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mrb

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About mrb

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  1. When facing and enemy with Reflection, Missile or Melee strikes are useful. If I'm not mistaken, only Magical attacks are reflected.
  2. So far I have experienced no problems with all party members walking speed set to 48. It does help considerably with the long walks that are needed to fulfill the numerous side quests.
  3. Actually, you can edit the av3itemchars,txt file. To be safe, you should copy the original file to a different directory first. There are a fairly large number of instances of the following line; cr_walk_speed = 24; You might try changing it for your main character first - if you are happy with the result you might change the walk speed of everyone in your party. Of course, if you do encounter any problem, you can just replace your edited file with the original. I have done this using a cr_walk_speed = 48; and have experienced no problems. Hope this is useful, Cheers!
  4. Understood and noted. Also, my apologies for posting directly to Strategy Central - I had forgotten that SC contains links to other posts. Sorry about that!
  5. The list of codices posted in the so-called Massive List is incomplete. By my count there are only 33. (Edited) I have previously posted many lists in the Avernum and Avadon forums - and they have all received considerable viewership, which is surely a measure of usefulness. Your premise is based on location in the game. As the new forum seems to have lost the index of older posts (when searching for a members posts), here is a reference to my previous posting in the Avadon series: http://spiderwebforu...-for-scripting/ In case it's not clear, these lists are designed to help people who wish to edit the game files or write scripts/editors. It seems that you wish to be the sole arbiter of what posts are acceptable in Strategy Central.. so be it. I will start a new thread for my posts. Although I have posted only rarely, I have been a member since 2003. Cheers!
  6. All Codices (36): Lynaeus The Pact The First Age The Black Age End of the Black Age The Third Age The Farlands Hanvar's Council Holklanda Kellemderiel Dharam The Kva The Wyldrylm Avadon Open Arms Within The Stone Wall Beyond The Keepers of Avadon Redbeard Eyes, Hands, and Hearts Khemeria The Tawon Empire Svorgald The Corruption The Titan Peaks Wretch Lands Dragons The Sack of Avadon The Beraza Woods The Contested Lands Report - Miranda Report - Dheless The Age of Chaos The Wyldrylm Rebellion The Monitor Bases Report - Protus Protus's Letter Working on Skills & Abilities.. after formatting will post those too, Cheers!
  7. Character Stats 0 | Strength 1 | Dexterity 2 | Intelligence 3 | Endurance Character Abilities: Resistances, Defensive and Offensive Bonuses 200 | Melee Damage Protection 201 | Action Points 202 | To Hit Chance 204 | Hostile Effects RES 205 | Energy RES 206 | Fire RES 207 | Poison RES 208 | Acid RES 209 | Curses RES 210 | Mind Effects RES 211 | Cold RES 212 | Chance to Evade (all) Effects? 