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Vinlie

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Posts posted by Vinlie

  1. You do benefit from keeping a creation that's a pretty good tier. I.E. keeping a fyora through the game really isn't practical, but keep, let's say a cryoa is a lot more beneficial because of it's strength and versatility.

     

    You should absorb your creations if you leveled up your shaping only if it levels up your creations past where they were originally absorbed. Let's say you have a level 5 fyora. If you're shaping skill allows you to shape a fyora that's level 7, you should absorb it.

  2. 5 hours ago, alhoon said:

    For starters GF4 was my first Geneforge so everything was scary. When I saw that Cloaked Shaper guy in front of the gate of the blasted lands in GF4, reading in the text that he was a Shaper, I nearly panicked. It was the first Shaper I ever met. I have not seen their cloaked hooded and mysterious faces before. I remind you that in the character creation we didn't have the option to see the Shaper classes. I didn't know how they looked.
    I immediately loaded my game, and before approaching I used all my items and spells to fight that mysterious cloaked figure with the strange powers I have heard so much about but never seen.

    G4 was also my first Geneforge so that's awesome, and I assume you're referring to my man Shaper Lethos at the Cairn Gates. He's cool and all, being an unknown character you just met wielding an aura of mystery. He ain't much though, the serville caravan will more or less wipe the floor with his shaper ass. Now if you want to talk I N T I M I D A T I O N, let's talk about General Crowley, the Guardian you meet when you've exiting the Shaper Camp in the Forsaken Lands. After infiltrating this heavily armed shaper dominated area, you slip away only to be stopped by a Guardian. You can actually spot him before his dialogue begins and when I was around 8 or 9 years old, I would hover over his character to check his health. His health was something of a whopping 1321 HP or somewhere around those lines. I'd be lying if I said my heart didn't skip a few beats. Now you, a puny rebel lifecrafter-in-training would have no chance, and even as a kid I knew that. This whole event was just so frightening to me as a child lmao. Returning to G3, the Warped Creator at the north of the first island is also incredibly intimidating you're first time through. The in-game sprite for this monstrosity was so proud .. and so menacing and the same time. It could attack with high power and inflict debuffs all whilst creating creatures at the same time. I think the Warped Creator is a lot more challenging than Lethos anyways. Anyways, I love the way you to talk about G4 though, you speak of it in such a genuine and endearing way it puts a smile on my face. We woulda been great friends.

     

    5 hours ago, alhoon said:

     

    Moseh and Elizah were some of my hardest fights in Geneforge games.  Monarch was also very intimidating and hard to defeat. Moseh and Monarch were also very intimidating after all the hype. I was very scared to approach the guy that had held back both Rebels and Shapers alone; a one-man's faction. Then we have the Unbound prototypes that were advertised as "they can easily take down a Shaper army" which judging my the fight I had with them, was true. And then, in those tunnels in Northforge, we have the elite of the elite of the Shaper armies moving in to take everything Northforge had to throw on them.
    PS. In my playthrough, Greta was the one to land the final blow on Alwan. So... poetic.

     

    "Moseh and Elizah" don't forget about Shaftoe. That guy is so obnoxious with his infinitely spawning creatures. Anyways, the Barrier Zone Guardians are in Chapter of 3 of G4 so I'll take some enemies from the third island (Dhonal's Isle) for my explanations. The first mini boss would be Spharon, in Spharon's Lands. I'll admit Spharon himself isn't really ALL that intimidating, but his army of magically altered seville behemoths really made you wonder what kind of mad man Spharon is, if he could control this many magically attuned maniacs. Fighting Spharon himself really isn't terrible, at least until he becomes immortal until you destroy his Horcrux in a nearby pot or whatever it is. The idea of Spharon is the vision of a man so incredibly powerful he is pretty much on a whole new level of dangerous.

