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Dahak

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Everything posted by Dahak

  1. I was curious, so I tried this in 2D mode, and I find that the extra terrain is drawn according to my brush size. A 3x3 will create a duplicate 3x3 usually in some position north or northwest. I'm running OS 10.2.8 with the latest version. I never had any major problems with the 3D editor before you released the beta with scrolling between outdoor section.
  2. Why would anyone want to change a PC's graphic? If you were a PC, would you want the DM to change your graphic at will? In regards to #2. Yes, it WOULD be nice to check SDF's. But how do you differentiate scenarios successfully? Also, if you did this, how do you tell the difference between scenario #1 0,0 SDF and secnario #2 0,0 SDF? BoA is desgined so that the player has SOME control, and scenarios DO NOT interfere with each other. It is a headache to create a system of compatible scenarios without massive cooperation for the various designers. A thought: Jeff could assign an ID to each scenario to tell them apart. But if a scenario is never submitted to Jeff, but released via a homepage...
  3. Isn't there a way to check coordinates outside? char_loc_x/y doesn't work because there are no individual characters on screen. Just a party. Could a group check or another function exist? I recall some method of checking the parties location. Edit: Nope.
  4. If I place any terrain or floor, the same is also placed (but not removed) 11 squares westward. Latest version I have no problem with heights. Also, I move from section to section by scrolling, it asks if I want to save (with occasional crash ). I choose save. If I Nothing in the next section, but move onto another section, it will continue to ask "Do you want to SAVE/CANCEL/OPEN" until I actually save via menu or command-s
  5. Quote: Originally written by *DemonslayeR_*: -Good wooden plank floor tiles import = 99; fl_icon_adjust = 24;
  6. Imban is right. The problem is design and not the editor.
  7. Your problem is likely (since I can't see) the walls on the right side. They are higher than the left side. Right side is drawn OVER the left side. Either space it out, or adjust the right.
  8. You can make a unlimited charges torch. I belive it is either charges = 0 or -1. I'd have to double check the docs.
  9. Drop the "No Crashes" part. It crashes. It crashes EVERYTIME I click on Open in the Open/Save/Cancel dialog outdoors while scrolling. I don't have any problems if I try to Load a new section without saving. If I save, no dialog, and thus no problems. I've also had the game crash when I click outside the current section (i.e. In the next section).
  10. Quote: Originally written by Isaac: Quote: Originally written by Dahak: No more crashes! Yay! New bug however. If I have a terrain/floor/item/whatever selected when I scroll, the whatever I placed in the same spot as the SAVE/CANEL/OPEN button. I click, and BAM, new whatever. Do you know what was causing the crashes, or did they just stop? Can you explain yourself more on the new bug? I can't understand it. At least, I tried something that might match your description, and nothing happened wrong. New Version = No Crashes I know the description is bad, but the editor acts like I'm clicking several times after just 1 short click on the SAVE/CANCEL/OPEN buttons for scrolling. Not my mouse by the by. I tried a different mouse also. Also, it always asks "Do you wish to Save/Cancel/Open" after I make a single change. I choose save, make NO changes in the next section, and it ALWAYS asks after that point. I guess you could say the editor is taking my clicking on the SAVE/CANEL/OPEN buttons as an edit to the floors/terrain also.
  11. Scroll & Crash Details: If you scroll to another outdoor section you crash. This happens on ANY scenario. I've tried it with all the scenarios released, plus 2 test scenarios I made (first was made with Vogel's, and the second with Issac's). Upon opening the scenario, if you make NO changes, the editor only crashes once in a while. This happens with or without perspective mode active, and in 2D or 3D. If you make ANY changes, the editor will almost ALWAYS crash. I've not tried it in a scenario without custom graphics. I've never had the editor crash when I manually move (i.e. Pick X and Y) to another section. This occurs when I scroll to another section in ANY direction. If I've made a change, the menu asking to Save, Open, or Canel pops up. Click, and crash. Any option does the job. If I've saved already, then the editor crashes less frequently. EDIT: No more crashes! Yay! New bug however. If I have a terrain/floor/item/whatever selected when I scroll, the whatever I placed in the same spot as the SAVE/CANEL/OPEN button. I click, and BAM, new whatever.
  12. I think I'll die laughing someday. 1) You could PM. 2) You could post in the SAME TOPIC. 3) You could think. Oh, thanks for the e-mail.
  13. One of the probelms is the whole "import" feature. If I know the data is not going to be imported, I just use 'begindefineXXXX XXX; clear;' I'm in the process of making EVERY item, terrain, floor, and monster begin with clear and be totally seperate. It is taking a while, but if you give me your e-mail I'll send it as soon as I'm done. That or I post it on the board. EDIT: So, with the improved and stable list, you could easily edit out any monster by placing begindefineXXXX XXX; clear; in your data script.
  14. Sweet graphics except fpor the fact that in combat mode (but not attacking) they are hunched. Being defensive is one thing, but looking constipated in another. Do you mind if I use these in my scenario? I hadn't gotten around to making any character graphics yet since I've been doing terrain, and using yours would save me ALOT of efffort. ありがとう。
  15. Do you have a non-default town exit defined in the town details? Do you enter the town from another town?
  16. Dialog Box Picture = Very very very very very very very very very good.
  17. Bubbles, e-mail me the scenario at pat.s.j@att.net I'll run through the problems real quick and let you know what is wrong.
  18. And if you get bored, you can flip the tall statue. It can be made to face all four directions.
  19. This shouldn't be a major engine change, and would be backward compatible, but the town details menu has 2 unused fields. Could it be possible the convert one of those fields to load a custom town graphic background? (The picture behind the character in the inventory screen) It looks really odd to have a mountain in the background, but you're in the middle of the desert.
  20. It will be part of a script. Just switch the terrains... Daylight Morning Garden
  21. I'd prefer using magic...
  22. Quote: Originally written by Deacon: Wow. You really are a whiz with terraining. Thanks. I like architectural design. Quote: Originally written by *i: Very nice. Would you be so kind to donate that graphic to the Louve and the graphics competition? That is what this critique was for. I wanted to see how good people felt. It doesn't look so hot in the daylight though, so I'm going to create an unlit version to be replaced by it in the daylight.
  23. Please critique. I've trying to create a low height lamp for my town (see picture). Would you change the colors, style, detail (quite hard to do actually), or perhaps the design.
  24. Only 20! Gah. TM is right, you quickly run out. I had planned to create a squad script (I hadn't actually typed/tested it, only outlined) for a 5 man squad. It used a large number of variables... I guess I'll have to redesign.
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