Articulate Vlish megamad Posted October 25, 2005 Share Posted October 25, 2005 when i make talking nodes for shopping, how do i make the npc respond to 'buy'? i tried all kind of stuff but nothing worked. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish megamad Posted October 25, 2005 Author Share Posted October 25, 2005 another question, i just can't find the terrain graphic for roads on the editor's list, where is it? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Milu Posted October 25, 2005 Share Posted October 25, 2005 1. it's "purc" like "purchase". 2. The roads are terrains 79-81. They don't look very much like roads but the game will connect the dots when it's played. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish megamad Posted October 25, 2005 Author Share Posted October 25, 2005 another question.... i want to make a fletcher shop, and i want him to sell cavewood bow, arrows, iron arrows, throwing knives, javelins. these are not one after the other in the list, how do i make him sell these without the items in the middle? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted October 25, 2005 Share Posted October 25, 2005 You have to change the item list to make sure the items you want to be sold are one after another. I don't think there is any other way. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish megamad Posted October 25, 2005 Author Share Posted October 25, 2005 thanks Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted October 25, 2005 Share Posted October 25, 2005 Yeah, and I agree that needs to be changed. Soon. *realizes that this post was very useless* Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted October 25, 2005 Share Posted October 25, 2005 Either that, or you can have "purc" trigger a regular talking node where he says, "I sell either XXXX or XXXX". Then, have two different shops. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish megamad Posted October 26, 2005 Author Share Posted October 26, 2005 thanks guys, you really helped me. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted October 26, 2005 Share Posted October 26, 2005 Quote: Originally written by Jerry Gerard:Either that, or you can have "purc" trigger a regular talking node where he says, "I sell either XXXX or XXXX". Then, have two different shops. Yeah, but that's kind of cluncky and bad on talking nodes. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Milu Posted October 27, 2005 Share Posted October 27, 2005 Quote: Originally written by ben ben: Quote: Originally written by Jerry Gerard:Either that, or you can have "purc" trigger a regular talking node where he says, "I sell either XXXX or XXXX". Then, have two different shops. Yeah, but that's kind of cluncky and bad on talking nodes. Not in my opinion. I've seen it in many scenarios and probably other Exile games. (Not that it's a very important issue...) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 28, 2005 Share Posted October 28, 2005 Also, considering that there are 60 talking nodes per town and most of your towns probably won't have talking NPCs, it's really, really hard to run out of them. Quote Link to comment Share on other sites More sharing options...
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