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Quiconque

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Everything posted by Quiconque

  1. Did you just say there are no problems in the world?
  2. It's only 42 skill points to get to 12. Really this is a small package. I find the mages and priests require more skill points to really reach maximum usability, so it's best to give the tool use to a fighter.
  3. Thrown weapons do more damage because if they didn't, there would be no reason to use a weapon that runs out over one that doesn't. In addition to the base damage difference, regular (non-longbow) bows do about 1.13 damage per point in a Bow-type skill, while javelins do about 1.63 damage per point in a Throws-type skill.
  4. How did MagmaDragoon end up on a list with SMoE and Dragyn Bob? Very different eras.
  5. I would bet that this is based on the creature_type variable in the creature definitions. Interestingly, gazers have the same type as goblins and gremlins (type 1). Luckily, this is easy to test. I'll try to remember to test it as I go through the game.
  6. Well, what were your stats and what were your equipped weapons? The comparison tells us that all things being equal, DW will do more damage. All things are not always equal, however.
  7. Fair enough, Thuryl... however, I would further argue that removing attrition significantly narrows the interesting game space available. In my and TM's humble opinion.
  8. IMATMHO, easy healing devalues HP and damage and removes thinking from the game. Limited healing is in fact the first pillar of the ideal CRPG that I will never actually make.
  9. I just did a quick test -- nothing conclusive, but there was no meaningful difference in damage taken, either physical blows or scripted AoE fire damage -- between 2 characters with 0 Parry and 2 characters with 40 Parry.
  10. In A5 I'm pretty sure Parry didn't reduce damage at all, ever. I'm also pretty sure that was true of G5, so I would assume the same is true of A6.
  11. Either it's proportional to the original attack damage, or to some other factor -- it definitely does not depend on your own attack strength. I riposted for around 60 to Nichol when my attacks towards him were doing 5-10. Note that Nichol's armor (or was that mine? Well, somebody's) -did- get to reduce damage from the riposte attack. Ugh - flashback to riposting Chitrachs in A4. Run away!
  12. When a monster attacks you, you have three chances to avoid getting hit entirely. 1) EVASION. You base chance to dodge is 50%. It is adjusted as follows: -5% per level of the monster's attack -5% per point of Strength the monster has +5% / pt of Dex +5% / pt of Gymnastics +3% / pt of Defense +2% / pt of Luck However, note that the dreaded 10-cap is back and it applies to all of the defensive skills listed above. That is, up to 10 points in the skill, each point provides a single bonus. Up to 20 points, you need two points to provide a single bonus; above 20, you need three. (Not sure if it goes to needing four, above 30 points.) 2) RIPOSTE. If and only if you do not evade the attack, Riposte is checked. You have a 3% chance to riposte per point of Riposte skill, up to maximum of 50% -- note that the 10-cap applies to Riposte so this is achieved at 26 Riposte. If you Riposte, the full strength of the enemies attack automatically hits the enemy, instead. 3) PARRY. If and only if you do not evade or riposte the attack, Parry is checked. You have a 3% chance to parry per point of Parry skill, up to a maximum of 50% -- no 10-cap applies, so this is reached at 17 Parry. If you Parry, nobody takes any damage, just like a miss. Note: In previous games Parry applied to missile attacks at 2% per point and non-AoE spells at 1% per point; not sure if that is still true. I assume (but don't know) that Riposte does not apply to missiles or spells at all.
  13. How is the job hunt going? Once again you have my total and complete empathy.
  14. Originally Posted By: Thuryl why would i make another account to do things that i already do with my own account To repeat Student of Trinity's pun to end all puns, ooh -- ménage à moi.
  15. I thought the bonus AP items only had a 50-50 chance of giving the bonus AP, though. Or did _that_ change _not_ carry over from G5? I assume it did. And Haste doesn't increase your AP, right? Quick Strike is guaranteed if you get to 20 (or possibly 21) -- QS gives you two independent chances to get a bonus AP point each equal to about 5% per point of QS. So at 10 QS, you have a 25% chance to get 0, a 50% chance to get +1, and a 25% chance to get +2.
  16. It disappeared at the same time a number of other custom titles did, due to some UBB.threads hiccups that still haven't been worked out. Cthulic indigestion.
  17. Cue Thuryl talking about lack of data and statistical significance. It's very easy to think you see a correlation because drops are random and will vary from one game to the next. By all means email Jeff and ask -- this would probably be easy for him to answer. But I am very skeptical that he would suddenly make this change. Alternately, this isn't THAT hard to test; make a new party and use the editor to max out all their Luck stats, as well as a few other stats to simplify the game, zip through a few areas on Easy and see if you get WAY more drops than normal, which is what you'd expect with 160 Luck, right?
  18. http://tvtropes.org/pmwiki/pmwiki.php/Main/SquishyWizard Maybe there's a literary precursor -- I haven't read Zelazny -- but I suspect it originates from D&D's attempt to balance classes.
  19. Healing is in Conjuration in D&D these days? Weird. In AD&D 2nd edition, they assigned priest spells to wizard schools at one point, and all the healing was clearly in Necromancy.
  20. No no no no no no no. Please don't start that rumour again. Unless you have actual data suggesting that Luck influences item drops, it doesn't. It didn't in A4 despite my repeated assertions to the contrary. It didn't in G4, in A5, or in G5. So I very strongly doubt that it suddenly does in A6.
  21. By a percentage. I meant to clarify that. The percentages above hold true with other baseline levels of damage as well.
  22. Viewability. The Misc forum is a subforum. And it isn't a busy one. As such a lot of people don't see it regularly. The fact that it's a subforum is irrelevant if you use the "Active Topics" feature to read posts. But if you just go to individual forums, you are very likely to not see new threads in Misc. So it made sense for Northern Waters with its many threads and its stable group of players, but it makes less sense for an RP that will have one or two threads and appreciates fresh interest.
  23. That extra Blademaster is also important if you want to use battle proficiencies more often. Which you definitely do. Battle Fury is incredibly important for a singleton, I have to imagine.
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