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Owenmoz

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Everything posted by Owenmoz

  1. Games don't have to be hard. They have to be enjoyable, you can be lured in by a sense of achievement you get, by a sense of wonder you get to a world so alien, by a good story and solid, immersive characters, with multiple and understandable motivations, by the level of control you hold into shaping the world according to your own aesthetics and logics, by just the simple fact that its pretty, because you like watching things go boom, etc.. etc.. a very good game, would ideally, seamlessly include multiple of these at the same time. But difficulty alone is rarely a good marker for a game, and
  2. I will say the: "1 year later; unread replies" is rly funny. But im glad y'all communing with nature, and having the opportunity to spend time with hobbies and things that bring us solace and peace. I do think im in less of a love and light position as opposed to the last year, basically capitalism came hitting fast and etc... so things are far from easy to any of us, but one thing i noticed is that I spent the entire year feeling like I've done and achieved nothing with it, especially considering how fast its going, but because of various things i had to update my cv at l
  3. It can be more sprites. I just don't care that they be gendered. It can be many more sprites like the shaper sprite or the servile sprite. On the same end should jeff not have enough money, better to have a non gendered sprite than have fixed gender sprites particularly if its gonna be men are warriors and women are spell casters. Ultimately its just a sprite and i genuinely don't care about them so long as Jeff cleans up the shaper sect organisation. Because it makes no sense as it is right now and it has plenty of plot holes.
  4. They didn't say it should have a single gender neutral sprite, but that there is no real point in having the gendered ones, pointing out to geneforge and avadon as examples of how having gendered sprites can backfire. But also I wasn't repeating what they said in verbatim, i said I agreed and then explained why I did. UwU
  5. On that note though, I also hope Jeff does a better job with terrestia's ethnic diversity bc like geneforge 5 touches that very lightly and it fails to do anything with it i have many complaints about. Oh the woodlands people have redish skin. They suffer shaper rule but they remember. Which doesn't make much sense because multiple hundred years is enough to erase many cultural identities particularly when its an empire that's very bent on assimilation and full control. There's very little to remember in a situation like that. And moreover that should be a more apparent part of the rebel
  6. NGL i saw the title of this subject and i knew better than to get in, but i did bc im a glutton for punishment. Anyway, in my canon shapers actually evolved past gender, and material/structural power made it irrelevant. I agree with slarty & goldengirl. Having all things gender neutral as the "shaper" shaper, or even the serviles would be great because honestly there is no need for diff "gendered" sprites either particularly with when there is no real point unless you have full customization options which would be expensive. Like aside from the cute icons in avernum which kinda m
  7. This is very much true i remember playing the game and feeling really lonely and lacking direction! It was rly like a good storytelling experience. We interacted most with artefacts and remains of a civilization than sentient beings which like i rly hope Jeff is able to replicate. But at the same time I hope the actual cities fell more like a safe space and refreshing rather than how they felt before which was like a "you can rest but best be on your way". I think the money restrictions were part of that too. It was very possible for a city to be exhausted in its usefulness and you having to m
  8. Hey all! This link is dead! Can anyone reupload?
  9. Yeah this deff is a good option the main reasons im hesitant is 1- I don't have a lot of time on my hands nowadays so committing to that would take me a good while. 2- The Nisse Battle was hard on me because it was like some.. 4 consecutive and by no means easy battles with no real refresher and i remember spending a good while trying to get to the very end of those which i dont want to do again anytime soon. I mostly am interested in the blessed ending for the Ahriel because i didn't like the trench town one. Which doesn't change even if you give the favoured status.
