Jump to content

Vinlie

Member
  • Posts

    212
  • Joined

  • Last visited

Posts posted by Vinlie

  1. Geneforge 3 Guardians didn't seem underpowered for me. Well, maybe at the beginning it was a little tougher because you had no HP and tons of enemies attacked at once, but around 30% of the way through the game it just got extremely easy (thanks to the access to the Crystalline Shroud, +2 AP points and 13% HER), hell, at the end I was just way too powerful for my own good, and I wasn't even playing a canister junkie.

    https://imgur.com/a/YPE72dW

    https://imgur.com/a/NOEzYz7

  2. This is actually my favorite final dungeon of all of Geneforge. Upon entering the caves for the first time, you feel isolated, disconnected with the outside world. You are alone in this unknown cavern with an unshakable feeling of terror. Hell, even your companion (Alwan or Greta) even express how terrified they are of this place. Near the entrance, you'll find some bodies carrying the passage bracelets. Now you, the player understand this; this area is extremely dangerous and frightening. Whatever happened to these dead people might happen to you unless you can defend yourself. From now on unless you can stop the machine, you are forever hunted. Now for the area itself, it's crazy fun people it's so unpredictable. You can find a Shaper Ghost, a unique Eyebeast, a hella lot of Reaper Turrets, Twinspirit Drakons, a very strong Rotghroth trio, a friggen Radiant Ur-Drakon, and a crazy powerful Creator. All of these fights make you utilize everything you have in your arsenal because they all have different weaknesses. Now the one thing I dislike about this dungeon is the requirement of 20 mechanics. Sure, using all of your mechanic gear plus the artifact infiltrator ring gives a great boost, and sure the Drakon and Mage in the Monastery can boost your mechanics a little is nice, but more than likely you're gonna have to sacrifice some skill points to ensure the shaping vats stop creating annoying ass monsters (run-on sentence). Upon finding the final boss (which is a creator), you can't help but feel a strange symmetry to this, on the first island you fought a creator, and on the last island you fight a creator, except this creator is completely hell bent on destroying you, creating Rotghroths, Eyebeasts, and Drakons. A super fun, challenging fight it is. If you defeat him, he drops an Omnicharm, a fitting reward for someone who had just braved the deeps of the Caves. God this place is just TOO awesome. Not compared to Geneforge 5's "Solar-Powered Guy". Yes, I think in the end, the Monastery caves will be my favorite end dungeon. Thanks for reading and tell me what's your favorite end dungeon :)

     

    Long live the Rebellion

    -Vinny

  3. I read a lot of forums and Youtube comments on Geneforge because I find them to be enjoyable and entertaining. A topic that keeps coming up is that Guardians are "weak" and "not viable". I exclusively play Guardian whenever I play through Geneforge and I've never felt handicapped or inferior to a magic user in the slightest. My build would consist of high melee weapons, quick action, parry, and intelligence (for a couple of creations mainly varying in the Fire Shaping column) and everything in between. I would often feel *too* powerful despite playing on Torment. Does anyone else share the opinion of Guardians being quite underwhelming? If so, let me know why and what you would to do change them. If not, share your Guardian build! I'm curious on how someone would do a missile weapons build, I've never done one before. 

     

    Long live the Rebellion

    -Vinny

  4. 9 hours ago, alhoon said:

    Vinlie… you wanted scripting and moding practice. Changing the dialogue of all things, it's the EASIEST thing you can do. :)

    I like to think I can tell a good story, ya know? Gimme a story element to change and I'll try my best 👍

×
×
  • Create New...