214 | Less Time to Recharge Abilities 215 | Melee Damage 216 | Magical Damage 217 | Bonus to Blessings/Curses 219 | Healing 220 | Missile Damage 221 | Critical Hit Chance 222 | Chance to Parry 223 | Chance to Riposte Abilities - from av2objsmisc.txt file: 5 Heal Self 6 Heal Ally 7 Healing Touch 8 Haste 9 Healing Chant 15 Eat Food 16 Use Bandage 20 Dagger 21 Sword 22 Spear 23 Halberd 24 Punch 25 Blademaster Melee Attack 26 Shadowwalker Melee Attack 26 Tinkermage Melee Attack 30 Bite 31 Poison Bite 32 Claw 33 Ghoul Claw 34 Cleaving Blade 36 Stunning Claw 37 Crushing Bite 38 Redbeard's Blade 40 Bow 41 Blademaster Bow 42 Javelin 43 Razordisk 44 Shadowwalker Razordisk 45 Thrown Rock 46 Doubleshot Bow 47 Blinding Arrow 48 Fire Breath 49 Netted Javelin 50 Tinkermage RazorFlinger 51 Turret Steel Bolt 52 Turret Envenomed Bolt 53 Turret Steel Razor 54 Turret Searing Razor 60 Firebolt 61 Spirit Claw 62 Icy Lance 63 Berserk Leap 64 Searing Pot 65 Lightning Pot 66 Call the Winds 67 Charm Foe 68 Searing Spark 69 Dark Bolt 70 Gaze of Terror 71 Savage Pounce 72 Yankshot 73 Netshot 71 Charged Shot 75 Savage Blow 76 Disarming Blow 77 Stunning Bash 78 Shattering Blow 79 Hamstring 80 Bladelash 85 Razor Spray 86 Call the Storm 87 Lightning Wind 88 Steel Wind 89 Searing Spray 90 Cone of Fire 91 Cone of Ice 92 Cone of Lightning 93 Cone of Webs 94 Stinking Gas 95 Cone of Acid 96 Inferno (also used for turret) 97 Freezing Wind (also used for turret) 98 Basilisk Gaze 99 Breath of Shadows 100 Sharpshooter Spray 101 Spirit Charge 102 Poison Mist 103 Acid Mist 104 Ice Storm 105 Firestorm 106 Daze 107 Corrupting Cloud 108 Shrapnel Grenade 109 Caustic Grenade 115 Challenge 116 War Cry 117 Terrifying Howl 118 Blade Sweep 119 Berserker Slash 120 Blade Whirlwind 121 Steel Tornado 122 Flash Powder 123 Stunning Powder 124 Earthquake 125 Earthshatter 126 Arcane Curse 127 Slow 128 Cloud of Confusion 129 Biting Frenzy 130 Curse Howl 131 Mass Attraction 132 Explosion of Goo 133 Draining Wave 134 Demonic Pull 135 Second Wind 136 Healing Focus 137 Recovery 138 Warrior's Focus 139 Battle Frenzy 140 Shadowwalker's Focus 141 Bladeshield 142 Reflection 143 Shadow Charm 144 Revive Servant 145 Light Source 146 Recovery 147 Thorn Shield 148 Haste 150 Triumphant Roar 151 Call of the Frenzy 152 Group Heal 153 Group Cure 154 Group Mental Cure 160 Blessing of Thorns 161 Arcane Blessing 162 Assault Blessing 164 Speed Burst 165 Power Surge 166 Haste 167 Resurrection 168 Battle Blessing 170 Shadowstep 171 Cunning Decoy 172 Baffling Dash 173 Teleport 180 Call Wolf 181 Call Hellhound 182 Call Salamander 183 Call Drake 185 Call Spider 186 Call Rat 187 Call Widow 188 Call Big Rat 189 Call the Dead 190 Call Frenzied Imp 191 Call Warped Wolf 200 Cure 201 Battle Frenzy 202 Restore Vitality 203 Power Surge 204 Battle Brew 205 Burnout Brew 206 Radiate Fire 207 Radiate Ice 208 Radiate Lightning 209 Radiate Acid 210 Radiate Corruption 211 Rain of Corruption 212 Firelash 213 Nullity Field 215 Gremlin Wine 216 Many Guises 220 Big Club 221 Titan Club 222 Corrupting Bite 223 Icy Claws 224 Ghost Claws 225 Brutal Blow 226 Envenomed Blade 227 Titan Bash 228 Dizzying Swoop 235 Mighty Wind 236 Wild Magic 248 Call Minor Aid 249 idem 250 Call Aid 251 idem 252 Call Major Aid 253 idem 260 Charge Turrets 261 Run Earthquake 270 Build Bolt Flinger 271 Build Razor Flinger 272 Build Snare Turret 273 Build Temporal Pylon 274 Build Blessing Pylon 275 Build Healing Pylon 276 Build Freezing Turret 277 Build Inferno Turret 280 Turret Snare 281 Mine Snare 282 Mine Razors 283 Mine Explosion 