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Nethergate: Resurrection Let's Play!

Lets Play Nethergate: Resurrection

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Chessrook44 Chessrook44

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Posted 06 June 2014 - 04:59 AM #71 Nethergate: Resurrection Let's Play!

Nice little place these hills... I may have to visit more often.

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Ishad Nha Ishad Nha

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Posted 07 June 2014 - 02:34 AM #72 Nethergate: Resurrection Let's Play!

My hunch is that N:R is set up in a way that makes a pure Fighter and a pure Druid more powerful than a pair of Fighter/Druids.
Fighting from exploration mode rather than combat mode disguises this.

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Posted 07 June 2014 - 04:13 AM #73 Nethergate: Resurrection Let's Play!

View PostIshad Nha, on 07 June 2014 - 02:34 AM, said:

My hunch is that N:R is set up in a way that makes a pure Fighter and a pure Druid more powerful than a pair of Fighter/Druids.
Fighting from exploration mode rather than combat mode disguises this.

You say that, but there are, as in most games, balances.  Fighters can do heavy damage yes, but ranged units can tear them apart, and it can take them a while to reach their foes (Longer if heavy armor drains them of AP).  Mages have that range and can do decent varieties of damage, but they're limited in how many spells they can cast, and they are frequently quite fragile.  This is why I generally try to go with equal amounts of both types... I don't excel in one or the other, but I end up doing passably well in all circumstances.  Hell if I had an all-fighter party I'd get torn apart by guys on ledges with little way to respond beyond using slings and precious javelins.

Either way, here we find the Rose Lady.  Surprisingly tricky, she is.

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Randomizer Randomizer

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Posted 07 June 2014 - 09:44 AM #74 Nethergate: Resurrection Let's Play!

N:R nerfed Druids compared to the original game. The game caps the target number for multi-target spells so a pure Roman Druid party is much harder.

You work best with a combination of fighters and druids that provide buffing spells and healing during combat.  You tend to get more damage from fighters and save the spell power for range attacks when needed because the fighters can't reach their targets.  However fighters should have some range attacks for closing the gap and when they can't reach because of ledges.
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Ishad Nha Ishad Nha

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Posted 07 June 2014 - 06:05 PM #75 Nethergate: Resurrection Let's Play!

My party was able to totally wipe out all hostiles in the Hollow Hills, without any losses, when they were level 16. This happened when fighting from combat mode not the easier exploration mode.
Before you take out the Rose Lady remember to buy up anything that might prove useful, the storekeepers all turn hostile once you attack the Lady.

In post #72 I was talking about concentrating all of a PC's skill points in combat skills for fighters, and concentrating them in magic for Druids. I suspect that if you split a PC's skill points between combat and magic, the PC will be much weaker. I have three fighters and two Druids.

Slings are still useful for Romans, just the thing for enemies on raised platforms.

Edited by Ishad Nha, 07 June 2014 - 06:14 PM.


Chessrook44 Chessrook44

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Posted 08 June 2014 - 04:28 AM #76 Nethergate: Resurrection Let's Play!

Good god, I hate this place...

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Chessrook44 Chessrook44

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Posted 09 June 2014 - 02:32 AM #77 Nethergate: Resurrection Let's Play!

Behold!  Queen of women who have lost their spouse!  Wait that's not right...

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Ishad Nha Ishad Nha

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Posted 09 June 2014 - 06:59 AM #78 Nethergate: Resurrection Let's Play!

Slings are still useful for Romans, just the thing for enemies on raised platforms, all party members should have them.
Wand of Carrunos strengthens the foe, just the thing for an interesting fight.
You missed two treasure areas in the Maze of Thorns. It has five inaccessible areas.
I always check every body for loot, frequently you find junk but sometimes you really hit the jackpot.
Romans never get Heartshock or Total Healing, regardless of levels in War and Health Circles, not without hacking the game. This is different to the original Nethergate where you did get both spells.

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Posted 10 June 2014 - 02:32 AM #79 Nethergate: Resurrection Let's Play!

View PostIshad Nha, on 09 June 2014 - 06:59 AM, said:

Slings are still useful for Romans, just the thing for enemies on raised platforms, all party members should have them.
Wand of Carrunos strengthens the foe, just the thing for an interesting fight.
You missed two treasure areas in the Maze of Thorns. It has five inaccessible areas.
I always check every body for loot, frequently you find junk but sometimes you really hit the jackpot.
Romans never get Heartshock or Total Healing, regardless of levels in War and Health Circles, not without hacking the game. This is different to the original Nethergate where you did get both spells.

