Hatchling Cockatrice Randomizer Posted November 20, 2009 Share Posted November 20, 2009 The highest Arcane Lore (AL) need to read a spell book is 15. With items, a party of 4 can use the trainer and not need to spend skill points to read all the spell books. Mage Spells Bolt of Fire Call Beast Cloak of Curses Daze Haste - AL 6 - Bargha (2 levels) Slow - AL 6 - Bargha (2 levels) Icy Rain - AL 3 - Goblin Mine (lower level) Spray Acid - AL 6 - Patrick's Tower - Library behind magical barrier (piercing) Cloak of Bolts - AL 7 - Fort Remote, AL 5 - Fort Spire Minor Summon - AL 7 - Blosk Ruins Lightning Spray - AL 6 (2 levels) - Patrick's Tower - Gladwell's Buried Seal quest AL 7 - Arachnid Ruins AL 8 - Fort Avernum Terror - AL 8 - The Abyss (3) Cloak of Blades - AL 6 -The Honeycomb (SE) (2 levels) Dispel Barrier - AL 8 - Patrick's Tower - Gladwell's Mertis Spiral quest AL 8 - Tower Colony - after Purging the Haakai quest Summon Aid - AL 8 - Tower Colony - X's Testing Ground quest AL 8 - Fort Avernum Strong Daze - AL 9 - Formello Fireblast - AL 10 - Patrick's Tower - Gladwell's Mayor of Spire quest AL 10 - Near Fort Monastery (S) Arcane Summon - AL 13 - The Castle - Lark's 4th Quest - Crystal Shards AL 11 - Tower Colony - Kelner - Purge the Haakai Quest AL 14 - Grindstone Cloak of the Arcane - AL 12 - Patrick's Tower - Gladwell's AL 12- The Castle - Lark's 2nd Quest - Onyx Scepter AL 12 - Marauder's Hideout AL 15 - Melanchion's Keep Arcane Blow - AL 13 - Patrick's Tower - Gladwell's AL 14 - NW Honeycomb AL 15 - The Castle - Lark's 5th Quest - Demonslayer AL 14 - Lair of the Scourge AL 15 - Melanchion's Keep Priest Spells Minor Heal Curing War Blessing Protection Repel Spirit Smite Summon Shade - AL 6 - Scuttler Woods (lower level) Ward of Thoughts - AL 6 - West Great Cave (center) - Necromancer's Chambers behind magical barrier (pierce) Unshackle Mind - AL 7 - Bandit Lands in Cultist Lair Heal (2 levels) - AL 8 - Western Reaches (center north) Mass Heal - AL 6 - West Great Cave (northwest) - Shaynee's Retreat AL 8 - Near Fort Saffron (upper level) (2 levels) Mass Curing - AL 8 - Almaria Ward of Steel - AL 7 - Tower Colony - Kelner's Tower Colony Notes quest Divine Fire - AL 10 - Silvar - Nabile's Hidden Foundry quest Control Foe - AL 6 - Patrick's Tower (lower level) Holding Cell behind magical barrier (piercing) AL 7 - Arachnid Ruins Ward of Elements - AL 9 - Patrick's Tower - Sorengard's Second Construct Test AL 10 - Near Formello NE Return Life - AL 7 - Eastern Gallery 10 (Abandoned Workshop) AL 8 - Oculus Cult Divine Retribution - AL 14 - Skeletal Ruins AL 13 - Refuge AL 14 - Melanchion's Keep Divine Restoration - AL 14 - Wild Abyss Woods AL 15 - Refuge AL 12 - Tower Colony - X's Anvil Quest AL 12 - Melanchion's Keep Divine Host - AL 14 - The Castle - Lark's 3rd Quest - Orb of Thranli AL 14 - Formello AL 14 - Melanchion's Lands (NW) By Aracane Lore (AL )level AL 3 Icy Rain - Goblin Mine (lower level) AL 5 Cloak of Bolts - Fort Spire AL 6 Haste - Bargha (2 levels) Slow - Bargha (2 levels) Spray Acid - Patrick's Tower - Library behind magical barrier (piercing) Lightning Spray - Patrick's Tower - Gladwell's Buried Seal quest Cloak of Blades - Honeycomb (SE) Mass Heal - West Great Cave (northwest) - Shaynee's Retreat Summon Shade - Scuttler Woods (lower level) Ward of Thoughts - West Great Cave (center) - Necromancer's Chambers behind magical barrier (pierce) Control Foe - Patrick's Tower (lower level) - Holding Cell behind magical barrier (piercing) AL 7 Lightning Spray - Arachnid Ruins Cloak of Bolts - Fort Remote Minor Summon - Blosk Ruins Unshackle Minds - Bandit Lands in Cultist Lair Ward of Steel - Tower Colony - Kelner's Tower Colony Notes quest Control Foe - Arachnid Ruins Return Life - Eastern Gallery 10 (Abandoned Workshop) AL 8 Terror - The Abyss (3) Ligntning Spray - Fort Avernum Dispel Barrier - Patrick's Tower - Gladwell's Mertis Spiral quest Dispel Barrier - Tower Colony - after Purging the Haakai Quest Summon Aid - Tower Colony - X's Testing Ground quest, Fort Avernum Heal (2 levels) - Western Reaches (center north) Mass Healing (2 levels) - Near Fort