Quote:
Originally written by Kelandon: I love icon adjustment. Any scenario I ever make will feature it to no small degree
You can substitute one floor for another using set_floor, with one floor set to being icon adjusted and one not.
Does this mean you need 2 pre-defined floors? Both use the same icon, but has a adjust?
Or can you use the same floor (swap A with A), but apply a adjust after the swap?
My main reason is I'm creating a set of desert terrains. However I'm also trying to create a shady section. I don't want to use twice as many icons, so I hoping that a script could handle shading.