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ladyonthemoon

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Posts posted by ladyonthemoon

  1. 1 hour ago, Hondero said:

    It is annoying to be exploring and get 2-3 groups of monsters attack you sequentially,

    I experienced this yesterday. My party had discovered the Crystal Cave and were resting inside it. Their health and energy points were very low so I had them rest several time in a row; after a while I was getting "monsters nearby" each time I pressed the rest button. I ventured outside and there was 4 bands of enemies queueing outside the cave entrance! :lol:

  2. 7 minutes ago, "Nothing Left" said:

    The whole trope that "everything you do must be formulated as a quest, which is explicitly stated by a single person, who you can also report your success to, usually for a reward" wasn't even remotely universal in 1994.  Very little of what you can do in the game follows that formula.

    The very first video game I ever played was Avernum, I'm not used to older games.

     

    8 minutes ago, "Nothing Left" said:

    Luck: one point can be worth adding early.  The first point gives you a 40% chance to lower damage sustained by 1, and a 30% chance to not die when you otherwise should.  After that the increase is not as steep.

    Ah thank you for the info. :)

     

    I begin to see monster fleeing instead of attacking; is that related to the total amount of Luck my party has?

  3. 17 hours ago, The Almighty Doer of Stuff said:

    Neither the unfinished goblin fort nor the bandit fort are requested for you to clear out at all, and you will receive no rewards except for what you find in the forts. The food merchant doesn't do anything special either.

    Thank you for taking a look. :) It's puzzling because in Avernum we can report having killed the spies; the woman doesn't give a reward per se but at least she thanks the party for their good deed! :p

     

    I hope there are not many of those not requested quests. :)

  4. 13 minutes ago, The Almighty Doer of Stuff said:

    Some of the early dungeon quests are given and reported in Silvar and Ft. Duvno. The nephilim spies are bothering the food merchant, not the innkeeper. I think the goblin fort is requested to be cleared out by someone in Silvar. The bandit fort quest is given to you in Ft. Duvno. I think. It might be the other way around. But you'll need to look in those two towns, if there are formal quests for them at all in Exile 1.

    Yeah, I know all that but when I report after finishing the missions, I cannot find the words to use. It's like there is no way to report after the job done, at least for the Bandits Fort, the Nephilim cave and the spies in Silvar (the food merchant doesn't seem to have a dialogue for that and she is still spooked). :(

     

    Nobody knows the words I must use to report these missions? There is no list anywhere of the words we need to use in conversations?

  5. On 8/22/2020 at 3:37 PM, ladyonthemoon said:

    Back to searching for the Nephil fort...

    They eventually found it, hidden in the cave wall North-East of Fort Duvno and straight North of the Brigands Fort, after wandering a lot, killing a lot of creatures of all kind and running in circles! :lol:

     

    2020-08-29-13-16-43.jpg

     

    On the way, they discovered a cave full of bats but just explored the entrance of it; they decided that they would wait a bit before giving it a close look. The bats seems a bit too poisonous for them yet.

     

    After cleaning the new Nephilim fort, still under constructions by Goblins, and having acquired quite some new experience, they went to Silvar to train. Unfortunately, they didn't have enough money to complete their training and some of them have points left... :(

     

    - Bear's new stats (level 7):

     

    2020-08-29-12-51-46.jpg

     

    - Pip's new stats (level 6):

     

    2020-08-29-12-51-53.jpg

     

    - Djinn's new stats (level 6):

     

    2020-08-29-12-51-57.jpg

     

    - Leah's new stats (level 6):

     

    2020-08-29-12-52-02.jpg

     

    - Edward's new stats (level 5):

     

    2020-08-29-12-52-06.jpg

     

    - Hanka's new stats (level 4):

     

    2020-08-29-12-52-10.jpg

     

    Leaving unassigned points is quite an annoyance, which is why some members have already got Luck points. I'm not sure if I'm going to give Luck points to every member though. What's the experienced player's advice about that? :)

     

    Next step: freeing the prisoners from the other Nephilim cave, North of Silvar.

  6. 48 minutes ago, Thaluikhain said:

    I see someone with bashing and pole weapon skills,

    Yeah, I wanted to remove the bashing points but I forgot... I'm going to remove them in the editor but I don't know where to put them instead.

