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Quiconque

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Everything posted by Quiconque

  1. Well, just because design sensibilities are evolving doesn't mean they're turning into something better
  2. But it is important enough to ask the same question 3 times in an 8 hour period, even after several people responded pointing to where the answer can be found in-game, because that wasn't good enough for you. This is exactly what I'm saying. It's not important enough for you to trouble yourself to solve it, but you think it is OK to ask other people to trouble themselves to solve it for you!
  3. That is admittedly weird, but all that means is that the game doesn't distinguish between creation and noncreation PCs for some elements of gameplay. It doesn't make a lot of sense, but since when do artificial party size limits (or unit type limits) ever make sense in CRPGs? There are technical ways in which the game clearly does not consider your party members to be creations. So it knows the difference. Not acting based on that difference for one or two mechanics is not the same thing as flatly "considering them to be creations."
  4. I'm not sure what makes you think this. There actually is an internal marker as to whether each PC/NPC is a creation or not. Creations have it, humans don't.
  5. Respectfully, alhoon, this isn't about "first loves." This is like a very polite version of ragequitting. When the game does something (in this case, presenting information) in a way you don't like (which frequently means, doesn't fit with the experience you had when you played G5 or whatever), you complain endlessly about it on the forums. (Or use it as a reason not to play the game in the first place.) It's a serious broken record at this point. Actually, alhoon, the reason no one is indulging you is because -- and we have told you this before -- it is a constant, repeated thing that we have a discussion about something; a topic comes up that you don't know about because it was explained in parts of the games you haven't played; and you then ask us to explain it to you. This isn't a one-time thing, this happens over and over again. If a random user asked, they'd probably have had three different thoughtful explanations by now. Instead, the question is coming from someone who asks these questions constantly -- then turns around and insults the games (and half the time also argues with whatever answer he is given). It is not our job to serve as your personal library elves, looking up and summarizing stuff for you in works that you find, apparently, unworthy of actually playing.
  6. It kind of sounds like what you want is book report style exposition. You want the game to just state things -- as the sequels do when they are summarizing stuff players who are returning from earlier games would already know. What the earlier games do instead (and the later games do as well, though to a lesser degree) is to present the player with a world and allow them to explore and discover. The information is presented less in book report format, and more as something to be discovered, unravelled, bit by bit. There's nothing wrong with your preference. But your preferred style of receiving information, is not the only way the games lay out information for their players.
  7. Triumph is correct. G1 is probably the most important game in the series when it comes to understanding the world of Geneforge. So, yes, you will continue to get laughed at when you ask questions about the culture and history of that world, but refuse to play G1.
  8. This is explained in G1. Finish the series already.
  9. There isn't a hard and fast answer to that first question. It depends how you want to play. Usually people don't do that, because if you want to run creations, a shaper will simply do it better; the whole attraction of playing an agent or servile in any game, or a guardian in G2, is having just one character. (Guardians also can't support their creations as effectively early on due to the expense of boosting their magic skills and their SP.) Because the mechanics behind creations are so strong, however, it is totally legit to, for example, run an agent who also brings along a handful of creations, even though shaping skills are expensive for agents. This is especially true in G3 where a relatively small investment in Int and shaping can get you very serviceable vlish, and then you can go to town on Mental Magic or whatever. It's not quite optimal, but it can be a strong build and is definitely playable. In G5, that particular combo is harder to argue due to the existence of the Sorceress. And mixing melee or missile and creations seems especially pointless, since all melee and missile do is cause damage, and creations are so much better at that; you're strictly better off mixing them with spells instead.
  10. Greta and Alwan are not creations.
  11. The 10-cap does not affect HP calcs in G1. The damage formulas are well-established. Str/Int/Dex all contribute to the attack bonus, which determines number of dice and also affects to-hit at +5% per point. So, you just check displayed hit chances, obviously in a situation where you are not near a cap... just like you did with that G2 fyora. I assumed that was how you tested all those stats in G2, anyway. If not, how did you test those?
  12. The entire Geneforge series has that tooltip, and it's wrong in every game. Dexterity does not affect attack power or accuracy for your creations, ever, not even for ranged attacks. Instead, Strength affects attack power and accuracy for all creation attacks. Yes, that is true in every game of the series.
  13. Are you sure about this? I know it doesn't affect HP, SP, and Essence calculations (and should have specified that) but AFAIK it does affect the PC's Int (and Str and Dex) where they are used in damage formulas. I am quite sure it DOES affect shaping skills in G1.
  14. It adds an extra die of damage to any type of attack you make, whether melee, missile, or ranged. Adding to those skills will only boost the damage of the appropriate attack type. (IIRC, it also adds +5% to hit, like adding skill levels does, but it's been a long time...)
  15. Outside of G1, you get diminishing returns the whole time, because the price keeps going up. Yes, there is a steeper drop-off at 10 and 20. This 10-cap exists for all skills in G1, and for a few in G4; the others drop off at different points in between. (I can never remember if it existed for anything in G5, but you can probably find that info on SS.) And even then the survival benefits are fairly tiny compared to other skills, like Parry. I assume you mean "only skill besides Parry and Quick Action." Quick Action is crucial for melee characters. Though Vlish are still very good in G1, they are not head and shoulders above other creations in that particular game; a Magic Shaping build will likely use Artila as well, and Fire Shaping is pretty OK in G1 as well. Luck does not affect item drops. This has been confirmed by the developer at least for G4 and G5, and in G2-3 there has been zero evidence suggesting otherwise. G1 is less certain, but my guess at this point is that Luck doesn't have that function there, either (if only because I wouldn't expect Jeff to go out of his way to change that, once it was coded into the engine.) Luck affecting item drops is an urban legend that needs die.
  16. Is 1366x768 the only possible resolution of your laptop screen? It's not clear from your post if you've tried changing it.
  17. It does listing endings, though only in one section. It also gets some of the ending requirements wrong, FWIW.
  18. Yup. Each faction has one ending. There is a fifth good ending.
  19. Yeah, increasing the number of tiles displayed onscreen would change BoE substantially -- I really think it would be unfair to scenario designers past to do so. The entire visual feel and presentation they worked on would be messed up.
  20. Slarty is fine, sure. Glad the GOG versions works at least! Or, hopefully works...
  21. The SW web site doesn't actually sell BoA for Mac anymore, I note, and instead links to the GOG version. While you'd obviously have to buy that, maybe that would work?
  22. Yeah, the qualifier was more there because there are various minor characters who have clearly gone off the deep end with canisters, but we just don't know as much about them as about Litalia, so it's hard to judge. There are also some things in G1 that could potentially affect this judgment.
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