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Lauren CW

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Posts posted by Lauren CW

  1. I have been playing MtG for the better part of this year, and play competitively at the local card shop. I tend to place in the top 5 out of an average of 20 in Standard, and I do really well in drafts.

    I run mono green, mono white, mono red, and red-green. I've been working on getting the cards to put together a competitive red-green-white deck, but it's a huge pain to try to get a hold of all the land base and the playsets of 30$+ cards.

    For EDH, I have a friend that's been building disgustingly powerful decks for a while now, and I just borrow one of his 8 or so that he keeps around.

  2. Basically, you want a Guardian in G2, an Agent in G3, a Servile in G4, and in G5 take an Agent again, not the infiltrator.

     

    Reasoning being in G2 Parry is broken, in G3 spells start to get really nasty and the Guardian drops off in power significantly. In G4, the servile has fantastic stats whether you decide to go melee or mental magic. And in G5, the shaper classes retain the hidden resistances from G4, so you want probably the agent because magic is obscene.

  3. G1 Guardian really operates on the concept of if you can get next to it, it will die. Make sure you can get next to things. High resistances and health help. If you don't want creations, use pods and sell spores, specifically the haste ones. I never really had trouble with the G1 Guardian, but I played on normal and it's been ages since I've played through the game.

     

    Aside from Crystals, no Guardians do not have any way of killing multiple things at once. Use chokepoints so swarms can only come at you one at a time.

  4. On the average Geneforge game I spend about 2 hours before my playthrough doing prep in strategy central and going over all my notes. Then the playthrough takes me roughly 15-20 hours.

    But then there are different classes to play, and different factions to join, and it makes a HUGE amount of variety for seeing different parts of the story, and taking fights in completely new ways. I have spent hundreds of hours on the geneforge saga. Maybe over a thousand.

     

    None of the avernum games really compare to that amount of gameplay, even if their worlds are generally larger.

  5. Heh. I closed on the 4th, and, and had to open on the 5th 'cuz my boss couldn't be bothered to show up for his own shift that he scheduled himself. Then I had to work my 12-5 shift as well.

     

    Had a great 'MURICA party after work on the 5th though. Force feeding people handfuls of pie, moonshine, and singing Don't Stop Believing in a big circle.

  6. Hm... Tough choice between Avernum and Geneforge. I like the avernum scenery and critters more, but I would also like to fight for servile rights as a sane(ish) leader for the rebellion. I have confidence in my abilities enough that they would find a useful leadership position for me.

  7. I would definitely be a Vlish because they are very fragile, but also incredibly clever, with a very strong mental fortitude.

     

    I have no idea what MMXPERT would be. I had a tough enough time coming up with one for myself, and Nalyd already used it as well.

  8. Avernum engine gets better every game as well, the differences among A1-3 (and A4-6) are not huge, but they are noticeable.

    I disagree, I hated the engines for 4-6.

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