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Aoslare

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Everything posted by Aoslare

  1. Hey, how do I get past that super-powered magical barrier in the Vahnatai cave?
  2. You need at least 4 points in Animal Husbandry AND several extra points in the appropriate shaping skill at the time you shape a creation you want to use in breeding. Otherwise, they won't be made capable of it. I recommend breeding Ornks so you can get an Oozebeast or a Nine-Headed Ornk! Note however that breeding is in violation of Shaper law and will change your dialogue options in a few places. You can get around this by using Learned Darian.
  3. Err, my bad. I didn't realize you were talking about a user on the boards. Whoops!
  4. Quote: Originally written by S is for Synergy: Slartucker is working out the math right now how much Brain Dexterity affects Digit Coordination and Dumb Luck also required to open the door. For the last time Synergy, Dumb Luck doesn't affect opening doors unless the doors were not given 2 points of Intelligence. And Brain Dexterity is always a worse value than Digit Coordination -- by the time the math is about to favor Brain Dexterity, the 10-cap kicks in. The bonus from the Gazerskin Knickers is still useful, although I prefer the Quicksilver Thong in general.
  5. Quote: Originally written by -X-: Exiled Necromancer gets a "Plm" point due to his unimaginative name and inability to use actual English. Given that your name appears quite similar to his, you think you would know that 'X' is not a necromancer!
  6. Everyone will tell you something different, no doubt. I'll suggest Nephil's Gambit, which has by far the most interesting and believable story of any scenario I've ever seen. The story is well-delivered, and the gameplay and writing are both solid, full of wonderful details. Also, it's one of exactly two scenarios I've seen (and the only one for BoE) that build on the world of Exile in a way that makes any sense whatsoever. I can't recommend it enough.
  7. As long as the clawbugs don't look like chitrachs
  8. Nah, I've been busy. Light drinkers would be well advised to stay away from today's menu item. -- Artequila
  9. Nope, stun resistance is based on Strength. Luck will also contribute a little. And Alorael is right -- Intelligence does not contribute to spell strength at all. (In Exile, it was the ONLY thing that contributed to it, but that has changed.)
  10. I guess that means I'm going to have to name my character Tim.
  11. It's hard to balance a set of things where each thing has a unique effect. It's also usually better for a game to have some underpowered stuff than some broken stuff. Most designers of computer RPGs don't have the time to focus on perfectly balancing every spell, since so many things demand a designer's attention. So, some spells will always tend to be useless. I can think of a few games where this isn't the case, but they are all games that had a small number of spells (Dragon Warrior had 10, for example, only 6 of which were combat spells).
  12. It's hard to balance a set of things where each thing has a unique effect. It's also usually better for a game to have some underpowered stuff than some broken stuff. Most designers of computer RPGs don't have the time to focus on perfectly balancing every spell, since so many things demand a designer's attention. So, some spells will always tend to be useless. I can think of a few games where this isn't the case, but they are all games that had a small number of spells (Dragon Warrior had 10, for example, only 6 of which were combat spells).
  13. There are a number of people who refer to each item. Off the top of my head, Demonslayer is referred to by Efram and Anastasia in Silvar, Boutell in Fort Draco (I think), Solberg, Patrick, Micah, probably Rone and some other folk. The Orb of Thralni is definitely referred to by people in the Castle (where it was stolen from) and Fort Remote, and probably others as well.
  14. Did you say chapter 2? That, too, makes me happy. Having chapter divisions has been as good an indicator of a great Spiderweb game as anything else. (See: Exile 2, Nethergate)
  15. I am fairly sure that you can only get Aodare's ending (he's the one character who alludes to it) by killing all of the sect leaders. The ending I'm talking about specifically states that the Shaper Coüncil is pleased that you demolished all four sects.
  16. Accepting the quest doesn't matter. And in order to get the non-aligned ending, you have to kill the people you listed PLUS Zakary. 5/6 is not enough.
  17. The comments in those files are not always 100% accurate...
  18. Honestly, it might be worth the investment for someone (presumably other than Jeff) to spend 20 minutes putting up some new screenshots.
  19. They're grrreat! ...I'm shhhiverrring. -- Frosted Cryodrayks
  20. Just for clarity's sake: Encumbrance is determined by what you wear (not what you carry), and it has two effects, which can be partially mitigated by Defense skill: lowering your to-hit chance, and making your mage spells fail. I seem to recall finding a plethora of superb 0 and 1 encumbrance armor pieces in all three Exiles. Maybe not enough for a party of six mages, but if you have six mages then how is anything making it to melee range anyway? Make one mage a tank for when you're in a narrow maze and you should be fine.
  21. Are there any other creations that somebody wrote an entire tract about the overpoweredness of? No, I didn't think so. Vlish aren't really overpowered in G1, although they are still extremely useful there. And in G2, they are slightly overpowered, but not head and shoulders above every other creation as in G3.
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