Rotghroth Rhapsody Contra Posted May 11, 2005 Share Posted May 11, 2005 Where is the first Agent Cloak? (Khyrryks Tower?) Where is the first set of Demon Claws? (Khyrryks Tower?) Is there any artifact necklace and how do i create one? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug blackjack Posted May 11, 2005 Share Posted May 11, 2005 For q1: you can get Agent Cloaks with high luck. I don't know where that can happen, but at Phasia's Steelworks I got an agent cloak when one of the ghosts (not Zerik) dies. It doesn't happen all the time (or even often). Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 11, 2005 Share Posted May 11, 2005 The Talisman of Might is next best thing to an artifact. It needs a gold necklace, a purifying elixir, and a Rotghroth fang. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Doctor Albert Halfmann Posted May 11, 2005 Share Posted May 11, 2005 There is indeed a set of demon claws in Khyryk's tower. I can't remember where the other set is located, though. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 11, 2005 Share Posted May 11, 2005 The major objects (first draft, needs correction): On Greenwood: Blood Poison: dropped by the venemous artila in the caves under Kentia South Gate on Greenwood. On Harmony: Crystalline Fibers (1): crypt under West Dock. Solidified Flame (1): storeroom under San Ru. On Dhonal's: Deep Crystal: in the Inner Purification Plant. Deep Focus Orb (1): in Spharon's back room Unmelting Ice: Darkstone Core, SW corner. Crystalline Fibers (2): somewhere?? On Gull: Purified Essence (1): bedroom in Khor's Deep (?) Solidified Flame (2): in Maker's End somewhere (?) Demon Claws (1): Khyryk's Tower, in a back room. On Spears: Drakon Skin (1): Orois Blaze, breeding valley Drakon Skin (2): vatbrood Drakon, Forest of Spires Demon claw (2): Benerii-Eo, demon-golem NE corner. Pure Crystal Shard: Benerii-Eo, Litalia's bedroom In Monastery Caves: Purified Essence (2): Ratlord Eye drops it Crystalline Fibers (3): somewhere Deep Focus Orb (2): Alpha Creator drops it Drakon Skin (3): boss Drakon in NE corner What objects you can make when (assuming you find enough Demon's Bile for the elixirs!) You can't make any artifact until Dhonal's Isle, where you can make the Creator's Belt (if you give up the chance of making the Crystalline Shroud before the end of the game), or the All-Protector. On Gull you can make: the Emerald Chestguard (if you postpone making the Avenger's Ring from near the end of the game to very near the end); the Crystalline Shroud (if you give up making the Creator's Belt until the end of the game); the Essence Aegis (if you give up making the Infiltrator's Ring until the end of the game); On Spears you can make: the Lightning Girdle; the Infiltrator's Ring (if you haven't made the Essence Aegis); the Avenger's Ring. Practically speaking, the All-Protector is always worth making since even if you don't use it you can sell it for a lot. It's probably not worth pushing hard to get it early, because it's very tough to get the Unmelting Ice if you can't take the golem monstrosity, and it isn't such a revolutionary item to have anyway. The Creator's Belt is well worth making for a Shaper, but an Agent should skip it in favor of making the Crystalline Shroud sooner. For a Guardian the issues are how much you use creations, whether you're willing to postpone the Avenger's Ring a bit in order to use the Emerald Chestguard instead of the Crystalline Shroud, and whether you'd rather have some other attribute-buffing Girdle instead anyway. The Crystalline Shroud is a must-do for the Agent: get it as soon as you can because it's fantastic. A Shaper is going to have the Creator's Belt instead. A Guardian who forewent the Belt, and is willing to sacrifice some of the Emerald Chestguard's protection in order to get the Avenger's Ring early on the Isle of Spears, will definitely want the Crystalline Shroud for its +2AP. The Essence Aegis is a fine item for anyone, unless you are planning to use ultra-high Leadership and Mechanics to good effect in the final major missions, in which case you'll want to hold off so you can make the Infiltrator's Ring soon after getting into Benerii-Eo. The Lightning Girdle is great for Agents and Guardians, and you can make it early on the Isle of Spears. The Rings can only be made quite late in the game, after penetrating Benerii-Eo. In my opinion the only really amazing artifacts are the Shroud and the Chestguard. The Creator's Belt is a bit hard to notice, but probably makes quite a difference, so it's the most important one for a Shaper. The two shields are nice but not game-changing, and the Rings are both excellent but come so late in the game that they don't end up making that much difference. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted May 11, 2005 Share Posted May 11, 2005 How about posting the stats of what these items do as part of that FAQ. Good work! What they do could be an important factor in making the right choice. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 11, 2005 Author Share Posted May 11, 2005 I will go ahead and correct you right away: There is another pod of Purified Essence, early int he game. I know this because i "wasted" mine on a creators belt as i played Agent, but i found another one before i left Gull Island and thus were able to make the very handy Essence Aegis. This means that there are three of them in the game, sadly i can't remember where i got them. What does the necklace of might do? ...And Edited for the second time, what does the Shroud do? I never tried to make it since i did not think it would give +2 AP aswell, and no matter what boost to skills it does nothing can beat two extra AP. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 11, 2005 Share Posted May 11, 2005 Emerald Chestguard def 50% +2 AP +2 levels damage +2% resist all +18% resist stun Crystalline Shroud def 16% +2 AP +30% resist stun +12% resist all +3 creation strength Shroud for shapers, Chestguard for guardians/agents All-Protector def 12% +5% resist all +20% resist stun +2 levels damage Essence Aegis def 12% +2 spellcraft +2 healing craft +1 int Both are probably inferior to Quicksilver Bulwark, but Aegis for shapers/agents, All-Pro for guardians Infiltrator's Ring def 2% +2 dex +2 leadership +2 mechanics +2 luck Avenger's Ring def 6% +15% resist stun +2 melee weapons +4 quick action Infiltrator's Ring for anyone except melee guardians Creator's Belt def 20% +2 creation str, dex, int, end Lightning Girdle 6% +1 AP +3 parry +2 dex Belt for shapers, Girdle for guardians/agents and then there's the spectacular, spectacular Talisman of Might +4 str Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 12, 2005 Share Posted May 12, 2005 The Creator's Belt takes Blood Poison and a Deep Focus Orb, no purified essence. So are you sure you found a third Purified Essence? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 12, 2005 Share Posted May 12, 2005 Thanks for the stats. You should include the weights, though: that's what makes the Crystalline Shroud better for Agents. (Protection doesn't matter because you never get attacked, but you can't afford to be encumbered.) Does the Creator's Belt really give armor 20%? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 12, 2005 Author Share Posted May 12, 2005 Yes, it does give armor +20. I am unsure what i used it on then, but i am still rather sure i got two. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 12, 2005 Share Posted May 12, 2005 The +2 levels damage from the Chestguard is great for agents, as it affects spells as well as melee and missile combat. The weight difference isn't that huge - Chestguard is 20.0, Shroud is 12.5. That's less than a point of strength in encumbrance, and late in the game one point of strength is a lot cheaper than two levels of magic. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 12, 2005 Share Posted May 12, 2005 Hmm, I didn't realize that about the spell damage being boosted too. I guess you're right about the Emerald Chestguard being better late in the game, even for an Agent. What I've now realized is the main advantage of the Crystalline Shroud, which made it seem so fantastic for my Agent, is just that it's available very early. You can manage it when you're just getting into Dhonal's Isle, and that's a lot of fighting that's much easier for an Agent, before you can make it into the back rooms of Mr. Khyryk. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 12, 2005 Author Share Posted May 12, 2005 What IS +2Levels of damage, really? What is a Level of Damage..? Is it another level of spell damage, for example another 1-6 damage to the firebolt spell (I think it did 1-6 standard)? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 12, 2005 Share Posted May 12, 2005 A level of damage is basically an extra die, in tabletop RPG terms. It's fairly easy to see that all damage ranges in GF are summed dies. Thus a 4-16 damage dagger is 4d4, the sum of four random numbers between 1 and 4. This works similarly for missiles and spells, though the numbers may be different. In GF2, at least, and GF3 is probably the same, Firebolt was d4, Searer was d5, Ice Bolt was d6, Kill was d12 I think. I'm not 100% sure the "+X to levels of damage" works this way, but it looks like it does. Basically, it's like +X to battle magic (and presumably to damaging spells like terror, too), missile weapons and melee weapons, except that it doesn't give you the to-hit bonus. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 12, 2005 Author Share Posted May 12, 2005 When you look at it that way..+2 Levels of BM is really nice. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 13, 2005 Author Share Posted May 13, 2005 New Item Question: There is a pair of gloves somewhere on the lower part of Isle o Spears that gives +4 SC. I found them when playing as a loyalist and i think that they come from killing a Rotgroth when the camp is being attacked (the first time you visit it). Is there any way to gain them as a Rebel? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 13, 2005 Share Posted May 13, 2005 Are you sure about this? There are no gloves listed in the scripts that give +4 spellcraft. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 14, 2005 Author Share Posted May 14, 2005 I am positive. I know very well that i saw them, i pondered about it but i decided to keep my OrnkSkin Gloves instead. Really weird that they are not listed, but i know what i saw. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 14, 2005 Share Posted May 14, 2005 I don't suppose you remember the name of these gloves? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 14, 2005 Author Share Posted May 14, 2005 Sorry, i don't, but i know that they were white (if that helps?) and maybe have something like "Puresteel" in their name, but i am unsure. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 14, 2005 Share Posted May 14, 2005 Oops, my bad. You're right... you're thinking of the Putrefied Gauntlets. (8% armor, str -2, dex -2, 20% resist acid, +4 spellcraft) I don't know how my first sweep missed them... Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 15, 2005 Author Share Posted May 15, 2005 That's them allright, but hwere can i get my paws on them? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 15, 2005 Share Posted May 15, 2005 I'm not sure you can get them anywhere else. I haven't, anyway. Unfortunately, the scripts don't contain any information on either initial item locations or item drops -- although you can find quest item rewards. There is a drop_item command, but it is only used with thorn bushes. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 16, 2005 Author Share Posted May 16, 2005 Asi said, i got them on Isle of Spears once, probably during the attack on the loyalist camp. So i guess that a Rebel can't get em, eh? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted May 16, 2005 Share Posted May 16, 2005 Have you tried the named Rotghroth in the Isle of Spears creation dump area? He might be a good bet for the Putrefied Gauntlets. I got them too, but can't remember exactly where. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Contra Posted May 16, 2005 Author Share Posted May 16, 2005 Yeah, i have. No luck, though. I am sure that i got them somewhere on the southern part of the island, though. Quote Link to comment Share on other sites More sharing options...
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