If you notice, I actually have slings on three of my party members.  Julius and Augustus, however, carry blessed javelins to use in a pinch, when they can't reach and the targets are strong.
Wow, Wands of Carrunos seem useless then.  I'll have to dump it.
Figures I missed areas... bloody walls seemed impossible to get through despite trying.
I check every body as well.  Always check everything.
Sucks that we won't get the spells.  I can hope but... nyeh.

And now to finish off something we left behind long ago.

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Ishad Nha Ishad Nha

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Posted 10 June 2014 - 03:41 AM #80 Nethergate: Resurrection Let's Play!

With missile weapons you can do fire and movement, just the thing for the Maze.
Secret doors are usually only one square wide, so you must check every last square in the affected area. Numeric keypad makes that quick and simple.
You don't need Heartshock but that only leaves two offensive spells, (then there is Bite of the Serpent which is annoying rather than dangerous).
With the Beastmaster Bracelet you can now cast Coils of the Serpent, handy in a tough fight.

Edited by Ishad Nha, 10 June 2014 - 06:06 PM.


Chessrook44 Chessrook44

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Posted 11 June 2014 - 02:43 AM #81 Nethergate: Resurrection Let's Play!

Further wanderings and mixings ins of various thingseseses... I think that sentence got away from me there a bit.

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Chessrook44 Chessrook44

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Posted 12 June 2014 - 03:00 AM #82 Nethergate: Resurrection Let's Play!

Due to long upload times and work needing going to, I'll be posting the video on the forums later.  You should be able to find it on my channel until then.

Edit: Appologies for the delay, here is the new episode.  Enjoy!

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Chessrook44 Chessrook44

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Posted 13 June 2014 - 01:59 AM #83 Nethergate: Resurrection Let's Play!

What would YOU do, if given the choice?

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Ishad Nha Ishad Nha

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Posted 14 June 2014 - 01:39 AM #84 Nethergate: Resurrection Let's Play!

My three warrior and two Druid party just completed the game without major problems. Fight with the four Cave Slimes was tough even with the Hero of Old spell being used. Maybe send in one fighter covered with a Draught of Invulnerability...
West part of the Hall of the Lamp is Celt-only, ditto the part where you were is Roman-only.
Sylak's Skull can be parked near the entrance of a dungeon when you enter it, then you can collect it when you leave.

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Posted 14 June 2014 - 03:41 AM #85 Nethergate: Resurrection Let's Play!

View PostIshad Nha, on 14 June 2014 - 01:39 AM, said:

Sylak's Skull can be parked near the entrance of a dungeon when you enter it, then you can collect it when you leave.
Knowing my memory I'd probably forget it the second time I tried that and not realize it for ages.

This area... is a very interesting area.  I like it.

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Chessrook44 Chessrook44

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Posted 15 June 2014 - 05:24 AM #86 Nethergate: Resurrection Let's Play!

I admit... bit of a filler episode for most of this episode, but we're just about done with the random other crap!  Yay!

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Chessrook44 Chessrook44

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Posted 16 June 2014 - 02:59 AM #87 Nethergate: Resurrection Let's Play!

Once again, YouTube is being annoying and taking a long time to upload the episode.  I will post it here when I get a chance... until then, you can see it once it's done on my YouTube page.

EDIT: Here's the vid.  Finally we're back on the main questline!

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Chessrook44 Chessrook44

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Posted 17 June 2014 - 02:30 AM #88 Nethergate: Resurrection Let's Play!

Deeper and deeper into Goagh-Nar while we look for- ooo!  Treasure!

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Chessrook44 Chessrook44

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Posted 18 June 2014 - 02:27 AM #89 Nethergate: Resurrection Let's Play!

One down, two to go.  Now we just have to-DAMMIT!!!!

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Chessrook44 Chessrook44

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Posted 19 June 2014 - 02:27 AM #90 Nethergate: Resurrection Let's Play!

Interesting that a party is going on here like this.  Though I do still find it curious that they just let us in...