284 Mine Freeze 285 Suppression Turret 286 Temporal Turret 287 Nullity Turret 288 Turret Barbed Snare 290 Turret Blessing 291 Turret Healing 292 Turret Reinforcement 293 Turret Strong Bless 295 Stalker's Blast 296 Suppression Gaze Character Stats and Skills: 0 Strength 1 Dexterity 2 Intelligence 3 Endurance 10 Melee Training 11 Archery Training 12 Hamstring 13 Path of the Shield 14 Path of the Blade 15 Path of the Berserker 16 Second Wind 17 War Cry 18 Warrior's Focus 19 Blade Sweep 20 Triumphant Roar 21 Challenge 22 Savage Blow 25 Blade Training 26 Razordisk Training 27 Searing Pot 28 Steel Discipline 29 Earth Discipline 30 Lightning Discipline 31 Healing Focus 32 Shadowstep 33 Shadowwalker's Focus 34 Shattering Blow 35 Flash Powder 36 Locksmith 37 Disarming Blow 40 Spirit Claw 41 Poison Mist 42 Call the Winds 43 Hardiness 44 Beast Focus 45 Nature Mastery 46 Call Wolf 47 Healing Touch 48 Blessing of Thorns 49 Earthquake 50 Call Salamander 51 Revive Servant 52 Healing Chant 55 Firebolt 56 Lightning Wind 57 Ice Storm 58 Ward Mastery 59 Focus Mastery 60 Magical Mastery 61 Daze 62 Arcane Blessing 63 Arcane Curse 64 Searing Spray 65 Cloud of Confusion 66 Unlock Charm 67 Shadow Charm 70 Blade Training 71 Wristfling Training 72 Yankshot 73 Blade Craft 74 Armor Craft 75 Turret Craft 76 Build Boltflinger 77 Build Snare Turret 78 Build Blessing Pylon 79 Shrapnel Grenade 80 Freezing Turret 81 Tool Use 82 Charge Turrets Cheers!
  8. @circe27 Beraza Deep Woods: Hand Gavin should first give you the quest to kill the Huntress. After you accomplish that and report back to him, Gavin will agree to show you how to get back to the Castle. If I'm not mistaken, I also killed Varoche and party, even before getting the Huntress quest - after that, Gavin showed up at the rendezvous spot and we proceeded toward the Castle.
  9. @Critical Infinity (your alias lends itself to numerous anagrams and interpretations) If the Basic Attack is not hard-coded, what is the criteria to apply these, other than the class of the character equipping it? For Basic Attack and Damage type, it seems to be that way. For Damage Effects, it seems to be related to the skill-tree of the character's class. I've been experimenting with the skills and abilities, trying to nail down some definitions/descriptions. Some abilities are linked to specific class skills, i.e. 7 | Healing Touch ab_skill_ability_linked_to = 47;//Healing Touch 9 Healing Chant ab_skill_ability_linked_to = 52;//Healing Chant These are linked to ability types but I'm still guessing at what some of the ab_abil_type(s) do. 5 Heal Self ab_abil_type = 21;//Self Heals/Blesses? 6 Heal Ally ab_abil_type = 10;//Ally-Group Heals/Blesses? Ah well, I don't have a lot of time available for this right now, but I'll pursue it some more in a few days. I'd like to accurately describe all the new Avadon script elements, as a reference for anyone wanting to delve deeper. Usually I don't have a problem working out what these scripts mean - but there are a number of similar and seeming related elements that are still opaque to me. I might compile the obvious ones first, including those that are present in both Avadon and AvernumScript. My current problem set: Opaque: ab_abil_type [null-3] = num;//Listed, but not all clear. ab_node_type [0-4] = [num];//as above. ab_when_use = [0-16];//as