Well-Actually War Trall Archmagus Micael Posted July 10, 2004 Share Posted July 10, 2004 Guys, What's the script that I can use for a backround sound in my towns. Or number that I type in. Is it Even Possible??? Thanks.......................... Link to comment Share on other sites More sharing options...
Kyshakk Koan PoD person Posted July 10, 2004 Share Posted July 10, 2004 I believe you set that in the "town details" thing in the editor. You type in the number of the sound you want. Look in the appendix to see which sounds are which. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 10, 2004 Author Share Posted July 10, 2004 Yeah, but what number do I have to type berfore it to make it a custom sound. 1000? 2000? 3000? Link to comment Share on other sites More sharing options...
Kyshakk Koan ef Posted July 10, 2004 Share Posted July 10, 2004 For Mac, see here: Sound for Mac For PC, here: Sound for PC Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Imban Posted July 10, 2004 Share Posted July 10, 2004 Again, unsupported. This means that Spidweb may not host your scenario if you do this - although I'm not sure on their policy on it for BoA, they frowned on things like scenarios which wanted you to change your PC graphics for BoE. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 11, 2004 Share Posted July 11, 2004 My guess is that custom sounds are a really bad idea for the moment. Unless your scen REALLY needs them -- and I would suggest re-writing your scen so that it doesn't rather than using this method -- don't use custom sounds. Link to comment Share on other sites More sharing options...
Garrulous Glaahk UA Posted July 11, 2004 Share Posted July 11, 2004 From what I've read about Windows Custom Sounds, they're an absolutely terrible idea. Read this: When you use Resedit, reshack or similar tools to implement custom sounds by opening the .exe, you are not 'linking' these sounds to the .exe. You are placing them inside the .exe, in the Resource Section of the .exe, which is where data that isn't the main programming is stored, and is usually used for cursors, keyboard shortcuts, strings, sounds, dialogs, etc. That is, the only way to add custom sounds on Windows (that we have discovered yet) is by modifying the executable. If Spiderweb will distribute such scenarios, which ask the user to implement these sounds using Reshack/resedit, I'd be quite surprised. If Spiderweb will distribute such scenarios, which as the user to copy a supplied .exe to their BoA directory, I'd be amazed (and avoiding those scenarios. You do realise the BoA executable is positively huge in Windows?) Link to comment Share on other sites More sharing options...
Kyshakk Koan ef Posted July 11, 2004 Share Posted July 11, 2004 A very, very easy way out of these difficulties would be for Jeff to add a few empty files to the sound folder within the BoA .exe. Just ten or twenty, empty, but numbered, that could be used for custom sounds. But I doubt that it will happen. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 13, 2004 Author Share Posted July 13, 2004 You never know - he's still got upgrades to do - fixing bugs like DEBUG_MODE and such. He may include it. But thanks for this major debate... Link to comment Share on other sites More sharing options...
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