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Fort

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Everything posted by Fort

  1. You could send me a copy of the script and scenario file and I'll look over it. net4less@sbcglobal.net
  2. About the broadcasting thing... I believe that at the end of every turn/tick, all scripts that have new messages will run again regardless of whether it has run once before.
  3. Not bad. I especially like the order mage.
  4. Uhhh, wouldn't it be easier just to do this: Code: y = y * 10;if ((y / 2) % 10 == 5)[odd]else[even] EDIT: I believe this is the same behavior as C and Java, isn't it? When you declare int variables and divide, it just chops off the stuff after the decimal point. I think this because I vaguely remember doing 5/2=2 in Java.
  5. Don't do that. People have to fight for their right to party! Just make general assumptions about the party and make it work like that. If you don't want complex scripting involved, just ask the player near the beginning what kind of character each of his PCs are.
  6. When I use the print_big_str_color call, it says that I have used an unknown function. Does anyone have a script that has this call and works? I am using the Windows version, though that is probably not an issue.
  7. I just need $27 and I will be on my way to making UN UBER 5(3|\|/-\|)\|0!!1!!1!!1
  8. The pool is by the West wall, and you won't be able to reach the door unless you move diagonally, in case you didn't know. Don't forget to search everything before you leave. You have to wait 30+ days for each chance unless you get Unlock Doors lvl 3. I think there is a really nice weapon inside along with, 'Shadow Leather'?
  9. I believe Athron made a reference to an old, benevolent race that would awaken soon. Definitely Vahnatai material. The Strange Cave was undoubtedly made by the Vahnatai, though someone who hasn't played the later games wouldn't have known that. The crypt near Formello I think was Vahnatai, and there was one Crypt of which I don't remember the name of that had a lich in the center was the ancient crypt of the Vahnatai. At least that was what that Ghost told me... Besides the generic undead in that crypt, there are no real Vahnatai in the game. Does anyone know if there are any razordisks in A1?
  10. The call in the script is run_town_script(), you want to replace that with run_scenario_script(). If you don't want to break compatibility with other specobj nodes, you could make another specobj script, or you could make another memory cell that switches between scenario and town scrtips.
  11. Your problem might be related to the personality parameter, but I doubt it. I'll try to comb through it a little more carefully now. EDIT: Why do you have an extra break; at the end of the script? EDIT2: What's with the body; initializer? EDIT3: You spelled relieved wrong. EDIT4: Does anyone know why the code doesn't paste correctly? EDIT5: By the way, you can start with state 1.
  12. There's probably something wrong with the talk script.
  13. 4 gates for Blades of Exile Valley of Dying Things, 2 gates for Blades of Avernum Valley of Dying Things.
  14. How do you include underscores ( _ ) in text? As per the documentation, they turn into quotation marks.
  15. It certainly doesn't seem that bloated from the screenshot. I am currently using JEdit (which has the advantage of being cross-platform compatible) and I've used every one of its features except BeanShell on a regular basis.
  16. I just hope that the 'suicide' ending is a story thing, not a litteral one. I can think of a few people that would be annoyed if the reward for beating the scenario is the loss of their party.
  17. The Blades of AVernum Cookbook is a slightly less in depth tutorial for the editor written in a slightly more user friendly way. I'd like to just append examples, clarifications, and references to different sections in the original documentation. By the way, when he says the calculations are done right to left, he means that the right term is the first one evaluated. So 10-4 isn't 4-10, but rather (-4)+(+10). But I still don't see sense in saying 9-3-3=0 so maybe my interpretation is incorrect. There was an old bug in which subtraction would be done instead of addition.
  18. Right... The documentation is lengthy at best, and the editor itself was just made to be functional. After all, Jeff did make a huge game like Avernum 3 with something probably comparable. The thing I have most trouble with in the editor is the navigation around towns and THOSE TINY ICONS! Scribbles = 'Change Editing Mode' Sloppy Slope = 'Auto Hills' Boxy Thingy = 'Crate'
  19. What aid did you use to do that? Of course, if you did it manually, I'd feel disturbed. I might be able to do one like that for objects and such.
  20. damage_nearby can only be called in creature or terrain scripts, not in town states. By the way, what exactly is the purpose of this state and in what circumstance is it called? Are you sure you want to "put_boom_on_char[acter]" 1, which is PC 2? I'm not sure if it'll work, but maybe you should use -1 as the value. Might not work for the same reason damage_nearby doesn't.
  21. Of course the Avernum games had scripts. Jeff himself said that he would start experimenting with scripts back when Nethergate was his newest creation! Besides, he needs some sort of program to help him write the code, and he really disliked the clunky nodes system the Exile games had.
  22. It will usually specifically say that a particular string is too long instead of failing to load the script.
  23. I haven't tested it, but that doesn't seem to make sense. I'll be sure to try it out ASAP after this message. The script clearly says that "You manage to pick the lock." I don't see the mention of any doors.
  24. Do all the states and such work in your town script as normal? If they do, then there isn't a problem with the town script. Try posting the dialogue script
  25. I just turn on Notepad in the background and switch to it if I am so inclined as to take a note.
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