     

    Edit: Crap, I cannot remove the points... :(

     

    25 minutes ago, The Almighty Doer of Stuff said:

    and name them all after various cheeses.

    Well, it's your call... :D

     

    For now my party is doing well. They are wandering around looking for the Nephil fort; they had to fight a lots of Goblins, Nephils, bandits and a band of Sliths. Given the way levelling ups work, I'm not too formal about it. In Avernum, I would wait until every member has points but here I level them when they have points.

     

    Back to searching for the Nephil fort...

  7. Trying a new images host:

     

    Exile Gallery

     

    It looks good; I've uploaded the images I've taken for now:

    • the party start stats,
    • their new stats after they cleaned up the Brigand Fort.

     

    I'm a bit puzzled at how they all level up at different paces; Edward and Hanka are very late behind all the others and the prices are such that I haven't been able to apply all the points Bear had...

  8. 1 hour ago, Thaluikhain said:

     

    Do you find that still worth doing when the enemy has archers or magic and can hit you a little before their fighters get close?

    So far, I don't remember the enemies acting before all my party members had acted.

     

    1 hour ago, Thaluikhain said:

    Yeah, one annoying thing is that if you are in a cramped tunnel in a dungeon and enter combat mode, the third person to act often is standing in front of the second.

    You can still swap places with the one that is in front, if it has enough action points. :)

     

    37 minutes ago, The Almighty Doer of Stuff said:

    If you maneuver it right, you can sometmes get all your PCs stacked on top of each other when you enter combat, which is a good defensive position.

    I did notice that two character were in the same place but it was accidental; I have no idea how to do that...

  9. 17 minutes ago, Thaluikhain said:

    In E1, it's "Parry",

    It's the shield icon, isn't it? I use it on combat start so that the enemies have to spend their action points to get close and the party members don't get hurt before the mage and priest can bless them. Very efficient. :)

     

    I noticed that the order of action in E1 depends on the order of the players in the list; it's different in Avernum.

     

    Edit: I'd like t post images of my new party but the image site I use is down for now.

  10. Yeah, my party of six is doing slightly better. Not being used to this game, I have troubles deciding what to make of them. I have basically three fighters: one specialised in archery, one in bash weapons and one in edged weapons. I also have a priest, a mage and an alchemist specialised in poisons and is quite able with the ... club.

     

    They just killed the nephils spies in Silvar; being quite blocked on a narrow path, it's the big pole weapons user who almost made the job! The mage and the priest used support spells on him. :)

     

    I'm feeling better now thanks for your advice all! :D

  11. Well, it's been a while since I've played last but I'm really wondering, is this game playable at all? All my characters, except the mage, miss when they shoot or try to hit. Each fight is won after reloading and reloading and I'm not sure that adding two characters would make a difference. Pity, if things don't improve I'll have to give up.

     

    Remaking a party of six this time.

  12. 6 hours ago, Ess-Eschas said:

    I think the best answer to your statement here, ladyonthemoon, is to suggest that you play the demo of Avernum: Escape from the Pit! It's free, after all! It should be clear even in the first few minutes of gameplay what many of the changes are, or might be,

    I  own the six games already and I play Avernum, the original version, currently, in alternance with Exile, when I can. I accidentally bought Avernum Escape from the pit, the new version and I was appalled when I started it. To me, it's no longer Avernum. :)

     

    6 hours ago, Ess-Eschas said:

    Spiderweb isn't just making the games look better, they are adapting the whole experience of the game based on the evolving knowledge of the video game industry.

    Exactly what I was afraid of.

  13. 50 minutes ago, Randomizer said:

    The earliest 3 original Avernums only run on newer Apple Intel computers using Wine versions of the Windows version or an emulator. Avernum 4 came out as Apple was switching to Intel from Power PC chip cpu so there were two versions. Plus there were so many game engine upgrades like battle disciplines, caches, and junk bag to improve the playing experience.

    So the mac versions work better now I guess. :)

     

    I have no idea what battle disciplines are; as for caches and junk bag, yeah, maybe, but I don't believe they are very useful. ;)

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