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About Triumph

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    Wrapped in Light

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    Nethergate: Resurrection

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  1. I don't recall there being any trick to beating Rahul. I checked the hintbook and there's no sign there of needing to do anything special to beat Rahul. You just have to keep whacking him and eventually he'll go down for good.
  2. I know there are people who want Shaper records and Shaper equipment. Not sure if there's anything else.
  3. Villain round: Morgoth The White Witch Arawn Death-Lord Lavos (is this basically equivalent to Sweet Meteor O'Death?) Kefka Kylo Ren Khan
  4. Bob the Builder Caillou Clifford the Big Red Dog Wishbone Curious George Sir Topham Hatt Pat Sajak Blaise Pascal
  5. The sad thing is that I'd be sorely tempted to vote for Smaug over Donald. 😂 Let's add Harcourt Fenton Mudd Jean-luc Picard Mary Shelley Abigail Adams Darth Vader R2-D2 Faramir (book version, not film version) Grima Wormtongue Puddleglum Eowyn Marle (a.k.a. Nadia) Frog (a.k.a. Glenn) Lucca Robo (a.k.a. Prometheus) Ayla Magus (a.k.a. Janus)
  6. The fact that a context exists where this makes sense gives me no end of amusement. 😂
  7. This. Leaving aside the gameplay annoyances caused by the boat / island system, one of G3's failings was making both sides unpalatable and then forcing you to choose one. In the earlier games, there was something appealing at every faction available, and there was also the option of refusing to join any faction. G4 did a much better job of what G3 tried to do, I think: tell a war story where you ultimately need to choose a side, both sides have sympathetic characters and points, and you still have the option of choosing a third possibility that attempts to subvert both sides. Instead, in G3, you get Shapers who are civilized jerks and rebels who are barbarous jerks. It's always irked me that you don't get to visit Icy End until after your alignment is locked in, because I feel that town does more than anything in the game to show the rebellion in a sympathetic light.
  8. I miss the good ol' days (which was I even around for?) of you arguing with Delicious Vlish about builds and stat minutiae. 😂
  9. Avernum 6: Is Melanchion alive or dead? If alive, did you take out a majority of his rivals like he asked? Is Gladwell alive or dead? If alive, did you help him gain power? Not sure, but how you handle things with Spire / Bargha may have a slight effect, also. See this for more detail and colossal spoilers. No idea what factors into the A5 ending beyond killing / joining the Darkside Loyalists. Maybe joining the Anama has some effect? Ditto for how you deal with Gladwell? But I never played A5 past the demo.
  10. The only truly important thing to find in the mines is an entry baton, but you can also get one of those in the West Workshop, and if for some reason you destroyed that one, there's still other paths to the Geneforge (besides the one that requires the entry baton).
  11. Am I correct in understanding Slarty's objection to be, not the existence of a significant character / location from which many quests are obtained, but rather the often unnatural, verisimilitude-breaking implementation of quest acquisition?
  12. Hmm...so, definitely some non-optimal choices when it comes to stats so far, but I don't think you're hopelessly doomed. Shapers don't really need Strength, for example, and generally you want to focus on just one type of shaping (E.g., Fire or Magic, not both). The biggest thing to do is revisit previous zones and make sure you've fully explored them - any zone with black space on the map is a place that may have more loot / quests / walking XP (aka enemies) and/or another exit to a new zone. Check whether you have any open quests you might be able to complete in the zones you can reach, and talk to the NPCs to see if there are any quests you may have missed. It's worth considering your creations. Which type(s) are you using? And how many? Given your stat investment, Magic creations seem like the way to go. There's a canister of Create Vlish in the Upper Research Hall, which it sounds like you should be able to get to, so that would be a good place to start if you don't already have at least Vlish. Make sure you don't waste essence boosting their stats - they need 2 Int at creation so you can control them, but otherwise don't spend essence on them. What are your combat tactics? As a shaper, you want your army of creations to do the heavy lifting while you focus on healing / buffing them (plus maybe the occasional bit of offensive magic). In terms of where to go...have you made it to the southwest quadrant of the map, but are stymied getting into the northwest quadrant? Or have you not even go through the Barzite lands yet? In Pit of the Misfits, I think you can talk your way through with high enough Leadership. Alternatively, you may be able to go north from Western Pass and bribe your way through Taker Toll Road. (I believe the highest Leadership you can need in G2 is 12, so you're most of the way to that goal.) This post has some good general advice for playing the Geneforge series; you may already know all this, but it might also give you new ideas for tactics. This walkthrough, though not infallible, has a good bit of useful information as well. I don't know if any of this will be specific enough, but I hope it helps!
  13. 1. We here on the Spiderweb forums frown upon necromancy, so in the future please try to make new thread with a link to an old thread, rather than commenting upon the old thread. It can be confusing for readers who don't notice the timeskip in the middle of the "conversation." If you hope the author of the old thread specifically will respond to you, you could also try messaging them. 2. In G1, the biggest factor in creation strength is your own shaping stats, followed by leveling; creation mechanics vary throughout the series, but the most important factors in creation strength are always either shaping skill level at time creation, or leveling up. Creations don't actually get SP like you - every point you upgrade consumes your essence. Plus, creations automatically gain stats as they level up, without you "allocating points" at all. In no Geneforge game is it really worthwhile to add points to a creation by spending essence, beyond giving it the minimum two points of intelligence so you can control the creation in combat. If it's too dumb, it'll function like a friendly NPC, fighting on your side but under computer control.
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