above. ab_node_percent_per_level = [num: ?]; ab_node_prob_per_train_level = [num: ?]; ab_node_probability = [num: ?]; ab_when_use = [num: ?]; Obvious - but not clear how they are applied by game engine: ab_node_base_amount = [num]; ab_node_amount_per_level = [num]; ab_node_effect_range = [num]; ab_node_sound = [num: sound]; ab_node_hold_abil = [num: 1 = yes]; ab_node_min_training = [num: level to advance]; ab_skill_ability_linked_to = [num: class skill]; ab_name = [text]; ab_uses_weapon = [num: 1 = yes]; ab_ability_sound = [num: sound]; ab_base_cooldown = [num: turns to wait]; ab_fatigue_cost = [num: reduction to vitality]; ab_range = [num: radius of effect]; Known: it_variety = [1-21];//Posted above. it_ability = [5-253];//Posted above. Any insight would be appreciated! Cheers! mrb
  10. Avadon Script Class Restrictions for Weapons or Armor: it_shaman[or BM or SW or SR] = 0;//class can use it_shaman = 1;//class cannot use it_shaman = 2;//restricted to this class Basic Attack is hard-coded, based on Class/Equipment Slot: If you edit the avitemschars.txt file and remove the class restriction, then equip one of those other classes with that weapon - the Basic Attack changes to match the class using the weapon. This is hard-coded, so it is probably the equipment slot, by class, that determines the Basic Attack Type. An example: begindefineitem 165; import = 0; it_name = "Shortbow"; it_variety = 19;//Missile Weapon it_ability = 41;//Blademaster Bow it_shaman = 1;//Shaman cannot use it_shadowwalker = 1;//Shadowwalker cannot use Basic Attack: Bow. Damage Type - Effect: Missile - Physical. If you comment out the last two lines: //it_shaman = 1; //it_shadowwalker = 1; Equip Shaman Jenell with this weapon: Basic Attack: Javelin. Damage Type - Effect is the same. Equip SW Shima with this weapon: Basic Attack: Razordisk. Damage Typ - Effects is the same. The Basic Attacks are all Missile weapons, but it's not just the name that is changing - the abilities and damage - effect types of the class also change, and the sound effect when the weapon is used. Another example, where Damage Effects change: Apprentice Rod begindefineitem 110; it_name = "Apprentice Rod"; it_variety = 3;//1-handed weapon it_ability = 60;//Firebolt it_blademaster = 1;//cannot use it_shadowwalker = 1;//cannot use When equipped by Sorceress: Basic Attack: Firebolt Damage Type: Magical Missile - Fire When equipped by Shaman: Basic Attack: Spirit Claw Damage Type: Magical Missile - Energy In this case, both Basic Attack and Damage Effect are changed.
  11. mrb

    Scripting Info[G5]

    @Trenton Uchiba... First, copy the text below: begindefineitem 181; // imported for all rings import = 0; it_name = "Gold Ring"; it_graphic_sheet = 2; it_which_icon_ground = 4; it_which_icon_inven = 6; it_variety = 5; it_weight = 1; it_value = 100; it_stats_to_affect 0 = 2; it_stats_addition 0 = 10; it_can_augment = 1; Open the gf5itemschars.txt file, and locate the "Gold Ring" definition. Select the entire entry and paste the text. Save... Voila! Of course, you need to find and wear a gold ring for this to be useful... :-) Don't forget to backup the gf5itemschars.txt file first. Cheers!
