, gems pulled from the hands of dying loyalists. When rout seems likely, it is your shouts that keep the soldiers fighting and the creations from going rogue. And you win. The first attack is fended off, and the next, and the one after. You are soon given your own command, a force of Shapers, creations, and outsider soldiers and mages under your control. The surviving commanders see your expertise dealing with the new varieties of rogue, and they trust in it. You march on Poryphra, striking fast and hard, at night. The complacency that plagued the Shapers is contagious, and the poorly organized rogues are not ready for your assault. Soon, the rest of the Shaper forces follow, pouring in and retaking the city. And then you command some ships and return to the Ashen Isles. Since the disease has spread everywhere, the quarantine on those isles is finally lifted. You take your forces from island to island, eradicating the surviving rogues. Your reputation as one who has faced down the new creations and won serves you well. Your troops are loyal, fanatically so. You take great pleasure in hunting down Master Hoge, the traitor who betrayed your school. He begs pitifully for mercy before the executioner ends his life. There are a surprising number of rogues still alive on the island, as well as wily servile cultists. But you have seen their tricks. They can’t hide from you. Eventually, you retake Benerii-Eo. Litalia is still there, trying to rebuild Akhari Blaze’s work. At last, your creations bring her to justice. She fights until the end, and dies at the edge of the broken Geneforge. Eventually, you retake Benerii-Eo. The foolish rebels did not destroy their secrets, and you learn much about their abilities and plans. And finally, with these easy victories out of the way, you turn your attention to the rest of Terrestia. Soon, you are elevated to the rank of General. The Ashen Isles and Poryphra provide a secure base for your operations. You are given your own army and sent out, to root out the rogues wherever they are. And, as you travel, you find that things are worse than anyone ever described to you. You find village after village, burnt out and destroyed. Ruined forests, collapsed mines, swarms of vicious rogues. You fight eyebeasts commanding platoons of formerly loyal soldiers, their minds clouded and controlled. And then there are the diseases. Some natural, some made by the rogues. And the mighty drakon raiders, chanting their name of Ghaldring, their commander. And ... and .. And when you secure one area, another is lost. When you learn how to deal with one horror, another appears. Your enemy is at least your equal in the Shaping arts, and it is determined to prevail. And you are to determined to give everything you have to make sure that it does not. Once Shaper forces assaulted the Isle of Spears and killed every rogue and servile they found there, they set to purifying the island. Every living thing, small or large, plant or animal, was destroyed. And they learned from past mistakes. Every bit of information having to do with the Geneforge was purged. This time, no secrets escaped. But this care and effort did no good. The rogue army already knew how to build a Geneforge, and they just set to work making one somewhere else. _________ ok that is what happens if A you use no canisters and have alwan rebel side later
