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Quiconque

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Everything posted by Quiconque

  1. No, in G3 she says that Ghaldring found her in the woods when she ran away; she's very specific about that. She's also specific about the fact that she ran away immediately after her Watcher dismissed her attack on his life. Apparently Ghaldring sensed her fear and distress and came to find her. (Drakon empathy!)
  2. One more question. Have you used any PC-moving cheatcodes, particularly "backtostart"? That can sometimes cause odd problems. It has for me.
  3. This topic deserves to fall victim to a bovine thud. He and She is not pleased.
  4. Ah, QuickDraw. Those were the days, Edith.
  5. That reminds me. Did anybody else feel cheated by the hidden G5 ending where Ellhrah wakes up from a long, weird dream about the Shapers?
  6. Good point -- her canister addiction and subsequent withdrawal may have messed with her memory.
  7. Litalia's backstory has been completely rewritten between G3 and G5. In G3 she says that, as a neophyte shaper, she was taken on a mission to kill serviles and shape new ones by her Watcher (a la Shanti in G2). She did so, felt guilty, tried to kill *him* (emphasis on the gender -- her watcher was not Shanti), failed, then fled and was found by Ghaldring in the woods. In G5 she implies she was a full shaper ("making the required hordes") before being sent to "a village called Drypeak" to deal with "a rogue shaper." The fact that she was sent to just the village suggests that the G2 PC actually died, because the other endings either involve Drypeak Village becoming irrelevant, or are noncanonical for more obvious reasons (eg, barrier of the winds). Anyway, in this new story she slaughtered all over Drypeak Valley until she met Ghaldring in the underground lair where he had been incubating.
  8. Hume -- that was a bad typo on my part. I meant to write "turn the AI on" and "never turned the AI off". I think that was clear, since the AI is off in 99% of Geneforge games.
  9. Originally Posted By: Hume No so. Creations have +1 all stats for every starting level. But for levels gain through exp, +1 all stats for every two levels, plus 2 most-likely-useless skill points per level. Hume, you are incorrect. You are describing how things were in Geneforge One. In G5, there is no difference between levels creations gain at inception and levels they gain from experience. (Well, except the skill points.) In each case it is +1 to all stats for every 2 levels.
  10. I should still check on that. I got distracted, and there are many more distractions now that Monday is almost here. Oh well.
  11. Originally Posted By: Uber Ur-drakon Let's stay away from the porn topic; after all, what the heck does it have to do with Geneforge? Quoted for truth. Human appendage porn may be an old topic here, but it's clear that some of our newer members may not be able to handle it. Perhaps it should be retired to the Krazy Kwilting Korner. —Alorael, who may have just made things worse.
  12. Weird. Spiderweb normally has a quick turnaround for these kinds of emails. They are probably on holiday for Thanksgiving just like everybody else. I'd expect to get an email back (with your correct code) tomorrow morning at the latest.
  13. No, Dikiyoba, you're thinking of the [anaximander]tag[/anaximander].
  14. It looks like it would be much easier than in G4 to go back and forth a few times and get the rewards from everyone. Let me go check on that, though.
  15. Clawbugs have a base level of 10 and a natural bonus of +4 to their attack level. Plated bugs have a base level of 16 and a natural bonus of +0 to their attack level. 6 levels is 3 points of Strength, which means that a freshly created clawbug will do exactly 1d5 damage more per hit than a plated bug. Obviously, if you make the clawbug earlier and let it level up more, its damage goes up further. However, the plated bug will almost always do more damage *when it gets both attacks in*, and this in fact just increases at higher levels, since 1d5 + poison damage becomes a smaller fraction of the total damage done.
  16. Is it possible to make the game unwinnable by, for example, killing all five faction leaders? I think I still have some vain hope for an Aodare style ending.
  17. I am still too impatient to repeatedly pick up and then sell 5 million times over the course of the game. I just keep an eye of the value of all the loot I see, and every time it gets close to 500, "iampoor".
  18. Correction: the value of the *first shot* of that effect goes up dramatically. The value of additional shots is much lower on any difficulty setting since it doesn't increase the damage much. So Acid Spray is always very useful, but a Searing Artila whose attack does 80 less direct damage than a Wingbolt's, will still be less effective than a wingbolt -- even ignoring the fact that you can cast the acid yourself. Taking that into account, a vlish will be better than the searing artila.
  19. Dear Uber Ur-drakon, I was once your age. I thought I knew everything, and I unleashed myself upon the internet with that attitude. It was a learning experience. So please take some advice from a kindred spirit 15 years removed: you don't know everything and the sooner you stop being so dramatic about everything, the sooner people will start to treat you with respect.
  20. There are two spells with similar names. The one we are talking about only cures poison and acid, and is sold in Isenwood's Spire for 80 gold. I think the other, more expensive one is called Banish Affliction.
  21. Um, Cure Affliction cures poison. It requires a Healing Craft skill of, I believe, 1, to cast. You can buy it beginning in the third zone in the game. Calm down, dude.
  22. In may day, we programmed in BASIC, and variable names were limited to one or two alphabet letters. Now I just wait for Randomizer to make some comment about VAX assembly or whatnot.
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