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Avernum 3 Let's Play!

Avernum 3 Lets Play

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Chessrook44 Chessrook44

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Posted 19 March 2015 - 03:35 AM #141 Avernum 3 Let's Play!

Time to go check out the last few cities we know of that we haven't really explored yet.  Including, yes, Moon.

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Ishad Nha Ishad Nha

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Posted 19 March 2015 - 04:40 AM #142 Avernum 3 Let's Play!

To complete the quest to kill Zang you must actually kill him. The reward is interesting, I don't know if he will be in Moon when you return there. If not, he may be in a nearby town.
If you have a previous save game, go back to that. Kill him and see what the reward is.

Chessrook44 Chessrook44

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Posted 20 March 2015 - 02:37 AM #143 Avernum 3 Let's Play!

Here we take a look at the regions around Blackcrag, and find a passage that should hopefully lead into the fortress.

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Chessrook44 Chessrook44

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Posted 21 March 2015 - 05:02 AM #144 Avernum 3 Let's Play!

Finally we reach Blackcrag Fortress and Prazac, leader of the Empire.

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Chessrook44 Chessrook44

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Posted 22 March 2015 - 05:32 AM #145 Avernum 3 Let's Play!

Finally we enter Footracer Province and look around at the cities left in ruins by the alien beasts.

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Ishad Nha Ishad Nha

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Posted 22 March 2015 - 07:55 PM #146 Avernum 3 Let's Play!

I think Bliss Elixir is quite good but other potions/elixirs do more for you.

You should have 36 or 37 of the third level spells. You missed another one in Blackcrag Fortress,

Chessrook44 Chessrook44

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Posted 23 March 2015 - 02:43 AM #147 Avernum 3 Let's Play!

Potions may be good. but I am just THAT terrible of a packrat.  Grab and hoard all of them, because you never know when I'll need one, and then NEVER USE THEM.  I really need to figure out a way to break out of that...

That said, onward we go into Tinraya itself.

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ĐªгŦĦ Єяŋϊε דארת ערני ĐªгŦĦ Єяŋϊε דארת ערני

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Posted 23 March 2015 - 02:57 AM #148 Avernum 3 Let's Play!

I still have that issue. I usually finish the game with my characters loaded down with every single potion that can be picked up.
Behold! The Drizzle......of DEATH!!!!!! . . . . . . .-visual effect of using powerful spells in Avadon 2 (they're a bit of a letdown compared to their damage)

When they eventually find a piece of ash that they think was you, they bury it with great honor........ -A2CS ending script from portal explosion

Chessrook44 Chessrook44

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Posted 24 March 2015 - 02:33 AM #149 Avernum 3 Let's Play!

View PostĐªгŦĦ Єяŋϊε דארת ערני, on 23 March 2015 - 02:57 AM, said:

I still have that issue. I usually finish the game with my characters loaded down with every single potion that can be picked up.
Yeah pretty much.  Every potion, and every coin, thanks to rarely spending money too.

Moving on, we head through a hidden passage and find the consequences of something we've been doing throughout the game.

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Chessrook44 Chessrook44

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Posted 25 March 2015 - 02:30 AM #150 Avernum 3 Let's Play!

I thought this was the end, but I was quite wrong.  Still a couple more episodes.

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Ishad Nha Ishad Nha

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Posted 25 March 2015 - 04:15 AM #151 Avernum 3 Let's Play!

Potions are all unnecessary except for those that have effects that cannot be replicated by spells.
Energy Potions/Elixirs and Heroic Brews are possibly necessary, ditto anything that gives an Invulnerability effect.

Tower of Magi gets seized by demons around day 160, you won't see this whole battle unless you advance game time by use of the Character Editor. (Jeff will need to rectify this for the A3 remake.)

Your next Let's Play could be A4. A good idea is the A1 remake, that needs something to explain it to those who played A1.

Where the Third Level Spells are found:

Bolt of Fire: Shayder Sewers, Spell Tome
Light: Portal Fortress, RR of 20
Call Beast: Lair of the Ursagi, Spell Tome
Spray Acid: Lower Tower of Zkal, Spell Tome
Haste: Erika's Tower, Spell Tome
Slow: Inn of Blades, Arion's quest. (HM, Spell Tome.)
Ice Lances: ToM, Solberg, after ending Slime Plague.
Unlock Doors: House on the Hill, protected by Barrier.
Create Illusions: Erox, Spell Tome
Far Sight: Sharimik, Starcap's quest
Lightning Spray: ToM, Solberg, after ending Cockroach Plague, (HM, Tome)
Capture Soul: Ghikra, protected by Barrier. (HM, Spell Tome)
Simulacrum: Ghikra, protected by Barrier
Dispel Barrier: Tome: Piercing the Lost Portals
Summon Aid: Tower of Zkal
Forcecage: Below Agate Tower, RR of 30
Fireblast: ToM, X, after Barrier goes down
Arcane Summon: Lair of Khoth, Footracer quest
Arcane Shield: Inner Lair of Drakos, Spell Tome
Arcane Blow: ToM, X, after Barrier goes down, after Golems are beaten.


Healing: Storm Port, after Vahkohs quest
Curing: Temple of the Anama, Spell Tome, RR of 25. Also, Stone Circle 1
War Blessing: Stone Circle 2
Terror: Tomb of Vahkohs
Repel Spirit: Remote Cave (Black Halberd Cave)
Smite: Torria
Summon Shade: Chasm of Screams
Safe Travel: Erika's Tower, rear entrance, RR of 30.
Unshackle Mind: Monastery of Madness L2
Move Mountains: Gale Library. Also, Stone Circle 3
Mass Healing: Lower Giant Caverns
Mass Curing: Pit of the Wyrm, L1
Radiant Shield: Defiled Crypt
Divine Fire: Stone Circle 4
Control Foes: Under Castle Troglo
Cloud of Blades: Blackcrag Fortress
Return Life: Lorelei Library, after Barrier goes down, (Vahnatai Lore)
Divine Retribution: Spiral Crypt, Isle of Bigail
Divine Restoration: NE Valorim, challenge of the tome
Divine Host: Moon Library (Grimoire of Thren quest). Also, Stone Circle 5

RR = minimum Rune Reading skill needed.
HM = a tome found in Hawke's Manse.
ToM = Tower of Magi, if it has been destroyed the relevant spell-giving Wizards are found at Fort Emergence.

Edited by Ishad Nha, 26 March 2015 - 02:13 AM.


Chessrook44 Chessrook44

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Posted 26 March 2015 - 02:34 AM #152 Avernum 3 Let's Play!

Aye, Avernum 4 is the next one I plan to do, and have already started recording.

That said, I just got so annoyed here... it never bloody ended!

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Ishad Nha Ishad Nha

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Posted 26 March 2015 - 11:56 PM #153 Avernum 3 Let's Play!

Coming from A3 I found that A4 felt overly-simplified by comparison. It had the simple Geneforge feel without any of the interest provided by the creations.
Daze is apparently the party's ticket to survival, when it is surrounded by enemies Daze will stop them long enough for the party to survive. This is true for the early stages of AEFTP too.

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Posted 27 March 2015 - 02:36 AM #154 Avernum 3 Let's Play!

Finally we've reached the Keep of Rentar-Ihrno.  We're just about done here!  And look for the little hidden secret within.

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Chessrook44 Chessrook44

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Posted 28 March 2015 - 05:45 AM #155 Avernum 3 Let's Play!

And now, we finally reach the Glorious Two-Part Finale of Avernum 3!  I admit, I enjoyed it quite a bit.

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