Ineffable Wingbolt Dahak Posted October 15, 2007 Share Posted October 15, 2007 Does the Windows version of BoA support graphic sheets that have the same ID# as the default graphics? Specifically, #781 and #782. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted October 15, 2007 Share Posted October 15, 2007 No. If you want to overwrite a default sheet on windows the user has to remove the default and replace it with the new one. Edit: But if you're overwriting those floors so that auto-edging works (Which I think you are) you can still do it by just redefining all the grass/dry ground edges to the new sheet. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted October 15, 2007 Author Share Posted October 15, 2007 Nope. That causes the editor to break. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted October 15, 2007 Share Posted October 15, 2007 ... Could you be more specific? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted October 15, 2007 Author Share Posted October 15, 2007 Quote: Originally written by Dahak:While we are talking about new features, I'd like to fix a bug: If the designer replaces the graphics for floors 11-22 or 45-56 then the code that handles drawing the edges for cave/stone or grass/dirt instead defaults to 18 (for 11-22) and 52(for 45-56) when ever you attempt to draw with dirt or any of its edges. So instead of a nice 3x3 square you instead get a 3x3 grid of corners. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted October 16, 2007 Share Posted October 16, 2007 Weird. I replaced the water edges for FB so I assumed it would work with dirt edges too. Guess that's not the case. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted October 16, 2007 Author Share Posted October 16, 2007 Editor quirk, go figure. All the water tiles are okay, but none of the dirts are. Ah well. This need to manually replace the sheets.. It does it for everything? Background, PC, NPC, Item sheets? I figured I could also use a custom item graphic, but since it has the same sheet ID as a default graphic it would revert to default thus preserving the item. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted October 16, 2007 Share Posted October 16, 2007 Erm, I've altered the default floor graphics by copying-and-pasting code from the corescendata scripts and it all seems to work fine. The dry floor all draws properly and auto-edges too. What I'd suggest doing is copying ALL of the relevant code from the corescendata script and changing the sheet and icon numbers again, since I know for sure it works. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted October 16, 2007 Share Posted October 16, 2007 The inclusion of a sheet to override a default sheet only works on a Mac. I think this is due to the way the Resource Manager searches for a requested resource when multiple resource forks are open. On Windows you could of course temporarily copy the sheet in place of the default one. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted October 16, 2007 Author Share Posted October 16, 2007 Quote: Originally written by Ballad:Erm, I've altered the default floor graphics by copying-and-pasting code from the corescendata scripts and it all seems to work fine. The dry floor all draws properly and auto-edges too. What I'd suggest doing is copying ALL of the relevant code from the corescendata script and changing the sheet and icon numbers again, since I know for sure it works. Wait, what!? I did the same as well for my graphics... Still that doesn't change the outdoor and cave cliffs which are hard-coded. I could replace the sheet in Windows, but I was hoping to utilize the same resource swap as on a mac. Oh well. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted October 16, 2007 Share Posted October 16, 2007 I vaguely remember trying this by adding a G614.bmp to the Valley of the Dying (containing something obviously not cave wall)... I don't think it worked (and there's no reason why it should). Quote Link to comment Share on other sites More sharing options...
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