  11. Quote: Originally written by Travers: About the run/walk speed thing: the script has a strange form of inheritence. If a value isn't defined in the entry, then it inherit the values from the previous entry (which may inherit from the previous entry, and so on). Unless its given an import statement, in which case, it inherits the values from the given numerical entry. Just thought I'd point that out, in case you didn't already know. If you mean that set_walk_speed makes all of them that speed I know this and will be fixing it how about right now I might as well I figured A way to make you have 28034 essence and yes with that much you can make seven drakons with full stats and still have around six thousand essence left it's awesome! there you go same link as before you have the huge amount of essence only with the shaper seeing as agent and guardian do not need all that essence
  12. Geneforge 3 item list 0. Unused 1. Coins 2. Coins 3. Coins 4. Gemstone 5. Flawed Crystal 6. Lovely Crystal 7. Beautiful Crystal 8. Unused 9. Unused 10. Cloak 11. Fine Cloak 12. Shaped Fiber Cloak 13. Drakon Skin Cloak 14. Fyoraskin Cloak 15. Coated Cloak 16. Polar Fur Cloak 17. Agent Cloak 18. Guardian Cloak 19. Symbiotic Cloak 20. Infiltrator Cloak 21. Deadeye Cloak 22. Unused 23. Unused 24. Robe 25. Fine Robe 26. Grounded Robe 27. Specter Robe 28. Transference Robe 29. Twice-Blessed Robe 30. Tunic 31. Chitin Armor 32. Chainmail Vest 33. Iron Breastplate 34. Steel Breastplate 35. Shaped Breastplate 36. Artila Skin Tunic 37. Vlish Skin Tunic 38. Thahd Skin Tunic 39. Fibrous Breastplate 40. Quicksilver Chitin 41. Quicksilver Chain 42. Quicksilver Plate 43. Ruby Breastplate 44. Grounding Vest 45. Vat Chitin 46. Drakonian Plate 47. Charmed Plate 48. Crystal Woven Chitin 49. Infiltrator Vest 50. Farsight Chitin 51. Puresteel Plate 52. Essence Chitin 53. Shaper True Chitin 54-59 All Unused 60. Stick 61. Dagger 62. Bronze Sword 63. Iron Sword 64. Steel Sword 65. Shaped Blade 66. Steel Dagger 67. Stunning Blade 68. Shielding Knife 69. Living Knife 70. Bonding Knife 71. Singing Rapier 72. Tek`s Spectral Dirk 73. Guardian Claymore 74. Charmed Falchion 75. Empathy Blade 76. Flaming Sword 77. Oozing Sword 78. Frozen Blade 79. Puresteel Blade 80. Spectral Rapier 81. Puresteel Soulblade 82. Koerner`s Blade 83-86 All Unused 87. Brown Spore Baton 88. Green Spore Baton 89. Red Spore Baton 90. Thorn Baton 91. Venom Baton 92. Acid Baton 93. Submission Baton 94. Reaper Baton 95. Fiery Wand 96. Discipline Wand 97. Terror Wand 98. Null Wand 99. Jeweled Wand 100. Sparkling Wand 101. Wand of the Inferno 102. Corrupting Baton 103. Wand of Death 104-109 All Unused 110. Thorns 111. Venom Thorns 112. Acid Thorns 113. Submission Thorns 114. Reapers 115. Unused 116. Unused 117. Shaped Lance 118. Javelins 119. Steel Javelins 120. Icy Crystal 121. Spray Crystal 122. Ensnaring Crystal 123. Swarm Crystal 124. Madness Gem 125. Wooden Shield 126. Iron Shield 127. Steel Shield 128. Shaped Shield 129. Puresteel Shield 130. Fyoraskin Shield 131. Fibrous Shield 132. Reflecting Shield 133. Clawbug Carapace 134. Glaahk Shield 135. Stasis Shield 136. Infiltrator Shield 137. Quicksilver Bulwark 138. Shield of Warmth 139. Shining Shield 140. Sandals 141. Boots 142. Heavy Boots 143. Shaped Boots 144. Quicksilver Sandals 145. Spectral Boots 146. Nimble Sandals 147. Clover Boots 148. Samaritan Sandals 149. Grounded Boots 150. Vat Boots 151. Stability Boots 152. Puresteel Boots 153. Gazer Skin Sandals 154. Unused 155. Belt 156. Studded Belt 157. Girdle of Strength 158. Girdle of Nimbleness 159. Girdle of Insight 160. Girdle of Endurance 161. Students Belt 162. Shaped Belt 163. Puresteel Belt 164. Girdle of Might 165. Girdle of Avoidance 166. Girdle of Genius 167. Girdle of Life 168. Oozing Belt 169. Sharing Belt 170. Gold Ring 171. Platinum Ring 172. Shielding Band 173. Armor Band 174. Impervious Band 175. Chilling Band 