Well-Actually War Trall alhoon Posted April 2 Share Posted April 2 (edited) Could we use this thread for a bunch of mini-mods? Like the one someone made as a trainer or one I use to make Fyoras look smaller to be closer to what they are in the art and not as big as you? Edited April 2 by alhoon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted April 2 Share Posted April 2 I think that would get awfully confusing. alhoon 1 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mechalibur Posted April 2 Share Posted April 2 (edited) I can't believe I haven't tried this before, but I'm learning quite a bit by increasing skills to arbitrarily large numbers then seeing how they behave. In fact, I think I discovered that increasing the spell level of damage spells does a lot more than one would think by just looking at the tooltips! The scripts for most damage spells have a line in them that I wasn't really sure about at first: ab_node_percent_per_skill X = 25; But after some testing, I think if a skill has this line in the script (X is tied to the ability node number), it means there's an additional % damage increase for each level of the spell you have (which of course isn't in the tooltips!) Here's what I found at Quicklash level 102: Tooltip Display: 128-494 damage (+153%) Actual damage against enemy with 0% resist: 17,880 There's no way to explain this massive difference in damage unless there's some additional not-displayed level component to damage that's influenced by skill level (25% per level - seemingly multiplicative with your other modifiers, if the script line is to be believed) Edited April 2 by Mechalibur Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted April 2 Share Posted April 2 That is known, and if there's going to be an in-depth discussion of script definitions, I suggest a new topic for it. Let's keep this one just concerned with the mod itself. Additional comment: although in this case the damage numbers for that cheat are actually what I would expect with 102, the game expects skill values to be single digits, so I wouldn't assume everything is going to behave linearly when you make them that high. EDIT: the "3 squares" text is hardcoded. Not something I can edit. alhoon 1 Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 2 Author Share Posted April 2 6 hours ago, mikeprichard said: Alhoon: I loved your G1 Mutagen "smaller fyoras" mod tips (here), because those monstrously large lizards don't look right. Should I be able to apply the same simple trick safely/effectively again here? Specifically, it looks like I added the line "cr_scaling=60" in the "PC created fyora" section, edited "cr_scaling=80" to "60" in the "Rogue Fyora" section, edited "cr_scaling=90" to "60" in the "Enraged Fyora" section, and skipped the "Basic friendly fyora"/"Warped Fyora"/"Charged Fyora"/"cryoa" sections. (Not sure why I skipped the sections I did - maybe those were already smaller.) Cheers. The short answer is yes. The long answer would be in a thread with my mods. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted April 2 Share Posted April 2 OK - not sure whether you're referring to a particular thread, but I'll mess around with the above same edits later on and see if they cover all the fyora/cryoa critters to my satisfaction without breaking anything! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 2 Author Share Posted April 2 1 minute ago, mikeprichard said: OK - not sure whether you're referring to a particular thread, but I'll mess around with the above same edits later on and see if they cover all the fyora/cryoa critters to my satisfaction without breaking anything! You need to change the Cryoas too. I make Cryoras at 70%. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted April 3 Share Posted April 3 1 minute ago, alhoon said: You need to change the Cryoas too. I make Cryoras at 70%. Last brief question here since I'm hijacking Slarty's thread - but would you add "cr_scaling=70" to all three GF2itemschars.txt "cryoa" sections ("PC created cryoa", "Rogue Cryoa", "Pit-Bred Cryoa"), or to only one or two of those sections, with the scaling then automatically applying to one or both of the others? Again, if you don't know offhand, I'll just have to test later when I encounter these critters. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 11 Author Share Posted April 11 I put 75% to the first Cryoa as the others go by that one. Drayks I made a bit more complex scaling. If you want to avoid complex scaling, use 125% on creature 190 and it should apply to all. However, I put PC made Drayk at 130 and rogue drayk (192 creature) at 120%. I put Cryodrayk (creature 195) at 140%, rogue Cryo at 130% and a Cryodrayk called "King", that I haven't found, at 145% because he sounds like a total boss. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted April 11 Share Posted April 11 Thanks - the last bit I was planning to confirm in game was whether Pit-Bred Cryoas inherit the scaling from the generic Cryoa. Now that you've confirmed, here are my personal preference notes as additional reference: To reduce all fyora and cryoa sprites in the game to 60% of their original size to make them proper little buddies, make the following three edits in GF2itemschars.txt: 1) Add the line "cr_scaling = 60;" in the "Fyora" section (I added it just below the line "cr_name = Fyora;", but I don't think that placement is important) 2) Edit "cr_scaling = 80;" to "cr_scaling = 60;" in the "Rogue Fyora" section 3) Edit "cr_scaling = 90;" to "cr_scaling = 60;" in the "Enraged Fyora" section No edits are necessary in the "Basic friendly fyora"/"Warped Fyora"/"Charged Fyora"/"Cryoa"/"Rogue Cryoa"/"Pit-Bred Cryoa" sections, as these critters inherit their scaling percentages from the edits listed above. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted April 11 Author Share Posted April 11 Does anyone know which ability number is the control difficulty of a creation? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted April 11 Share Posted April 11 That's not a customizable thing. alhoon 1 Quote Link to comment Share on other sites More sharing options...
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