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Everything posted by Quiconque
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G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
A4 was really the one where the continuous-map was the biggest problem, because it just destroyed the sense of scale of the earlier games completely in a way that was kind of absurd. A5 was fine because it was new areas designed for the new map style, and A6 somehow didn't seem as bad either. He's probably gonna have to redo the A4 map anyway, unless he plans to keep elevation out of the game. So maybe there can be a compromise? Like, take one of the 18 A4 underground zones filled to the brim with unnecessary chitrachs and relocate it to be in between Blosk and Dharmon so they aren't 3 feet away from each other anymore? :P -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
A4 before G3 would seem a little weird given that original G3 came first anyway. But maybe he's been hearing from Avernum-specific fans and realizing it's already been a while since the A3 remake? Man. I'm just remembering now what a shock it was to hear that he was actually making A4 in the first place. -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
I mean, it would be weird to remake the first five games and not the sixth. -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
Yes. And to their credit, they both have, um... names. -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
Good people in general would be a welcome addition. The rebels maybe get it worse in this regard (Lankan, Hoge, Agatha... ugh), although OTOH Greta is notably less dopey than Alwan in G3. Also, the rebel quests forcing you to do dumb things like kill Khyryk, there's gotta be a way to mitigate that. It doesn't help that both of the faction big-deal figureheads, Akhari Blaze and Lord Rahul, have absolutely zero characterization and are basically just cardboard boxes that say "i'm in charge" on them. -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
Jeff has acknowledged a lot in the last ~8 years that G3 wasn't well received, "suffered from complacency" on his part, and that the repetitive story was part of that. I don't expect radical changes, but he has brought it up basically every time the G3 remake comes up. I dunno. Maybe it will just focus more on Greta and Alwan, and less on all the NPCs, who besides Khyryk pretty much universally seemed like terrible jerks. -
GF2-demo: How to fix the resolution again?
Quiconque replied to alhoon's topic in Geneforge Series - Remasters
@alhoon Aodare. And yup, G2. -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
Yu-La doesn't make any effort to hide the fact that she met other Shapers, nor their location. That fact that neither the other Sholai, nor the nearby serviles (the nearby very inquisitive and highly cautious serviles) would ever get a clue about this, even if she didn't go out of her way to say so, seems weird. Thrackerzod is also so close geographically to Masha's group, and in uncontested territory the Takers can easily surveil. It's not impossible for them to be completely undiscovered there... it just seems unlikely and isn't really explained. Whereas every other group is organically placed and feels integrated into the whole scenario. -
GF2-demo: How to fix the resolution again?
Quiconque replied to alhoon's topic in Geneforge Series - Remasters
Shanti remains the best character in all of Geneforge. -
G2 Remake Kickstarter page is up
Quiconque replied to ultra112's topic in Geneforge Series - Remasters
I was really irritated by that retcon -- it's a big shift even if on a minor point, and Thrackerzod in general seems very incongruent with the game world. (It's also just weird that the serviles freak out so much about both the PC and Goettsch, but have zero interest in Thrackerzod's crew of multiple shapers at all.) Either it was a kickstarter backer insertion that was poorly vetted, or it was a moment of Avernum 4 syndrome. -
Geneforge infestation equals Geneforge Mutagen?
Quiconque replied to Noman's topic in Geneforge Series - Remasters
Yeah, I don't think that's what the OP thought. They posted a bunch about Geneforge: Mutagen back in 2021, so clearly they played it, and from those posts they clearly never played the original Geneforge games. I think they simply heard "original GF2" in this thread, without context, and thought "original" meant it was another name for Mutagen. The confusion is representative. -
You can open or close the text combat log - in the settings menu - or by pressing 't'
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Geneforge infestation equals Geneforge Mutagen?
Quiconque replied to Noman's topic in Geneforge Series - Remasters
I mean, it's two games from the same series, so gameplay and mechanics are very similar. Items, similar. Races and creatures, similar. (The tutorial is also similar, because the mechanics are similar.) This is all... pretty standard for games within a series, isn't it? But I don't really understand how "only a small difference" can even apply to the storyline, the locations and maps, or the NPCs and dialogue... those are completely different. (Also, just an observation, but you've made an awful lot of posts here complaining about Geneforge. This is a lot of effort to put in to talk about a series you don't seem to like very much...) -
Sliths have... I guess analogues in standard fantasy, but they are kind of the polar opposites of traditional dumb, mundane lizardmen. So I'd give some credit there too. The others less so. Slimes are pretty much a direct lift from ad&d. Most of the monster list in Exile is straight from ad&d, which isn't surprising given that (a) this was true of the vast majority of 20th century RPGs, and (b) the whole premise of Exile originated in Jeff's tabletop campaigns.
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It's definitely a step further away from mainstream expectations for RPGs. A step backwards, absolutely not. It's also hard to argue whether or not it's a step backwards without any specifics to talk about. What about the gameplay, combat, and inventory is worse to you? I'm with Mechalibur on the combat balance points mentioned above. It certainly has more depth than the very fun but wildly imbalanced mechanics of the original Geneforge games. (And Mutagen came out after QW1.) The graphics are... well, I don't think anyone completely loves them, but I do appreciate going back to a top-down perspective. So that complaint I understand at least. As for the stories... it's worth pointing out that the central Avernum stories (1-3) were written from 1994-1996, and Geneforge was written all in the early to mid oughts. 15-30 years of real life (!!) passed between those stories and Queen's Wish. The world has changed, and so has the person writing them.
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I suggest emailing the email address you quoted and asking.
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Hi! What part are you asking about? This is basically just an announcement that the old policy is kaput (as of 2015) because it isn't viable to give previous-owner discounts in the modern app-store-centric world. If you're wondering about the free hint books, I'd suggest emailing the support address listed in the announcement to ask.
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Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
They don't have the same odds. They use the same lookup table in their functions (charm_odds), but there are steps taken both before (in this case, dividing the monster's level by 2) and after looking up that value (in this case, using a 0-to-70 RNG), and those steps are different for charming and for capturing, which results in different resulting odds. -
Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
also, worth noting, although this is the same odds table that Charm and a few other effects use, they don't necessarily use the same formula with it. I know Charm takes the caster's level into consideration, for example. So it's not actually that charming is twice as hard or anything, it just scales very differently. -
Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
Except it's not actually a percent due to the 7/10 multiplication. r1 needs to be <= 4 to succeed vs a level 24-25 monster, which will happen 7% of the time -- as even 49/10 rounds down to 4. And then level 26-27 should be 2%, since a roll of 2 also rounds down to 1. After that, as you note later, it's 1%. -
Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
pascal int Random() Random returns an integer between -32768 and 32767. The integer is from a uniform pseudo-random distribution. The seed for this function is the global variable randSeed. RandSeed is initialized to 1 by InitGraf. -
Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
You have it backwards. if r1 is greater, it fails. That set of conditionals is what causes it to fail. -
Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
Actually... wait a minute. r1 is a short. c++ rounds down by default. and that's a > not a >= in the charm_odds compare. so this means that anything above level 27 and not immune should have an exactly 1% chance to get captured, right? -
Exile 3 - monster hex codes for Simulacrum
Quiconque replied to cst1992's topic in The Exile Trilogy
And voila, here's charm_odds as CM kindly provided in a previous thread: const short cCreature::charm_odds[21] = {90,90,85,80,78, 75,73,60,40,30, 20,10,4,1,0, 0,0,0,0,0, 0}; For Capture Soul, looks like it's auto-success through monster level 13, then it starts dropping, and becomes quite harsh above level 23. Looks like level 27 is the absolute limit.