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About Gameman112358

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  1. Gameman112358

    [GF4] Monarch's motives?

    I wouldn't overthink it too much man. XD
  2. Gameman112358

    Geneforge 5 Tweaks

    I wasn't really trying to ask anyone to make such an idea happen. It was more me just spitballing ideas out. If it's too much work/too hard/impossible/etc., well it's just an idea. XD I am quite aware of the limitations set in place in terms of modding. It was more just a random thought for an idea.
  3. Gameman112358

    G5: I'm... strengthening my enemies... somehow...

    That makes this even harder to pin down... you shouldn't be boosting your enemies at all. The script says nothing about boosting enemy creations, just friendly ones. Definitely a bug if that's happening... ._.
  4. Gameman112358

    G5: I'm... strengthening my enemies... somehow...

    That... doesn't sound right. It shouldn't be affecting enemy creations whatsoever. And 1500 HP? That sounds even less right... I don't see anything in the scripts that says that HP is boosted, or level is increased... I'm assuming you didn't mod anything, right?
  5. Gameman112358

    Geneforge 5 Tweaks

    Kind of wish that leveling creations up didn't take up more essence. Or they took way way less. And perhaps they'd get certain upgrades if they leveled up enough times. I'd need to think about upgrades, but for example (and for the sake of extra hilarity and perhaps awesomeness), if you've been keeping that Fyora you made near the start of the game with you and you've been trying to keep him alive, he'd over time grow more and more powerful, for example his attack power goes up. Perhaps he becomes better at dodging attacks. Maybe after a few level ups he becomes fast enough to get extra action points, meaning he can attack twice in combat if you do things right. Stuff like that. Probably OP, but hey, it does encourage a different playstyle, and I'm assuming that this is with the idea you can shape in battle; you could either have a massive horde of expendable creations, or a smaller group of very powerful ones. Actually, speaking of Shaping in battle, it gave me an idea for an ability, or perk, or skill, or whatever. Something like this: Combat Shaper (or some other name) "You are able to Shape creations mid combat, however due to the stress of dealing with enemies and Shaping at the same time, these creations are less powerful than ones made in less dangerous situations (E.g. Peace mode), and you are unable to control them. Increasing this skill reduces the penalty." How it works: +Can Shape mid combat (meaning you do not to be in peace mode to Shape) +Creations DO NOT take up a slot in your party +Harder for them to go "rogue", unlike creations with 0 INT. -Less powerful; they take a level penalty. Can be mitigated by putting more points into the Combat Shaper skill -Cannot be controlled, meaning the AI will decide what to do with them. -(Possibly) Takes up 3-5 AP to Shape in the middle of a fight. AP used can be reduced by putting more points into the Combat Shaper skill. This kind of skill is also one that I initially thought would be unique to Shock Troopers, since they'd probably be the best at Shaping even in the thick of battle, but some of the other classes should probably get it. Mind you, this is just a rough outline, so it may change. Basically, if you wanted to Shape a ton of creations all at once, and have giant hordes supporting you, this is the skill you want.
  6. Gameman112358

    Geneforge 5 Tweaks

    Eh, true. I will admit, if the Unbound that you Shaped/Controlled had those ridiculous abilities (Powerful AoE attacks, Shaping creations mid-battle, etc), they'd definitely start hitting the "horrendously" OP stage. XD Reminds me of the thought/idea where Geneforge made it so that your party members had access to spells and abilities like the Avernum series does. Enemy Gazers for example have the (Strong?) Daze ability; the ones under your control do not. Terror Vlish back when that was a thing has two attacks, a poison ray attack and terror attack. Controllable ones only have the poison ray attack, not the terror attack (which is particularly ridiculous because they're called *Terror* Vlish, not overpriced Artila). I wish it was a thing, but alas, it isn't, and I have my doubts it ever will be a thing.
  7. Gameman112358

    [GF4] Monarch's motives?

