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Levels Damage in Combat


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... and other mysteries.

 

What exactly is "levels damage in combat?"

 

Thrusting Gauntlets:

+2 levels damage in combat.

 

Other things that I can't figure out:

- Energy resistance. I assume this contributes to defense against Cryoa and Cryodrayk ranged attacks.

- Eyebeast and Gazer ranged attacks. Does your mind resistance protect you from these any more? Or are they just using Kill?

- Being slowed. What kind of effect is this: stun, mind, or is it non-preventable?

- The hand and the X. Two of the status icons that appear over your character. I'd guess that the hand means "slowed" and that the X means "stunned." Furthermore, what's the difference between slowed and stunned?

- Armor. Presumably it reduces damage in general. From all types of attacks and effects? By how much per point? Can't be a per cent, or 100 armor would make you invincible.

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Quote:
Originally written by Nick Ringer:
... and other mysteries.

What exactly is "levels damage in combat?"

Thrusting Gauntlets:
+2 levels damage in combat.
Okay, I'll try to explain this by means of an example. If a weapon does, say, 10-40 damage, that's 1-4 times 10. One level of damage for that weapon is 1-4, so +2 levels of damage would add 2-8 extra damage. If another weapon did 15-45 (1-3 times 15), then a level of damage would be 1-3, and +2 levels of damage would add 2-6 instead. In other words, extra levels of damage make you do more damage in melee, but exactly how much extra damage you do depends on what weapon you're using.

Quote:
- Energy resistance. I assume this contributes to defense against Cryoa and Cryodrayk ranged attacks.
I think so.

Quote:
- Eyebeast and Gazer ranged attacks. Does your mind resistance protect you from these any more? Or are they just using Kill?
Eyebeast attacks are equivalent to Aura of Flames, so what you want is fire resistance. Gazer attacks are equivalent to Kill, so you want energy resistance.

Quote:
- Being slowed. What kind of effect is this: stun, mind, or is it non-preventable?
Good question. I don't know if any resistance actually helps, but if any does, I'd bet it'd be mental effect resistance and not stun resistance. I kind of suspect that no resistance helps protect against slowing, though.

Quote:
- The hand and the X. Two of the status icons that appear over your character. I'd guess that the hand means "slowed" and that the X means "stunned." Furthermore, what's the difference between slowed and stunned?
Being stunned reduces your AP by a variable amount depending on how stunned you are; being more stunned can make you lose more AP, or make AP loss carry over into the next round. Being slowed halves your AP every second round; being more slowed doesn't make you lose any more AP per round, but you'll lose AP for a longer duration.

Quote:
- Armor. Presumably it reduces damage in general. From all types of attacks and effects? By how much per point? Can't be a per cent, or 100 armor would make you invincible.
Armour only reduces damage from physical attacks. It's sort of a percentage, but adding up all the separate percentages on different items of armour is a little misleading. If you're wearing two pieces of armour that each have a 50% protection value, then each piece's protection is applied separately to any attack (so even though the armour value on your status screen would be 100, your damage is actually only reduced by 75%.) What this means is that, for example, having one item that provides 40% protection is a lot better than having eight items that provide 5% protection.
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Quote:
Originally written by Thuryl:
Quote:
Originally written by Nick Ringer:
... and other mysteries.

What exactly is "levels damage in combat?"

Thrusting Gauntlets:
+2 levels damage in combat.
Okay, I'll try to explain this by means of an example. If a weapon does, say, 10-40 damage, that's 1-4 times 10. One level of damage for that weapon is 1-4, so +2 levels of damage would add 2-8 extra damage. If another weapon did 15-45 (1-3 times 15), then a level of damage would be 1-3, and +2 levels of damage would add 2-6 instead. In other words, extra levels of damage make you do more damage in melee, but exactly how much extra damage you do depends on what weapon you're using.

Quote:
- Energy resistance. I assume this contributes to defense against Cryoa and Cryodrayk ranged attacks.
I think so.

Are you sure? Cryoa and Cryodrayk do cold damage, and only cold resistance should work.

About levels of damage, each point of strength or melee give one level of damage in melee, dex or ranged give one in ranged attack, battle magic and spellcraft give one in battle magic.
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According to the faq of Matt P, these resistances are hidden but exist in gf1 and gf2. Remember some items give you bonuses like "+10% cold resistance"? Armors give protection against fire, cold, energy as well as physical damage in gf1 and gf2 as in gf3. remeber after you put on a chitin armor, fyoras can seldomly do any harm to you?

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