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blackjack

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Chittering Clawbug

Chittering Clawbug (6/17)

  1. You can also randomly get a Glaahk Shield by killing a Glaahk or Ur-Glaahk.
  2. Some armour provides a -x% to hit chance. I had always assumed that this meant that it is a penalty that reduces your "to hit" probability, esp since some weapons and armour have a +x% to hit chance. Is that correct, or is it the other way round (ie it reduces enemies' chance of hitting you?)
  3. Is it an accident that the warmth ring provides +25% fire resistance while the chilling band provides +15% fire resistance? Shouldn't the warmth ring provide cold resistance instead?
  4. I don't find Monarch to be particularly difficult as long as you do two things: 1. Find the baton 2. Don't use your main character to engage in melee with him. Not finding the baton is irritating, but not fatal. It just means that the guys you recruit from the rebels are going to have a harder time fighting the rogues. The 2nd point is more important... maybe a hint in the dialogues that Monarch is dificult to fight hand-to-hand.
  5. I was poking around with the logic used in the scripts... what happens to Alwan if you never get the pass from him in Rivergate Keep (ie you don't choose the right dialogue options or worse still your reputation is too pro-Rebel)? If you meet him in Burwood for the end-game, is he still at Rivergate Keep if you go back?
  6. You need to find a bed and rest in it... the southwestern part of the room there are a few cots for you to lie down in. This leads to a scripted event.
  7. I was helping both the Shapers and the rebels, only I left the Fens without talking to Greta. No cheats involved. When I came back, I did get the dialogue options when I spoke to Greta. Just seems strange that she would be in the camp when the drakons are supposed to have kidnapped her.
  8. I noticed that the game assumes that you pay a visit to Greta in the rebel camp after you've killed Monarch but before you go into Burkwood. In my game, I killed Monarch, got to get out of the Fens and Litalia was telling me that Greta's been kidnapped by the drakons. However, when I went back to the rebel camp in the swamp in order to sell more swamp herbs, Greta was still there.
  9. One nice thing about GF3 is that there are several maps which are filled with rubble, which can often be cleared. Examples include Darkstone Mine, where it gives you access to an anvil, and the first 2 map areas, which clear up (partially) after a few days. (incidentally, you can go back to the first map to pick up a few minor goodies) But my question is regarding Crumbling Lab on Gull. There is a section in the NW corner which is blocked off, and you can even see a door in that section. Is it ever possible to unblock that section and open the door?
  10. Though it is not a quest, it is nonetheless a flaw in the game that you can keep getting experience from it.
  11. The Golden Crystal, on a weapon, increases the damage inflicted by the weapon, in its primary damage type. (opposed to steel spines infllicting a separate physical damage) The Tiny Orb of Mist on weapon increases QA. Don't know by how much. You may wish to add that Greta will leave you just before you take the boat from Harmony to Dhonal's isle if you have killed Lankan and the rebels.
  12. For 1-on-1 combat: Oozing Sword with Acid infusement For killing all and sundry: Guardian Claymore best overall blade you get too late in the game to make a difference: Puresteel soulblade
  13. Though Guardians should almost always use the "Drain Life" enhancement on their swords, I think that the Stunning Blade, if accompanied by a stunning enhancement, could be essentially be a one-hit kill.
  14. Oops - confused this with the other box that required ridiculously high mechanics to open. The "crystal spool" is used in a quest.
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