  12. Items 1 | Coins 2 | Coins 3 | Coins 4 | Sapphire 5 | Ruby 6 | Emerald 7 | Lovely Crystal 8 | Animal Skin 9 | Drake Skin 14 | Lockpick 15 | Candle 16 | Lamp 17 | Lamp 20 | Heavy Cloak 21 | Fine Cloak 22 | Soft Leather Cloak 23 | Drakescale Mantle 24 | Bladesman's Mantle 25 | Focusing Wrap 26 | Shadow Shroud 27 | Spidersilk Cloak 28 | Sharpshooter's Mantle 29 | Shroud of the Depths 30 | Enveloping Wrap 31 | Cloak of Enchantments 32 | Trueshield Wrap 35 | Tunic 36 | Fine Tunic 37 | Chirurgeon's Tunic 38 | Spidersilk Tunic 39 | Robe 40 | Student's Robe 41 | Angevine's Robe 42 | Robe of the Sorceress 45 | Leather Jerkin 46 | Studded Leather Armor 47 | Drakeskin Leather Armor 48 | Quicksilver Vest 49 | Jerkin of the Wilds 50 | Beastmaster's Jerkin 51 | Vest of the Shaman//mrb 52 | Belda's Jerkin 55 | Chainmail 56 | Fine Chainmail 57 | Titansteel Chainmail 58 | Deadeye Chainmail 59 | Skystar Chainmail 60 | Hammering Mail 61 | Resilient Mesh 62 | Runed Steel Mesh 63 | Shadowwalker's Mesh 67 | Iron Breastplate 68 | Steel Breastplate 69 | Titansteel Breastplate 70 | Enduring Breastplate 71 | Breastplate of the Tower 73 | Resilient Guard 74 | Breastplate of the Anvil 75 | Dreadnought Breastplate 76 | Blademaster's Bulwark 80 | Dagger 81 | Steel Dagger 82 | Assassin's Dirk 84 | Iron Shortsword 85 | Steel Shortsword 86 | Titansteel Shortsword 87 | Raider's Cutlass 88 | Lightning Shortsword 89 | Flametooth Blade 90 | Shadowwalker's Blade 95 | Iron Broadsword 96 | Steel Broadsword 97 | Titansteel Broadsword 98 | Emerald Saber 99 | Truestroke Broadsword 100 | Scimitar of Subtlety 101 | Corrupted Broadsword 102 | Broadsword of the Tower 103 | Blademaster's Steel 110 | Apprentice Rod 111 | Sage's Rod 112 | Mage's Staff 113 | Wizard's Staff 114 | Staff of Recovery 115 | Sleetcaller's Staff 116 | Summoner's Stave 117 | Black Birch Staff 118 | Rod of the Deep Woods 119 | Rod of the Elder Oak 120 | Ivy-Entwined Rod 121 | The Sun's Rod 122 | Shaman's Stave 123 | Staff of the Sorceress 130 | Iron Spear 131 | Steel Spear 132 | Titansteel Spear 133 | Barbed Trident 134 | Seeking Lance 135 | Veneth's Spear 136 | Shadowwalker's Lance 140 | Iron Glaive 141 | Steel Halberd 142 | Titansteel Halberd 143 | Rune-Etched Glaive 144 | Corrupted Glaive 145 | Jade Halberd 146 | Hero's Halberd 150 | Iron Javelin 151 | Steel Javelin 152 | Titansteel Javelin 153 | Lightning Javelin 157 | Iron Razordisk 158 | Steel Razordisk 159 | Titansteel Razordisk 160 | Searing Razordisk 165 | Shortbow 166 | Longbow 167 | Composite Bow 168 | Black Oak Bow 169 | Bow 170 | Sage's Bow 171 | Bow of the Tower 172 | Titan's Longbow 173 | Wizard's Bow 180 | Wooden Shield 181 | Iron Shield 182 | Steel Shield 183 | Titansteel Shield 184 | Buckler of Agility 185 | Tainted Buckler 186 | Sheltering Buckler 187 | Rune-Etched Buckler 188 | War Chant Shield 189 | Shield of Recovery 190 | Battle-Worn Shelter 191 | Bonecleaver Shield 192 | Shock Troop Shield 193 | Warrior's Shelter 197 | Pants 198 | Wool Pants 199 | Spider Silk Pants 200 | Titansteel-Weave Pants 201 | Enchanted Pantaloons 203 | Leather Greaves 204 | Drakescale Greaves 205 | Greaves of the Vale 206 | Belda's Greaves 207 | Chain Greaves 208 | Smoky Greaves 209 | Avenger's Greaves 211 | Iron Greaves 212 | Steel Greaves 213 | Scorched Greaves 214 | Corrupted Greaves 215 | Greaves of the Ramparts 220 | Leather Cap 221 | Etched Leather Cap 222 | Wishing Crest 223 | Sage's Tiara 224 | Shadow Crest 225 | Cap of the Deep Woods 230 | Bronze Helm 231 | Steel Helm 232 | Trueblade Crest 