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Spidweb

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Everything posted by Spidweb

  1. This is bug, and I've already fixed it. (And I did respond to the thread in which it was first reported. Fixed in v1.0.2. - Jeff Vogel
  2. You may want to copy over from the hint book cheat code list the warning about what using these codes will do for getting medals. - Jeff Vogel
  3. Killing Redbeard will give you that medal no matter what you told him. Unless, perhaps, you used a cheat code in the process of picking up your party and fighting him. - Jeff Vogel
  4. Thanks for posting about this. There was a problem which caused this quest to become repeatable (and which would mess up doing the second part). It will be fixed in the next update. - Jeff Vogel
  5. The Nathalie and Sevilin issues will be fixed in the next update. If people find dialogue inconsistencies like these, I will totally fix them. The more specific you are about where you are when they happen, the better. For example, I wasn't able to find that Holklandan issue. - Jeff Vogel
  6. I believe so. Cheat codes only invalidate medals for the "Kill this enemy" medals. - Jeff Vogel
  7. You need to play the entire game at a difficulty to get credit for playing it on that difficulty. - Jeff Vogel
  8. I suspect one of your game's graphics files has become corrupted. Throw away your copy, download a fresh copy from our web site, and install. If that still doesn't help, go back to a saved game from before entering that zone. - Jeff Vogel
  9. The update has been released, so just get it from the main Avadon page. - Jeff Vogel
  10. Thanks for the note. The 'a' button bug will be fixed in the next update. You can't switch applications when OpenGL is running in full screen mode. This is something that is completely out of my control. To switch applications, you need to play in a window. - Jeff Vogel
  11. v1.0.1 has now been officially released. Thank you everyone for the feedback! I am unstickying this thread. - Jeff Vogel
  12. That trapdoor is hidden until Neray has been chased to the Jhereth Deeps. - Jeff Vogel
  13. pulverizer, try deleting your copy and downloading a fresh one. That will verify that you don't have a corrupted game file somewhere causing the problem. - Jeff Vogel
  14. pulverizer, I just checked this on an iMac and a MacBook and it's launching in full screen just fine. Are you SURE you are not telling it to run in windowed mode? Perhaps go into your preferences folder and delete the file "Avadon Settings", run the game again, and, when the resolution screen comes up, just run the game without changing anything. Has anyone else who tried it had trouble playing in full screen mode? - Jeff Vogel
  15. The blinking pants were meant to be a very useful item. Until they aren't. :-) - Jeff Vogel
  16. This discussion is, frankly, making it sound like the system gives a lot of choice. You can take a valued skill to level 8, giving it a big bonus, or you can use those points to go deeper into the tree and get more abilities. I've seen a lot of saved games and a lot of builds over the last few months, and there is a HUGE variety in the parties people build. I think that giving meaningful choices that result is character that play very differently from each other is the opposite of dumbing down. Now, if there is a set of skills for a specific character class that is completely non-viable even on Normal difficulty, I would love to hear about it and I can work on that. I think all of the skills are useful, though I may be wrong. And if playing on Torment really restricts the number of viable builds, that is unavoidable. But I am not seeing evidence that this is a problem for the vast majority of players. - Jeff Vogel
  17. I have wrapped up the first set of bug fixes and improvements into Avadon. The public beta of v1.0.1 is here ... [Removed. Update released. Just get it from the main game page.] Any comments or feedback is welcome at support@spiderwebsoftware.com. Even if you try it and it seems to work fine, a message to that effect would be valuable. If everything seems to be fine, I will release it for real on Wednesday. * Avadon has been upgraded to a newer game engine. It should now be slightly faster for most users and do a better job of cooperating with the operating system. * Avadon will now run on case-sensitive hard drives. * Moving the PC Roster header bar to the bottom of the screen no longer freezes it there. * When you clear the flooded corridor in the Jhereth Deeps, it will still be cleared when you return to the area. * The demon Incarnus can now only be defeated once. * A map of Lynaeus is ow in the Avadon folder. * Other minor tweaks and typo fixes. EDIT: 3/8/2011, 2:25 PM I have removed b1.0.1 and replaced it with b1.0.1b. This revised candidate fixes several problems with the first 1.0.1, most notably ... * A very rare crash on launch should be fixed. * On first launch (when you get the Are You Sure You Want To Run This? warning), the game wasn't being moved to the front. This should be fixed. * The F13-16 keys should work now (if the OS hasn't mapped them to something else). If you tried the first v1.0.1, please migrate to this one. Thanks to everyone who replied and e-mailed me. If this version works better, a note to support@spiderwebsoftware.com is much appreciated! - Jeff Vogel
  18. The shield appears in your inventory, not on the ground. - Jeff Vogel
  19. Thank you for the saved game ... I tracked down the issue. It only affects alchemical equipment, as far as I can tell. It will be better in v1.0.1. In the meantime, as a workaround, move alchemical equipment to your junk bag before you pick up more. - Jeff Vogel
  20. All of our games are very easy early on, but they also all get more difficult. I designed Hard difficulty to be Hard, and Torment difficulty is much worse. If you run into problems on Hard, I would suggest playing on Normal for much of this run-through. I hope the people who always accuse me of making my games too easy remember threads like this one. - Jeff Vogel
  21. I'll look at the Incarnus thing. As for the summoning issue, I can look at a saved game. Please save the game with the character that's having problems summoning in it. Send the saved game to support@spiderwebsoftware.com and I can take a look. Save the game to the upper left slot, go to the saved game folder (in Documents/Spiderweb Software), compress the folder Save0, and send that to us. - Jeff Vogel
  22. Mouse over the weapon and look for red text. Perhaps your strength isn't high enough. - Jeff Vogel
  23. I can look at a saved game. Please save the game with you standing next to that alchemical equipment and send it to me. Send the saved game to support@spiderwebsoftware.com and I can take a look. Save the game to the upper left slot, go to the saved game folder (in Documents/Spiderweb Software), compress the folder Save0, and send that to us. - Jeff Vogel
  24. "This is what I suspected given what was happening. Is the size limit imposed in the game software, or is there another configuration file? If it is the former, doesn't this violate the entire principle of data-driven design?" It's imposed in the game software. It might violate the entire principle of data-driven design, but it is entirely in line with the principle of Release the Game Some Time In This Century. Or, to put it another way, I can't justify spending some of my desperately limiting time to enable unknown third parties to hack the app. I'm sure this makes at least a little bit of sense. By the way, you won't be able to hack the Mac App Store version for sure. This is an Apple issue ... All App Store (and iOS) apps have checksums baked in to prevent any alteration. Not my fault. - Jeff Vogel
  25. The Avadon dialogue script is at the size limit the game allows. You can't add to it. You should be able to tweak the scripts in the other zones. In future titles, the scripts will be in the application bundle. They can be edited, though I'm not sure how editing files in the bundle affects the app's ability to run. - Jeff Vogel
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