Curious Artila xerex Posted January 18, 2008 Share Posted January 18, 2008 Currently, when I see a little gravel pit, I go click on it. If I don't have enough nature lore, I increase nature lore on somebody by 1 and try again...and so forth until I get my loot. This seems somewhat silly to me. If I don't have enough nature lore to find something, I shouldn't know its there!. I was wondering what you guys would think of making the places where you find nature lore treasure invisible if you don't have enough nature lore to find them. For example...make a tree a container, but make it only clickable if your party has X nature lore. Or make herbs that are lying on the ground only visible with enough nature lore..or magic mushrooms. Make some random rock clickable if you have enough nature lore and let you find something under it. Anyway..it just seems silly that nature lore treasure is always sitting in a little mound of gravel that I can see without any nature lore, but I can't actually get the treasure unless I have enough. If you have a lot of nature lore, the game might even give you clues that there is some treasure about like foot prints or unusual fungal growth. It just seems that the nature lore aspect of the game is a "do you want more treasure for some skill points?" question rather than an interesting roleplaying aspect of the game. I know...I know...If I want to change so much about the game, why do I play it? I don't know why, but every game I play, I end up wanting to mod it. I don't suppose spiderweb will release any modding tools for the game huh? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 18, 2008 Share Posted January 18, 2008 I don't think your suggestion is a bad one, but remember that Jeff basically caters first and foremost to the casual players who make up most of his customers, not people like you or me who want a harder difficulty setting than Torment. Quote: Originally written by xerex: I know...I know...If I want to change so much about the game, why do I play it? I don't know why, but every game I play, I end up wanting to mod it. I don't suppose spiderweb will release any modding tools for the game huh? It was hard enough getting Jeff to make Blades of Avernum, and that was a commercial flop. So the answer is probably no. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted January 18, 2008 Share Posted January 18, 2008 Quote: Originally written by xerex:I know...I know...If I want to change so much about the game, why do I play it? I don't know why, but every game I play, I end up wanting to mod it. I don't suppose spiderweb will release any modding tools for the game huh? What Thuryl said, but with one addition. If you like the modding stuff and don't mind a slightly less shiny engine, you should try out Blades of Avernum, because then you can invent whatever kind of nature lore system you like. Oh, and it's just generally awesome. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 18, 2008 Share Posted January 18, 2008 Or you can go to Blades of Exile with an even older game engine, but it's now open source. So you can tinker with the code as much as you like. Quote Link to comment Share on other sites More sharing options...
Curious Artila xerex Posted January 18, 2008 Author Share Posted January 18, 2008 Its not the graphics that make me want to avoid blades of avernum. I don't give a crap about graphics and I never will. For me, games are all about storyline, mechanics, and immersion. Its the interface and usability that turn me off. I never got any of the first 3 avernums for myself because the interface was too clunky. Avernum 4 (and probably the geneforge games (though I haven't played them)) got the interface and usability up to an acceptable level for me. As I understand it, blades of avernum was based on the same engine as the first 3 avernums. If I am mistaken, I will check it out, but if that is the case, I would much prefer to be able to poke around inside avernum 4. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted January 19, 2008 Share Posted January 19, 2008 Prefer what you like, it is not going to happen I am afraid. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Munchkining Rabbit Posted January 25, 2008 Share Posted January 25, 2008 My method to snatch those goodies is to create a character, max nature lore, get the item, delete character. (how can a botanist pop out of nowhere? MAGIC!). The change you suggest would prevent that. Quote Link to comment Share on other sites More sharing options...
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