233 | Helm of the Wind 234 | Nightblade Helm 235 | Dreadnought Helm 238 | Leather Shoes 239 | Blessed Sandals 240 | Runesoled Shoes 241 | Incantor's Shoes 243 | Boots 244 | Fleetfoot Boots 245 | Brushstrider Boots 247 | Chainmail Boots 248 | Lodestone Chain Boots 249 | Dragonscale-Lined Boots 250 | Shadowwalker's Boots 252 | Plate Boots 253 | Stomping Boots 254 | Titansteel Boots 258 | Leather Belt 259 | Onyx Studded Belt 260 | Sash of the Breeze 261 | Silk-Woven Cord 262 | Spellweaver Sash 265 | Bronze Girdle 266 | Scorched Girdle 267 | Belt of Battle 268 | Deadeye Belt 269 | Titansteel Girdle 273 | Leather Gloves 274 | Impskin Gloves 275 | Runeweave Gloves 276 | Archer's Gloves 277 | Iron Gauntlets 278 | Ogrish Gauntlets 279 | Titan's Gauntlets 280 | Steel Bracers 281 | Bracers of the Hawk 282 | Crude Skin Bracelet 283 | Bracelet of Truth 284 | Truefoot Bracelet 285 | Enchanter's Bracelet 286 | Bracelet of Opportunity 288 | Silver Necklace 289 | Gold Necklace 290 | Tribal Fetish 291 | Charm of Power 292 | Charm of Nimbleness 293 | Charm of Insight 294 | Charm of Endurance 295 | Fetish of the Claw Clan 296 | Pendant of Power 297 | Pendant of Nimbleness 298 | Pendant of Insight 299 | Pendant of Endurance 300 | Radiant Choker 301 | Bronze Circlet 304 | Gold Ring 305 | Platinum Ring 306 | Ruby Ring 307 | Mica Ring 308 | Opal Ring 309 | Sapphire Ring 310 | Shadowstone Ring 311 | Crusher's Band 312 | Farsight Band 313 | Greenspirit Band 314 | Ring of the Lovelorn 315 | Corrupted Circle 316 | Wizard's Loop 320 | Truesight Scarab 321 | Life Symbol Scarab 322 | Scarab of the Void 323 | Spiny Scarab 324 | Scarab of Warfare 325 | Opaline Scarab 326 | Translucent Scarab 327 | Searing Scarab 328 | Scarab of Subtlety 329 | Amethyst Scarab 330 | Malachite Scarab 331 | Corrupted Scarab 332 | Scarab of Evasion 333 | Scarab of Pure Clarity 334 | Fleetfoot Scarab 335 | Frost-Rimed Scarab 336 | Scarab of Tenacity 337 | Polished Bone Scarab 338 | Timewalk Scarab 339 | Pulsating Scarab 344 | Ivory Skull 345 | Lucky Horseshoe 346 | Tinker's Satchel 347 | Sentient Eyestalk 348 | Dragon's Fang 351 | Potion of Health 352 | Potion of Recovery 353 | Potion of Vitality 354 | Potion of Speed 355 | Potion of Battle 356 | Elixir of Health 357 | Elixir of Recovery 358 | Elixir of Vitality 359 | Elixir of Speed 360 | Elixir of Battle 361 | Curing Brew 367 | Wand of Fire 368 | Wand of Venom 369 | Wand of Ice 370 | Wand of Calling 371 | Wand of Lightning 372 | Wand of Corruption 377 | Blessing Crystal 378 | Recuperation Crystal 379 | Assault Crystal 380 | Shard of the Phoenix 385 | Scroll: Lightning 386 | Scroll: Charm Foe 387 | Scroll: Circle of Fire 388 | Scroll: Group Heal 389 | Scroll: Speed Burst 390 | Scroll: Resurrection 400 | Alchemical Equipment 401 | Alchemical Equipment 402 | Ale 403 | Amphora 404 | Bag of Meal 405 | Bandages 406 | Bar of Iron 407 | Basket 408 | Blanket 409 | Board 410 | Board Game 411 | Bolt of Cloth 412 | Bones 413 | Bowl 414 | Broken Clay 415 | Broken Clay 416 | Broken Pot 417 | Broken Sword 418 | Broom 419 | Bucket 420 | Bucket of Water 421 | Cauldron 422 | Ceramic Pot 423 | Clay Bowl 424 | Clay Brick 425 | Clay Jug 426 | Clay Pot 427 | Dice 428 | Dry Bone 429 | Eggshell 430 | Fishing Pole 431 | Fork 432 | Goblet 433 | Gold Bar 434 | Golden Goblet 435 | Hammer 436 | Hatchet 437 | Horn 438 | Horseshoe 