Jump to content

Purist ending


Recommended Posts

Not to spoil anything, but if you play as a purist, you do get a significantly nicer ending as a loyalist. The differences don't change the world, but I liked them. It did seem worthwhile.

 

A purist doesn't touch canisters, or get shaped or augmented or modified in any way. Training is fine. In G2 you could still get the purist ending if you used no more than ten canisters. (Getting modified for fourth tier magic also counted, but I can't remember how much it counted in terms of canisters.) I don't know what the threshold might be in G3; my Guardian was simon pure, and didn't touch anything weird at all.

 

The purist route is not really such a big deal for a Guardian, but it would probably be quite a burden for Agents and Shapers. Agents, in fact, would be badly hampered. I'm sure you could win the game, perhaps by taking the stealth path instead of battle, but you would probably have to give up clearing the Monastery Caves.

 

EDIT: Mike Montgomery deserves enduring fame for discovering the purist alternative, in G2.

Link to comment
Share on other sites

Wow, DV I played a Purist Loyalist Agent also. I played on normal though, all that hardship isnt what I like about the game. wink

 

I also saved the character right before going back to the mainland and went back through the game getting as many canisters as possible.

 

I actually found that I liked that ending too, finally the shapers get some sense knocked into them.

Link to comment
Share on other sites

I'm not completely certain, but I think the threshold in GF3 is 6 canisters (more than this results in uncontrollable violence towards rogue serviles). I'm playing a nearly purist agent who has used 3 canisters so far (just cleared Gull Island and am doing the top of Monastery of Tears). Also, I think that modifications from some individuals (Drakon on Spears, Shaper on Spears, Shaper in Monastery of tears) don't actually add to this number. I'll let you all know when I complete the game.

 

Wow, that's a decent number of parentheses.

Link to comment
Share on other sites

Hmmm, I suppose that actually canisters aren't as big a deal to Agents as they were in G2, anyway. I found that Kill and Aura of Flames were actually quite nerfed, compared to what they were, because the top monsters seem to resist stunning and magic very well. Kill was good for Rotghroths, but otherwise I did end up using Searer and Ice Lances and Essence Orbs most of the time, anyway.

 

Where I'd miss canisters most would be with a Shaper, because then I'd never get Gazers, and so be unable to smirk everything to death.

 

Hey, though: since things have been rebalanced a bit since G2, has anyone actually tried Drakons and Rotghroths? How do they compare with Gazers now? In G2 it seemed they were clearly worse.

Link to comment
Share on other sites

Essence Orb breath from the Drakkons seems to do just a bit more damage now. Also "feels" like it hits more often against endgame enemies.

 

Rots are better. How exactly? Well, not for damage. Attack power is so so, but man, they are damage sponges now. They can get pounded on and their parry skills along with their own damage resistance really makes for a tough creation. There are creations that do more damage easiliy, but I have not found a creation that is so tough.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...