Well-Actually War Trall Niemand Posted May 11, 2005 Share Posted May 11, 2005 After a few weeks of work I think that my dialog editor is fit for other people to see. I have tested it on a variety of dialog scripts from the existing scenarios by writing new scripts in it. I have found no problems, so now I need a few other people to try it out. The only version I have so far is for Mac OS X, but if all goes well there will be other versions eventually. The main area in which I think it is probably weak is the restrictions on comments, but In looking over the dialog scripts from scenarios people have made so far, I see that they have not used a great deal of comments, so I'm hoping that it won't be too much of an annoyance. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted May 12, 2005 Share Posted May 12, 2005 terrorsmartyr @ wi . rr . com Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 12, 2005 Share Posted May 12, 2005 tomwatts (at) berkeley (dot) edu Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted May 12, 2005 Share Posted May 12, 2005 hawkking@myway.com Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted May 12, 2005 Share Posted May 12, 2005 eet23 (at) cam (dot) ac (dot) uk Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 12, 2005 Share Posted May 12, 2005 Initial beta report sent. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted May 12, 2005 Share Posted May 12, 2005 i haven't gotten mine yet i changed the address to be more clear Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted May 12, 2005 Share Posted May 12, 2005 Report sent. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted May 13, 2005 Author Share Posted May 13, 2005 Kelandon and Khoth - thanks for your responses, you've already found several things that need outright fixing, and also given me a lot to think about concerning improvements. hawkking - according to the delivery failure message I got had typed your address correctly, so I will try sending it to you again. -I tried sending it again, and I just can't seem to from my hotmail account. Could one of you, Khoth, Kelandon, and TM, send him a copy? Really sorry. A few notes: You can use the lists of nodes at the bottom to go directly to the nodes, but I think I got too fancy by requiring a double-click, so I'll change that. The reason that the application's icon is also in the Data folder is both so that the readme can use it, and because I needed it to get the About box to work right. A number of comments so far involve making the application able to handle multiple documents. (Being able to work on only one dcument, seeing an unusable window on startup, quitting on closing the window, etc) I would certainly like to make this into a multidocument application, but it added complexity that I wasn't ready to deal with initially, and the BoA Editor itself behaves mostly like Dialog Editor now does. I'll look into working on this. As I mention in the user's manual the treatment of comments is a little odd. The problem is that the program internally treats the node as having a number of fields which can be accessed and modified seperately by the program, and are then written in a certain order using special formatting to make the script. Since comments could be anywhere, this approach does not handle them well. I've thought of a possible solution but its messy, and I wasn't sure if it is worth it. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted May 13, 2005 Share Posted May 13, 2005 you know watt ? try this hawkking@mac.com just for this Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 13, 2005 Share Posted May 13, 2005 Quote: Originally written by Niemand:You can use the lists of nodes at the bottom to go directly to the nodes, but I think I got too fancy by requiring a double-click, so I'll change that. Ah, I see that now. Cool. And yes, a single-click would probably be better in this case. This reminds me: does anyone still have a copy of Arenax's dialogue editor? Now that I have access to a PC, I'd like to take a look at it to find out if it is any good. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted May 13, 2005 Share Posted May 13, 2005 is anyone ever going to send it to me ? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 13, 2005 Share Posted May 13, 2005 Forwarded. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted May 13, 2005 Share Posted May 13, 2005 I was wondering when you'd send this to the boards for testing, Chris (I assume I'm right on this one, if not I'll be somewhat embarrassed). Send it along if you need more testing. EphesosSH@aol.com Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted May 13, 2005 Share Posted May 13, 2005 thanks Kel and Niemand i am not sure i didn't see any bugs accept one little thing were i opened a Geneforge 3 script and it threw a bunch of the begintalknodes from the middle of the script to the very front and labeled them 0 so there was this in the listing 0 0 0 0 1 2 3 and so on to the normal rate the only reason i knew they were from the middle is i opened them planning on working on the editor and i have read that script many many times thats all i found wrong with it other than that great work user friendly and very easy to use Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 13, 2005 Share Posted May 13, 2005 Geneforge scripts are formatted slightly differently. Obviously this editor will malfunction slightly when used for that purpose. Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted May 13, 2005 Share Posted May 13, 2005 Quote: Originally written by Kelandon:Geneforge scripts are formatted slightly differently. Obviously this editor will malfunction slightly when used for that purpose. oh well to bad have to do it the old fashioned way than Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 13, 2005 Share Posted May 13, 2005 Let me repeat my question above, so that it doesn't get lost in the shuffle: Does anyone have Arenax's dialogue editor? I'd like it, if anyone's got it. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt JadeWolf Posted May 16, 2005 Share Posted May 16, 2005 I'd like it to, I can't get Alint working. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 16, 2005 Share Posted May 16, 2005 I don't see how the two halves of that post are related, but you might want to talk to Khoth about that. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted May 17, 2005 Share Posted May 17, 2005 Uh, yeah. Alint is not a dialog editor. As for it not working, to help there I need to know what sort of computer you use, what you tried and what happened. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted May 20, 2005 Author Share Posted May 20, 2005 I have finished version 1.1 of the Dialog Editor, which addresses the bugs, issues, and suggestions pointed out by Kelandon and Khoth. I still need to right up a new version of the readme for it, but as soon as I do, do those of you who have already beta tested (or anyone else) want a copy? Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted May 21, 2005 Share Posted May 21, 2005 Sorry about a lack of a report- but time is starting to free up now. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt JadeWolf Posted May 21, 2005 Share Posted May 21, 2005 I have a Mac OSX 1.0.2, I have all the programs needed to start up Alint, but I am nt even an amateur coder, so I'm a bit lost. To Kel: I should have put 'because' between the two halves of the sentence. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted May 21, 2005 Share Posted May 21, 2005 Niemand - Is this ready? Or do you need help with further testing? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted May 22, 2005 Author Share Posted May 22, 2005 Dolphin - I do think that more testing is in order, the latest version has massive changes, and I've fixed all of the mistakes I could find but suspected that others may be lurking. If you would like to try it out for me, I'll be happy to send it to you. The same applies to everyone else, I could still use help testing, but I don't want to spam anyone with large unexpected emails. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted May 22, 2005 Share Posted May 22, 2005 Yeah, please send it me. dolphin1189702 (at) hotmail (dot) com Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 22, 2005 Share Posted May 22, 2005 Sure, re-send it. I'm having some, er, computer issues, so I may not respond for a little while, but I'll take a look at it if I can. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted May 22, 2005 Share Posted May 22, 2005 Thank you, it looks great. I'll start working with it tomorrow. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted May 22, 2005 Share Posted May 22, 2005 Yeah, resend it. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted May 25, 2005 Share Posted May 25, 2005 Initial report sent. Link to comment Share on other sites More sharing options...
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