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Triumph

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About Triumph

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    Wrapped in Light

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    Nethergate: Resurrection

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  1. Whether some things remain "vague and mysterious" is on totally different axis from whether a story is "lore-heavy" or "lore-light." Consider magic. In a classic example, The Lord of the Rings is vague and mysterious on numerous points, including what is magic, but it would be laughable to call it a "lore-light" story. On the other hand, Brandon Sanderson writes such meticulous magic systems that readers can predict future revelations about what magic can do by analyzing the rules established at the outset. It's fine for a story to explain every last facet of the world with scientific rigor, but not doing so isn't necessarily an indication of being "lore-light." Contrariwise, loading up a story with mundane details doesn't necessarily mean the world-building is actually good. It could just mean the story comes across a pedantic fantasy version of my high school biology textbook. So the fact that the Geneforge series doesn't establish what Rotdhizons eat or how Kyshaaks smell indicates nothing about whether the Geneforge series is "lore-heavy" or "lore-light." Geneforge is a lore-heavy game, but it may not deliver on the *kind* of lore you want.
  2. IIRC, Gladwell's quests in A6 are an all-or-nothing situation. Doing just some of them doesn't affect the game's ending. Only finishing off Gladwell's entire line of quests alters the A6 ending. Specifically, it leads to
  3. For future reference, please don't spam a bunch of short comments that could have easily been combined into one post. Also, the place for a "general complaint" is it's own thread, not a string of off-topic comments in the FAQ/guide thread. Thank you, be nice to the fluffy turtles, and have a pleasant day.
  4. Jeff's games have a long tradition of seemingly random / arbitrary monetary values for items.
  5. The words of a certain Klingon rebel ambassador come to mind here: "Remember this well. There shall be no peace as long as Kirk Khyryk lives!" I experimented with this a fair bit back in the day, and as best I could tell, it is impossible to advance the game as a rebel without killing Khyryk. Whether he lives or dies seemed to be the one and only factor in whether you are treated as a rebel or loyalist upon reaching the Isle of Spears. You may say the most pro-Shaper things imaginable to everyone you meet and slaughter every rebel you find--including every rebel on Gull--but if you then turn around and kill Khyryk before sailing to the Isle of Spears, you'll be a rebel for the endgame (though in the ending the rebels may not like you very much...). Likewise, you can try your hardest to be pro-rebel before Gull, saying pro-servile things everywhere, taking the rebel side in every quest, but if you click that boat icon and sail to the Isle of Spears while Khyryk yet lives, you'll get the loyalist endgame (though, again, in the actual ending you may be called to account for your many pro-rebel deeds...). Amusingly, it's safe to murder Khyryk if you first go the Isle of Spears and lock yourself into the Shaper endgame. Then you can return to Gull and kill him and you'll still be considered a Shaper, and the ending, not accounting for your treachery, will talk as if Khyryk is still alive. LOL.
  6. I don't recall there being any trick to beating Rahul. I checked the hintbook and there's no sign there of needing to do anything special to beat Rahul. You just have to keep whacking him and eventually he'll go down for good.
  7. I know there are people who want Shaper records and Shaper equipment. Not sure if there's anything else.
  8. Villain round: Morgoth The White Witch Arawn Death-Lord Lavos (is this basically equivalent to Sweet Meteor O'Death?) Kefka Kylo Ren Khan
  9. Bob the Builder Caillou Clifford the Big Red Dog Wishbone Curious George Sir Topham Hatt Pat Sajak Blaise Pascal
  10. The sad thing is that I'd be sorely tempted to vote for Smaug over Donald. 😂 Let's add Harcourt Fenton Mudd Jean-luc Picard Mary Shelley Abigail Adams Darth Vader R2-D2 Faramir (book version, not film version) Grima Wormtongue Puddleglum Eowyn Marle (a.k.a. Nadia) Frog (a.k.a. Glenn) Lucca Robo (a.k.a. Prometheus) Ayla Magus (a.k.a. Janus)
  11. The fact that a context exists where this makes sense gives me no end of amusement. 😂
  12. This. Leaving aside the gameplay annoyances caused by the boat / island system, one of G3's failings was making both sides unpalatable and then forcing you to choose one. In the earlier games, there was something appealing at every faction available, and there was also the option of refusing to join any faction. G4 did a much better job of what G3 tried to do, I think: tell a war story where you ultimately need to choose a side, both sides have sympathetic characters and points, and you still have the option of choosing a third possibility that attempts to subvert both sides. Instead, in G3, you get Shapers who are civilized jerks and rebels who are barbarous jerks. It's always irked me that you don't get to visit Icy End until after your alignment is locked in, because I feel that town does more than anything in the game to show the rebellion in a sympathetic light.
  13. I miss the good ol' days (which was I even around for?) of you arguing with Delicious Vlish about builds and stat minutiae. 😂
  14. Avernum 6: Is Melanchion alive or dead? If alive, did you take out a majority of his rivals like he asked? Is Gladwell alive or dead? If alive, did you help him gain power? Not sure, but how you handle things with Spire / Bargha may have a slight effect, also. See this for more detail and colossal spoilers. No idea what factors into the A5 ending beyond killing / joining the Darkside Loyalists. Maybe joining the Anama has some effect? Ditto for how you deal with Gladwell? But I never played A5 past the demo.
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