  10. Granted but a world wide recession hits the months after and inflation renders your money equivalent to the Iranian Rial
  11. Hi, Im too lazy(read don't actually have the time to) go through all the different playthroughs needed to find out all the different endings. So and Slarty im looking at you. Does anyone have a list of them in detail? Though im mostly looking to see whether i want the ahriel blessed ending rather than trench towns, im also curious about the
  12. Ok, so while i was trying to express what i didn't like about this game i realized that I feel the way the people reacted to us the colonizers was almost nonsensical to me? Like it was clearly and naturally explained in that each region had an internal power struggle and needed our help to work with but given my understanding of colonization and how negatively it affects those involved its starting to down on me that there should have been a lot more resistance. And significantly more dislike towards us, Instead all we have is a group of people who is all but resigned to being a colony again a
  13. Like they said above probably start with the avernum first trilogy remakes. (the second one is really one of the best games Jeff has ever made) Avadon is modern and easy to get into but i think most of the people here did not love it for various reasons. But it really shines on its second episode. My personal favourites are from the geneforge series, which is currently being remade so probably wait for them to get done. A lot of the much older games will have some trouble running in modern computers so I wouldn't really recommend. Queens wish on various levels is very different f
  14. Oh yeah I remember end game G5 was a mess, esp wrt to high health and high resistance of enemies and i feel it got into a trend which was later carried to avadon where torment difficulty meant this meatbag has a lot of health and you'll stay here hours trying to kill it. I'd rather avoid that, but yeah i miss interpreted your meaning of gameplay.
  15. Oh that one has so many cave ats. Elimination of language unfortunately is a big step in elimination of culture because languages exist and evolve based on cultural perception of the world, and with different ways to express it even at a semantic level. We'd have a really seasonless world without languages
  16. Granted. But suicide rates skyrocket due to the increasing understanding of the futility of hard work as a means to escape your class origins. Though alternatively that class consciousness would usher us into communism. But that aside cities would definitely not be able to exist for much longer esp on a sustainable level due to the ecological pressure that high a population would put on the single spot its concentrated at. Questions regarding encroaching wildlife reserves for real estate should it still be under capitalism? Iirc the takeshi kovacs books they actually do explore that, alt
  17. Im confused bc i don't think the original and geneforge 5 had that many differences in gameplay. I think the main one was, action points, the lack of encumbrance, and unlimited money in store. It has a few more spells and creations and I guess more classes? But the gameplay felt essentially the same. I don't think we'll go back to encumbrance and limited moneys. Lore wise it wouldn't make too much sense to have g5 creations and spells unless he retcons the entire story. I think of the newer gen creations only gazers may have been made at a prior time bc drakons and rotgoths are fruits of the
  18. Hi all, happy new year and i hope we're all good and i didn't miss much. I'm not sure if this in the right board but since it's not yet out im guessing here is fine? So i was having a look at the prototype screen shots of the new geneforge, and while you can't see much from them, the one for the players level up was really interesting if also a bit daunting. Basic findings; Intelligence is split into two new skills: -Essence Mastery -Intellect Class Strength is no longer measured by the relative cheapness of certain areas of the skill distribution. (we see a shap
  19. Ok. Im on mobile so i cant quote specifics and i wanna be clear. I rly liked the whole story i do feel like both the vol and the arhiel could have used a bit more juice. (Esp the arhiel cause i love the concept). But in general this isnt to say the Nisse lack depth. Just compared to the the vahnathai obviously it will feel emptier bc its backed against 6 games worth of lore and clear immediately established motivations. That was more to draw the intro line on how i feel conflicted about them. Because i feel that they manage to achieve something i think only the corruption from avadon has lore-
  20. Okay. Im at the last battle which like. Entirely kicks my ass repeatedly. I was rly futilely looking for a bed jeff might have sneaked into that tower so i can recharge and as i rage quit for the night. Heres some thots: So i've been having entirely mixed feelings about the nisse in how they are written because. Essentially the whole underground powerfully magical people is very vahnathai to me(even doe it seems clear that the objective was more on the lines of evil fairies, but like aslo he knew the parallel would be drawn) . However in this case they seem to lack the depth the va
  21. Yeah end game haven abilities really do out shadow every support ability bc its the only that can heal near 100% life on top of curing any effect. Its really pricey and i tend to keep my character from using any abilities unless its weaker enemies. The battle frenzy does last longer which pays off in longer fights. But u can take it or leave it tbh. About the races in general i do want to say that ahriel grew on me. Even if i only really use radiance its rly useful in that fear attacks as well as charm attacks are way less effective. And the vol.... I never really find an excuse t
  22. Economic Left/Right: -8.5 Social Libertarian/Authoritarian: -7.59 Which isnt surprising.
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