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Starting Character and Recruit Stats

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I have been playing N:R again, and I was looking for this information and couldn't find it. So I took these screenshots of the starting characters' stats of both sides, and of the recruitable npcs to in order to maximize the strength of my party.

Celts:

hq8t.png

Romans:

es8v.png

 

The best choice for starting characters is four of Edana if you are Celt, and four of Aulus if you are Roman. The extra barter is a great boost.

In case you don't know, when you create a new character, the slot it is created in determines the stats and traits of the character. So for example, if you are a Celt, you can replace Bruce in slot 1 (I recommend it, he is awful) with a second Edana from slot 3 by switching their order using the green and red arrows, deleting Bruce from the use ability menu, and then creating a new character from the file menu. Since it is Edana's slot 3 which is now empty, a new Edana is created. You can repeat this method to create four of a single character.

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In choosing Edana over Gordon you are choosing 2 Barter over 5 Skill Points, the latter would strike me as more valuable because they can't be bought. 2 in Barter does not cost that much.

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You can buy one level each in Nethergate for 40 coins, from Bituitus. It seems that it is a party skill, description says the more of this skill in your party the better.

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You seemed to imply that you can buy 8 levels, which is incorrect.

 

Edit:

 

Default selling rate is 25%. Each point in Barter increases this by 3%, so at 4 levels it is 37%, and at 8 levels it is 49%.

For a 4 character party, the tradeoff for 12% extra Barter is 20 skill points for Celts and 12 points for Romans.

12% on everything sold adds up to far more than 20 skill points in training in my playthroughs.

 

However a singleton will want to choose Gordon for Celt and Publius for Roman.

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One thing that may help less experienced players is to start the Celt game with the Spirit Ceremony spell. It is just the thing for a party that is in bad shape due to hp loss, poison and disease. Pity it can't be cast in combat.

This idea requires you to have one Druid who has 3 in Druidism and all five of the Spell Circles, it leaves him/her with no points for anything except 4 Intelligence. I have found it useful. An Endurance of 1 is not too troublesome if the Druid stays out of melee.

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