176. Static Band 177. Ivory Band 178. Warmth Ring 179. Mica Band 180. Gloves 181. Gauntlets 182. Steel Gauntlets 183. Shaped Gauntlets 184. Carnelian Gloves 185. Miner`s Gloves 186. Thrusting Gauntlets 187. Tinker`s Gloves 188. Gloves of the Hammer 189. Ornkskin Gauntlets 190. Rock 191. Bag of Meal 192. Stone Blocks 193. Pitcher 194. Bones 195. Skull 196. Pot 197. Mug 198. Trowel 199. Hammer 200. Limb 201. Beaker 202. Metal Bowl 203. Shackles 204. Hatchet 205. Bowl 206. Spoon 207. Whip 208. Trash 209. Trash 210. Tools 211. Basket 212. Research Notes 213. Broken Baton 214. Mined Crystal 215. Shaper Equipment 216. Shaper Equipment 217. Lamp 218. Unused 219. Dried Herbs 220. Healing Pod 221. Curing Pod 222. Speed Pod 223. Essence Pod 224. Major Healing Pod 225. Shielding Pod 226. Restoration Potion 227. Battle Pod 228. Armor Potion 229. Unused 230. Unused 231. Forbidden Band 232. Shaper`s Boon 233. Agent`s Shelter 234. Arcane Band 235. Healing Spores 236. Curing Spores 237. Speed Spores 238. Major Healing Spores 239. Shielding Spores 240. Restoration Spores 241-244 All Unused 245. Rod of Succor 246. Rod of Alacrity 247. Rod of Defenses 248. Rod of Battle 249. Unused 250. Fruit 251. Meat 252. Vegetable 253. Bread 254. Mushrooms 255. Living Tool 256-259 All Unused 260. Pitcher 261. Bolt of Cloth 262. Bar of Iron 263. Bucket 264. Amphora 265. Golden Goblet 266. Plate 267. Sheet of Paper 268. Dice 269. Scalpel 270. Thread 271. Trowel 272. Pen and Ink 273. Candle 274. Lamp 275. Potted Plant 276. Clay Jug 277. Clay Pot 278. Teapot 279. Mug 280. Teacup 281. Boardgame 282. Saw 283. Board 284. Cake 285. Kabob 286. Cauldron 287. Puresteel Ring 288. Mandrake Tincture 289. Demon`s Bile 290. Saltweed 291. Wiry Moss 292. Pure Crystal Shard 293. Purified Essence 294. Solidified Flame 295. Unmelting Ice 296. Deep Crystal 297. Claw of a Demon 298. Blood Poison 299. Deep Focus Orb 300. Perfect Drakon Skin 301. Crystalline Fibers 302. Purifying Elixir 303. Emerald Chestguard 304. Creator`s Belt 305. Infiltrator`s Ring 306. All-Protector 307. Avenger`s Ring 308. Essence Aegis 309. Crystalline Shroud 310. Lightning Girdle 311-316 All Unused 317. No-Stone Bracelet 318. One-Stone Bracelet 319. Two-Stone Bracelet 320. Three-Stone Bracelet 321. Four-Stone Bracelet 322. Bejeweled Bracelet 323. Swamp Boots 324. Rat Tail Band 325. Ratskin Shawl 326. Left Access Bracelet 327. Right Access Bracelet 328. Unused 329. Unused 330. Lucky Charm 331. Physician`s Charm 332. Skein of Wisdom 333. Clawbug Charm 334. Fyora Fang Charm 335. Charm of Mental Focus 336. Infiltrator`s Charm 337. Blademaster Charm 338. Puresteel Charm 339. Essence Charm 340. Gruesome Charm 341. Omnicharm 342. Cryoa Claw Charm 343. Unused 344. Puresteel Gauntlets 345. Putrefied Gauntlets 346. Projection Band 347. Deflection Band 348. Gloves of the Rock 349. Unused 350. Pants 351. Leather Pants 352. Leather Vambraces 353. Plate Vambraces 354. Essence Vambraces 355. Puresteel Vambraces 356. Swamp Pants 357. Pustulent Vambraces 358. Cryoaskin Vambraces 359. Blasted Vambraces 360. Gazerskin Vambraces 361-364 All Unused 365. Silver Necklace 366. Gold Necklace 367. Blessed Bauble 368. Stability Bauble 369. Tinker`s Bauble 370. Guardian Stone 371. Tribal Fetish 372. Black Pearl Talisman 373. Blessed Necklace 374. Ruby Necklace 375. Runed Jade Necklace 376. Puresteel Necklace 377. Demon Fang Talisman 378. Talisman of Might 379-384 All Unused 385. Blessing Crystal 386. Runed Ruby 387. Charging Stone 388. Runed Amethyst 389. Ivory Skull 390. Runed Onyx 391. Tiny Orb of Mist 392. Steel Spine 393. Reviving Crystal 394. Golden Crystal 395-399 All Unused 400. Scissors 