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Chessrook44 Chessrook44

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Posted 20 June 2014 - 02:41 AM #91 Nethergate: Resurrection Let's Play!

So many dead fairies...

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Chessrook44 Chessrook44

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Posted 21 June 2014 - 04:13 AM #92 Nethergate: Resurrection Let's Play!

Oh I've been DREADing this battle.
Eeeh?  Eeeh?

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Chessrook44 Chessrook44

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Posted 22 June 2014 - 04:26 AM #93 Nethergate: Resurrection Let's Play!

Sometimes in a world of magic, mundane methods are most effective.  Bloody Brigantes...

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Ishad Nha Ishad Nha

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Posted 22 June 2014 - 07:56 AM #94 Nethergate: Resurrection Let's Play!

A Sylak item, found in the Dragon's hoard, will make Annwn so much easier.

Chessrook44 Chessrook44

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Posted 23 June 2014 - 02:28 AM #95 Nethergate: Resurrection Let's Play!

And so we begin our travels into Annwyn, Land of the Dead.  And possibly die on the way.  Bothersome...

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Ishad Nha Ishad Nha

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Posted 23 June 2014 - 04:05 AM #96 Nethergate: Resurrection Let's Play!

Only food explicitly identified as "ghost food" will kill you. Food found as ordinary items will not, ditto food produced by the Sylak item.
Teleporters, if you have trouble remembering where each one goes, just keep some notes.

Chessrook44 Chessrook44

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Posted 24 June 2014 - 02:26 AM #97 Nethergate: Resurrection Let's Play!

Further explorations of Anwynn.  Truly the dead are everywhere here...

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Ishad Nha Ishad Nha

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Posted 24 June 2014 - 04:27 AM #98 Nethergate: Resurrection Let's Play!

You only need to worry about food grown in Annwn. Such food only exists in special encounters, never as items in your inventory.
Food brought into Annwn from the land of the living is still perfectly safe.

Chessrook44 Chessrook44

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Posted 25 June 2014 - 02:32 AM #99 Nethergate: Resurrection Let's Play!

I'd actually thought up while recording that perhaps food that ended up in the inventory would have been fine, but ended up going the "Better safe than sorry" route and never ate anything.

Further travels through Anwynn, but I do believe we're getting close to the crown.

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Chessrook44 Chessrook44

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Posted 26 June 2014 - 02:31 AM #100 Nethergate: Resurrection Let's Play!

The crown is within our reach!  Maybe this time we can KEEP it...

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Ishad Nha Ishad Nha

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Posted 26 June 2014 - 08:20 AM #101 Nethergate: Resurrection Let's Play!

My Roman party was able to complete the Halls of the Dead easily enough. There is probably a flaw in your party's design or tactics.

You missed a few areas in the Valleys of Annwn, you may need a list of the teleporters:
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Chessrook44 Chessrook44

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Posted 27 June 2014 - 03:44 AM #102 Nethergate: Resurrection Let's Play!

Before we head to the Spire of Ages to finish everything, we're going to help the crones to get what assistance we can from them.  I'm... not going to like this, am I?

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Ishad Nha Ishad Nha

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Posted 27 June 2014 - 07:35 PM #103 Nethergate: Resurrection Let's Play!

In the Maze of Thorns, the L-shaped secret room with the two Araneas was easy enough for my party.
Whenever you hit a problem like that, you need to do "fire and movement" with slings, javelins and spells. (Each PC advances toward the enemy until they have only 1 AP and then they cut loose with missiles and spells.)

Play as a Celt, you will see how much you are currently being ripped off, hassled and discriminated against. Especially in the area of magic.

Edited by Ishad Nha, 28 June 2014 - 03:41 AM.


Chessrook44 Chessrook44

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Posted 28 June 2014 - 04:25 AM #104 Nethergate: Resurrection Let's Play!

I figured I probably could do that one with the Aranea easily, but that still probably wouldn't have solved the "Magical Barrier" issue.  At which point I just said "Screw it" and ignored it, imagining the loot probably wouldn't be THAT much an improvement.

Onwards we go into the Spire of Ages.  There's no turning back now.

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Chessrook44 Chessrook44

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Posted 29 June 2014 - 05:09 AM #105 Nethergate: Resurrection Let's Play!

With the lower level cleared, we now have to go through the tests in order to gain access to the portal.  We're getting closer.

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