    I mean, it would be easy to simply chalk it up to insanity due to canister abuse, Geneforge abuse, or who knows what Monarch has done. He seems mentally insane, and insane people don't exactly have the most logical of minds. XD
  8. Gameman112358

    change item weight

    Kind of a shame there's no junk bag in any of the Geneforge games. Would've made things so much easier. Oh well. XD Truth be told, some of the items in the game weigh way more than they should, at least IMO. I never hesitate to either 1) Make my character have more strength so they can carry more, or 2) Make the items weigh less when it makes sense. XD
  9. Gameman112358

    Geneforge 5 Tweaks

    No, no, don't force yourself to do anything because of what I say. It's your mod, after all. Your mod, your decisions, your rules. I won't try and be a backseat driver, if the saying makes sense. You answered my questions very well. Thank you.
  10. Gameman112358

    Geneforge 5 Tweaks

    Hello! New mods is nice! Being able to shape Podlings is certainly nice, since they're basically mass debuffing machines. Charged Vlish with Decaying Vlish is a good buff, though I myself admit I'm not a fan of charged creations. And being able to shape Unbound sounds horrendously OP, if it wasn't for the fact that you basically can't Shape them until way way endgame. XD And being able to own any creation without joining a faction would be quite nice. My only question is if it's possible to get training for Shaping Drakons, since getting the Ur-Drakon (or in your mod, an Unbound) is practically impossible until way endgame.
  11. A newcomer to the forum. Yay! Welcome to the forums. Also, another happy person downloading alhoon's awesome mod. Double yay! Have fun playing it! I know I certainly did!
  12. Gameman112358

    GF2 - My playthrough (full of spoilers)

    I don't play GF2, admittedly, but I'm going to go with no, there is no GF2 mod out there that makes Gazak-Uss more plot-worthy and less of a Challenge Zone, at least to my knowledge. Though making the zone easier isn't going to be hard, considering that all you have to do is lower the level of the creations that attack you there. Or just remove some of the nastier abilities I imagine some of the monsters there have, which can also be done relatively easily. Making it more plot-worthy would probably take more time to do, all things considered.
  13. To those that have downloaded the open beta: Ya'll are in for a fun ride. Guardians and Warriors in this mod are much better than they are in the normal game, thanks to the Artifact Weapons and shields that are in this mod. And the later parts of the game where you become a rebel captain are even more fun, where you get to take troops with you on your adventures through Terrestia. Only thing I will warn you guys about is that the new zone that is in the mod might be bugged out. As stated in the above comments, the zone is completely bugging out for me and keeps giving me the error that says, and I quote word-for-word from the error itself: "Error! Couldn't place party when entering zone." The game then crashes to desktop on me. I'm not sure if this is a Mac issue or if it's an issue regarding the game I'm using (I'm using the latest version downloaded from the Spiderweb Software website), but if any of you guys run into that issue when you come across the new zone, please make a post about it immediately. Or, if the zone works for you guys, tell us that the zone is working. We need to find out if the zone is bugged out or if it's an issue with my version of the game exclusively. But aside from the new zone being bugged, overall, the mod is great, and I enjoyed it very much. Happy trails everyone!
  14. Gameman112358

    TheKian's Geneforge 4 Artifact Weapons Mod

    Nice! I'm looking at the weapons' stats and what you need to do to get them right now. I don't play GF4 (runs very poorly on my computer), but you've got some great stuff here! 1. Let me say that your artifact weapons have very awesome names! Death's Grip, Blade of Angels, Master's Blade, Runewarded Baton, etc. They all sound awesome! 2. You've got some great ideas for weapons that didn't quite occur to me before. Dazing thorns, terror-inflicting swords, etc. And wands with unlimited uses! That's pretty great for those classes that are poor in magic. This definitely helps classes that are a bit more combat reliant and magic poor (Warrior, Shock Trooper) to keep up with other classes. To my knowledge, Shock Trooper and Warrior were the worst classes simply because they weren't particularly strong. I imagine this mod would help greatly with that issue.
  15. Adding more content + fixing some bugs. I will say though that I've been enjoying myself. I've loaded up an earlier save in my Guardian play through, just so I can get two more soldiers with me. My party is now full. My Guardian + Incantatrix NPC + War Trall + Cryodrayk + 4 soldiers. One heck of a powerhouse group right here, I can tell you guys that much.