Saffron (upper level) Mass Curing - Almaria Return Life - Oculus Cult AL 9 Strong Daze - Formello Ward of Elements - Patrick's Tower - Sorengard's Second Construct Test quest AL 10 Fireblast - Patrick's Tower - Gladwell's Mayor of Spire quest Near Fort Monastery (S) Ward of Elements - Near Formello NE Divine Fire - Silvar - Nabile's Hidden Foundry quest AL 12 Cloak of the Arcane - Patrick's Tower - Gladwell's , Marauder's Hideout Cloak of the Arcane - The Castle - Lark's 2nd Quest - Onyx Scepter Divine Restoration - Tower Colony - X's Anvil Quest Divine Restoration - Melanchion's Keep AL 13 Arcane Blow - Patrick's Tower - Gladwell's Arcane Summon - The Castle - Lark's 4th Quest - Crystal Shards Divine Retribution - Refuge AL 14 Arcane Blow - NW Honeycomb Arcane Blow - Lair of the Scourge Arcane Summon - Grindstone Divine Host - The Castle - Lark's 3rd Quest - Orb of Thranli Divine Host - Formello Divine Host - Melanchion's Lands (NW) Divine Restoration - Wild Abyss Woods Divine Retribution - Skeletal Ruins Divine Retribution - Melanchion's Keep AL 15 Cloak of the Arcane - Melanchion's Keep Arcane Blow - The Castle - Lark's 5th Quest - Demonslayer Arcane Blow - Melanchion's Keep Divine Restoration - Refuge Quote Link to comment Share on other sites More sharing options...
Curious Artila IJBall Posted January 5, 2010 Share Posted January 5, 2010 Hey, Randomizer - I notice the spellbook for 'Unshackle Mind' is missing from this list. According to the 'SYNERGIZER LIST', the 'Unshackle Mind' speelbook (AL 7) is part of the Seleeass’s Scrolls/Rescue Treviass quests - in fact, it's in the same room as Seleeass’s Scrolls (I actually remember this!...). Anyway, FYI, for completeness. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 5, 2010 Author Share Posted January 5, 2010 Thanks for catching it. I missed transferring the information from my regular notes to this list. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd suocbull Posted October 11, 2011 Share Posted October 11, 2011 Originally Posted By: Randomizer The highest Arcane Lore (AL) need to read a spell book is 15. With items, a party of 4 can use the trainer and not need to spend skill points to read all the spell books. Does the level 15 have to some from one character or is it the sum of the party? ie. do 3 characters with an arcane lore of 5 let you read the level 15 book? Same question for luck, nature lore, first aid, and tool use. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 11, 2011 Share Posted October 11, 2011 It's the total level of it in your party for all of those cases except Tool Use. Tool Use keys off whichever individual character has the highest skill. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Juan Carlo Posted October 4, 2012 Share Posted October 4, 2012 Maybe this has been answered, but I don't see it in the faqs. How does spell training work? 1. If you read from a spell book can you still buy three levels of the spell after that? Or do you have to buy three, then read from the spell book? 2. I know people have said that in Avernum 4/5 it wasn't always worth it to buy levels of spells because of the way that spellcraft and mage/priest skills worked. Is it worth it in Avernum 6 to buy all three levels of a spell? Thanks. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 4, 2012 Share Posted October 4, 2012 1.In A4/5/6 reading a spell book does not affect the number of levels you can buy from a trainer, so yes. 2.A6 spell system is pretty much the same as A4 and A5 so the "worth" is same in all three. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted October 4, 2012 Share Posted October 4, 2012 Originally Posted By: Mosquito---Slayer 1.In A4/5/6 reading a spell book does not affect the number of levels you can buy from a trainer, so yes. This is wrong, A4 has the problem stated by Juan Carlo, A5 and A6 don't (although in A5 my fighter who got trained by end game in priest spells suddenly had 6 or 7 in minor heal which was more than my priest) Quote Link to comment Share on other sites More sharing options...
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