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ladyonthemoon

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Posts posted by ladyonthemoon

  1. That was fast! They cleaned the Nephilim cave for the commander in Fort Duvno and they are now all level 3!

    • Bear got 1 point in Strength and Thrown Missiles,
    • Pip got 1 point in Endurance and Melee Weapons,
    • Djinn got 1 point in Hardiness, Assassination and Barter,
    • Edward got 1 point in Priest Spells, Arcane Lore and Cave Lore.

    I like this new party. :)

  2. So everybody is level 2 now. After getting rid of the bandits, they explored further south and discovered Silvar. There they found a trainer who, for moderate fees, trained them:

    • Bear got 1 point in Strength and 1 in Thrown Missiles, since I've decided that being the strongest, he should have more results with javelins,
    • Pip got 2 point in  Defence and 2 in Cave Lore, because I've decided that she would have more perception than the others,
    • Djinn got 1 point in Endurance and 1 in Hardiness. He also bought three levels of Barter from the trainer.
    • Edward got 1 point in Intelligence and 1 in Arcane Lore.

    After training, they explored Silvar and killed a band of Nephilim who had infiltrated the city. They also found a wand in a hidden room in an abandoned shop. Good loot!

     

  3. Nice! Thank you for sharing. :)

     

    5 hours ago, Warrior Mage said:

    No thrown missiles as they are heavy.

    Yeah, that's a problem. For now my rogue is using javelins and since I have an archer, she uses arrows. The weight is a real problem since the values are totally inaccurate like 1 arrow = 1 pound, seriously? What was Jeff thinking? 😲 Maybe the engine doesn't allow decimals, so 1 would be the lowest possible value?

     

    5 hours ago, Warrior Mage said:

    I also use arrows rarely upto A3 because I don't want to get out of supplies

    Well, I actually like the possibility of running out of arrows and javelins; I think it gives a more interesting experience.

     

    My current characters are not far from levelling up, three of them have points already. The first thing I'll do is add strength to the character that looks obviously stronger than the others, Bear, because Pip, who looks more frail has the same strength level as him. Edward, the Hedge Wizard, will get more intelligence, if possible, Djinn and Pip, I don't know yet.

  4. So, my new party left Fort Avernum; wandering around, they eventually ended up at Fort Duvno. There they met the commander and ex-farmers who all asked them for help with bandits. They cleaned an abandoned fort full of bandits. The commander is happy. They emptied the place of all the loot they could bind and made good money out of it.

     

    I felt better with my three warriors; I guess I was not in a good shape yesterday. And so far, having only one character who can handle both priest and wizard spells is quite handy. Future will tell if it's viable. :)

  5. 7 hours ago, Warrior Mage said:

    Sorry to say, but I don't think there is a mistake with your party. Your gameplay method should be wrong. Please re update your old party so that I can compare.

    Aw, I deleted the images everywhere...

     

    The main difference is that I replaced the shaman in my first party with a rogue, the three other characters are basically the same. Having both a shaman and a hedge wizard in the same party felt redundant and I felt uneasy when I was playing.

     

    Weirdly enough, after playing a bit with the new party, it feels like there are too many fighters... Oh well, maybe I'll get used to it. :)

  6. On 7/9/2020 at 8:14 PM, al_dude said:

    The lack of character customization is what really gets me. Everyone ends up becoming very similar in skills as you advance further into the game.

    I had this problem too. I ended up giving some perks/skills to only one character in my party so that only one has that particular skill and not the others. It was not much satisfying though. :(

  7. Avernum is the first video game I ever played, around 2004 I think. I spent hours playing the three first games, I never player 4, 5 and 6. I was disappointed by the changes made to the visual aspect of the game; I missed the change of scale when you get out of a city in the first games, making the cave look a lot bigger. I own these games but I still don't know if I'm going to play them once.

     

    So, I restarted Avernum today and created a new party, two women and two men; they just arrived in the cave.

     

    Images removed by me, creating a new party... See below.

     

     

  8. On 6/30/2020 at 8:53 PM, Thaeris said:

    ..What is there a way to get the old Avernum games to run in Linux without resorting to using WINE?

    I wish it was possible too. I switched to Linux Mint but I don't want to use WINE either. I actually tried. I installed WINE, installed Avernum the original version and apparently the game is working but it starts in false full screen with the title bar visible on the top of the screen. Since I don't really trust WINE, I deinstalled everything.

     

    It seems that using VirtualBox would be a better solution, if you feel like trying it.

     

    As for me, I still have Windows 7 installed in my computer, I start it when I want to play. :)

  9.  1 hour ago, TriRodent said:

    Too late for you this time around I realize, but for anyone who wanders into the thread before their endgame...

     

    26 minutes ago, Ess-Eschas said:

    Why not do it now, and record the code for your later use as TriRodent suggests?

    Thanks for your suggestions and encouragements! 😉

     

    Actually, I was wrong, I haven't lost my code. It was in my save folder. My confusion came from the fact that I'm using Linux now and I played QW under Windows. When I want to save important things, I generally store them on an external drive but, this time, I forgot to do it. Since I had to start Windows 7 this morning, I found it. If  @Randomizer wants to give it a try, here it is:

     

    1594389798.jpg

  10. On 6/14/2020 at 11:37 AM, Warrior Mage said:

    Unfortunately, that too didn't work. Restart, run single program, reinstall... I tried all these. Also, it tells that a file is not found when trying to run the DX version. Any idea about what to do now?

    Did you try putting the executable in compatibility mode with Windows 2000?

  11. 2 minutes ago, Randomizer said:

    Jeff's busy making the Geneforge remake and has coded the first 3 zones of about 80.

    That's not what I was asking but it kinda answers the question. He and his family are okay I guess?

  12. 12 hours ago, Unbound Servile said:

    For what it's worth, Jeff has also written an article on writing more readable code.

    Thanks for the link. :)

     

    I have no experience with DirectX and I like Unity which is why I'm using it. I don't like Unreal Engine; I don't know the others you mention and I don't have real time to study them so Unity it will be. My game is a 2D platformer, nothing fancy but I'd really like to make it work. :)

  13. I cannot work from home so my employers and I have agreed that I should go work twice a week, on Mondays and Thursdays. It appears that I am struggling to make my own game, the first one; I use Unity as a game engine and Unity Technologies has made free a whole bunch of their courses; I have about 48 hours of courses to learn from during the next three months!  :d

     

    On a side note, I would be very happy if Jeff created a course here about how to write your own game engine; It's something I've always dreamed being able to do. Don't misunderstand me, Unity is a great engine but it's big and very sophisticated and using it doesn't satisfy my curiosity about game engines.

     

     

  14. 10 hours ago, Edgwyn said:

    One of the towns near me does their New Years Eve fireworks at 7:00 PM local time.  I definitely prefer it to midnight.

    Yeah, it's a bit weird. Like the churches that have their Christmas midnight mass at 8:00 pm... :lol:

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