401. Pillow 402. Towel 403. Pot 404. Goblet 405. Rolling Pin 406. Ale 407. Wine 408. Broken Sword 409. Broom 410. Mop 411. Shovel 412. Pick 413. Rope 414-419 All Unused 420. Perfect Fyora Scale 421. Perfect Drayk Scale 422. Perfect Drakon Scale 423. Artila Eye 424. Glaahk Eye 425. Eyebeast Eye 426. Roamer Fang 427. Rotghroth Fang 428. Vlish Tentacle 429. Unused 430. Meeting the Sholai 431. Artila Techniques 432-434 All Unused 435. Perfected Ring 436. Perfected Shield 437. Perfected Plate 438. Perfected Belt 439-499 All Unused. They are numbered as they are in the scripts. to give items open the script you want and put this in code = reward_give(item number); 10X gives you ten do this to get one break; code = reward_give(item number); break; NOTE: I did not make this I copied and pasted several times I do have the info on my comp but this one is easier to understand
  13. Are you sure you typed in healmenow ?
  14. Quote: Originally written by VCH: Here's an idea Kingkelthuryl Hawkandon. Maybe I will
  15. Nice to see you changed your name back Kel the thurylandon was getting disturbing (if it was different than the way I wrote it sorry but I should have been in bed over three hours ago) (but it was still funny )
  16. Quote: Originally written by serge263: Hey Hawk King can you tell me where i can get a genforge 2 trainer Number one call me Hawk not Hawk King or King just Hawk. Number two I see no point in posting this seing as you can look three or four topics down for the Geneforge 2 trainer but I will anyway.
  17. Quote: Originally written by Andrew Miller: Ha! Like anyone here has $100 to drop on an OS upgrade. Actually my upgrade is on the way
  18. If you want to be A guardian click here if you want A shaper's body click here PS it may not do the inventory screens but that's not that bad is it ? EDIT: How to use it in case you do not know. when you download it delete the guardian/agent.txt so it just says gf3itemschars.txt then move it to the scripts folder you will get A message saying A file already exists with that name click replace unless you want to save your old file then by whatever you chose the agent will start of as that even tho when you choose your character the agent still looks like an agent I just checked it
  19. Quote: Originally written by 8xOverride: uber pool cheat gives max gold skills level gold spells use once and never cheat again!!!(in that game) find one of these on the forum anyone have an easy to use trainer/cheat, cause i got a really good one!!! Has anyone writen some trainer or cheat? One WE HEARD YOU ALREADY!!!!! two if you mean you have A trainer by all means post it but otherwise please just shut up and stop spamming
  20. Quote: Originally written by Contra: Three-creation limit? Don't you mean seven? What he means is three types of creation you cannot make A (admittedly spelled wrong) fyora artila croyora dryak thahd battle alpha and cyrodrayk. After the fyora artila croyora it would say something like no more than three creation types there you go.
  21. Quote: Originally written by Slartucker: A-vlishing we will go! A-vlishing we will go! High ho the merry-o, a-vlishing we will go! That honestly made me laugh at 3:15 in the morning with 6 young children in the house I laughed, out loud....... hope I didn't wake anyone up. Eh if I did Ill say I was getting up out if bed and fell of and broke something hmm what to break what to break.... ah A glass cup wrap it in A towel and step on it and was-am A quietly broken thing he-he-he, okay Im done. Yes Im supposed to be in bed by 10 thank you very much
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