439 | Incense 440 | Knife 441 | Lamp 442 | Limb 443 | Mallet 444 | Metal Bowl 445 | Mop 446 | Mortar and Pestle 447 | Mug 448 | Pen and Ink 449 | Pick 450 | Pillow 451 | Pincers 452 | Pipe 453 | Pitcher 454 | Pot 455 | Metal Pitcher 456 | Plate 457 | Pot 458 | Potted Plant 459 | Research Notes 460 | Rock 461 | Rolling Pin 462 | Rope 463 | Saw 464 | Scales 465 | Scalpel 466 | Scissors 467 | Shackles 468 | Sheet of Paper 469 | Shovel 470 | Skull 471 | Spoon 472 | Spoon 473 | Stein 474 | Stick 475 | Stone Block 476 | Stone Blocks 477 | Teacup 478 | Teapot 479 | Thread 480 | Tongs 481 | Tools 482 | Towel 483 | Trash 484 | Trash 485 | Trash 486 | Trowel 487 | Vase 488 | Vise 489 | Whip 490 | Wine 497 | Arcane Scroll 510 | Bread 511 | Cake 512 | Dried Meat 513 | Egg 514 | Fish 515 | Fruit 516 | Meat 517 | Mushroom 518 | Mushrooms 519 | Roll 525 | Blessed Runestone 526 | Emerald Runestone 527 | Battle Runestone 528 | Incantor's Runestone 529 | Deep Runestone 530 | Icy Runestone 531 | Runestone of Purity 532 | Pulsing Runestone 533 | Glowing Runestone 534 | Golden Runestone 540 | Rod of Attraction 541 | Blinking Pants 542 | Gremlin Wine 543 | Zombie Bones 544 | Bundle of Rat Tails 545 | Wand of Many Guises 546 | Scroll - Shooting Stars 547 | Burnout Brew 548 | Reproducing Bulwark 550 | Runed Ore of Anger 551 | Runed Ore of Vitality 552 | Runed Ore of Aim 553 | Runed Ore of Evasion
  13. @Infinite Clarity... I'll check that out - unlikelier things have been known to occur. It would be good if it's something so simple... Yep, missing New Courier Bold font - after replacing it's all ok again! Good call, Slarty! Cheers! mrb
  14. @Slartie... Thanks, I'll give it a try... Code: Description | Units | Unit Cost | Totaldescr | unit | ucost | tot It's like a monotype font, with evenly sized spaces regardless of letter, so in this case it suits. Now I'll try some other formatting within the code box. Bold does have an effect - it shows up as both bold and italicized text. Huh? Code: Description | Units | Unit Cost | Totaldescr | unit | ucost | tot This is Red and Bold (with Italic as a bonus, I guess). Code: Description | Units | Unit Cost | Totaldescript | unit | uni cost | totally I'll experiment some more - in the meantime, thanks again for the tip! Cheers, Razid
  15. mrb

    Scripting Info[G5]

    @The Ratt AFAIK, here are still a number of items that can be added. @Trenton... I didn't even notice the posting date! @Ganduv (who may or may not be present...) Remember to create a backup of the original files before you make any edits to the scripts. I just copy, then rename the original to e.g. gf5itemschars-O.txt. That message was a reference to the fact that you can also add stats to your shaped creations, for example: it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 10; So, it's up to 4 stats for the item and 4 more for the creations. A Solution: Just find another item, let's say a gold ring, then add the two lines in bold: begindefineitem 181; // imported for all rings import = 0; it_name = "Gold Ring"; it_graphic_sheet = 2; it_which_icon_ground = 4; it_which_icon_inven = 6; it_variety = 5; it_weight = 1; it_value = 100; it_stats_to_affect 0 = 2; it_stats_addition 0 = 10; it_can_augment = 1; That should do it - unless you can't find a gold ring.
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