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Began to play A6 after completing A3 singleton (Both of the worst disadvantages) Torment, A4 duo Torment and A5 w/ full party on Torment. My A6 party has a Divinely Touched-Elite warrior Slith, Natural Mage-Brittle Bones Human (Yes, a human) and a Deadeye-Nimble Fingers Nephil. The Slith is meant to be a pole-wielding tank (so no dual-wielding), the Human is an off-tank mage and the Nephil is a archer-thief-priest-Swiss-Army-Knife. So from the start, it didn't sound like an effective party. At the moment, I must be quite close to the end-game. Without spoiling, I have completed Levitt's quests and one of the "certain reptile's ones". At the moment, it feels like the game has given up. The challenge pretty much stopped after The Great portal: Main plot quests have been easy, only one of Gladwell's quests and a few bosses have felt like a challenge. I have 30 knowledge brew, 3 knowledge crystals and 3 knowledge elixirs, yet I feel I have no use for the extra skill points. I most likely have enough arcane lore (Have read highest lvl spells), I can dig all the chests and I can open 90% of the locked doors and traps. Is the game's Torment difficult just easier than previous ones, does the items give too much stats or is min-maxing just less important?