     

    Another enemy, a favorite of mine, is the Golem Monstrosity deep within the Darkstone Core. Before you enter the area where the Golem resides, dialogue options stated that this place was sealed because a terrible experiment went wrong, thus everyone and everything inside the labratory was trapped inside .. forever. Now reading those text boxes really made me feel some type of way. Was a excitement? Wonder? Fear? Perhaps a mixture of all three. The idea of an all powerful enemy trapped inside a place that the Shapers deemed too dangerous for it's own good was such a cool idea to me. Before entering the actual Shaping lab, you'll find many bodies with a text box reading, "It looks like a desperate battle took place here many years ago." I'd like to think that there were some people who tried to stop the creation of the Golem before it took place. Entering the lab, a text box in the middle of the screen will read, "There are two dead shapers here. They were trapped when the disaster happened." Hoo. If that doesn't make you consider turning around, you're quite brave. Of course, the actual battle with the Golem is very difficult, with the Golem able to stack acid attacks when it can attack up to 3 times. But yeah, incredibly good writing here.

     

    5 hours ago, alhoon said:

     

     

    NOTE: That feeling of O_O "WOW!" is why I think people should start the games at GF3. If the first Drakon I ever saw was that guy locked inside the cell, it would have a much greater impact. 
    If one goes through the games in the released order, the first drakons are in GF2. For me, in GF2, the first Drakons I saw were random unnamed ones that were guards of the Barzites. I turn a corner and I see a drakon sitting there blocking a good part of the path. Sure, it was a powerful spectacle but seeing one more or less in the same "category" as the creations patrolling streets takes from the experience IMO.
    It would make for a better story IMO if the first Drakon a player sees was a named, memorable one with hype and all.

    Oh yeah, if the player meet Ghaldring at the start of the game, it would signify how far the limits of Shaping could go, and the player would understand that.

  3. 1 hour ago, TheKian said:

    In the lore of the game, Shapers sometimes have problems with crafting powerful items because they need the scales (or skin, or whatever) of barred creations in order to make those items. Some of the recipe books even mention them looking for alternatives because it is so difficult to obtain the items. This implies that they cannot, in fact, create those individual pieces of creations.

    That reminds me then, where does the ingredients for the Artifacts come from lol. The ur-drakon scale you obtain from killing a powerful ur-drakon, but what about those more obscure ingredients, like blood poison or solidified flame?

  4. You'd think Alwan could be healed to a point where he could actually move and function like a normal human after the events of G4. In G5 you can get a huge hole in your heart when you get the control rod taken out of you and have said hole sealed instantly but Alwan can't get the proper care he needs? His wounds were mortal, yeah, but you'd think there's something that could've been done besides being contained to a machine for the rest of his life,

  5. I think if someone were to self shape themselves to bypass training it would be looked at as a crime, but if someone were to self shape themselves as a mean to further the Shaper cause, it would be temporarily overlooked. Moseh, Elizah and Shaftoe and to control a massive amount of creations at a time and used machines and self altering methods to gain power and control; but it was for the good of the Shapers.

     

    And if an ordinary person lost a limb, the Shapers probably wouldn't give a damn about attempting to help them, but if a Guardian lost a limb, they'd probably work on creating a prosthetic or an entirely new arm, just because how useful and powerful Guardians are. If you believe I'm wrong or if I got my facts mixed up feel free to correct me lol

  6. 5 minutes ago, Randomizer said:

    Geneforge 3 is bad because of the game mechanic of island hopping that makes it a chore to move surplus inventory. The plot and fighting mechanics are pretty decent.

    I kinda just always kept my items and crafting materials on the ground at the nearest town until I could move them to the Darkstone cave I think it's called on the third island. Where the beautiful magical anvil is

  7. 33 minutes ago, alhoon said:

    Wingbolts in GF4... The first creation I ever had that went rogue on me. I didn't even know what happened at the time. The Wingbolt was getting a beating, sure. I saw the weird bubble, I didn't know what it meant and... my Shaper went down like a tower in the sand.

    Oh yeah, on torment, wingsbolts can dish out like 600 damage without resistances..

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