Fledgling Fyora eurycantha Posted December 4, 2004 Share Posted December 4, 2004 New to blades of exile but not the exile trilogy. So having completed the in built scenarios i downloaded the much acclaimed 'An Apology'. Alas i am very confused. I understand that you start off playing out a dream sequence but i cant destroy the runes or even get there in time. Also i dont understand the HP doubling system whatever that is. And last but not least; my favourite exile game was exile 3- i like the outdoor treks and exploration and interspersed dungeon battles; any good similar scenarios? Thanks! Sy Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dragyn Bob Posted December 4, 2004 Share Posted December 4, 2004 The HP doubling thing is just something that's built into Blades. If a scenario is meant for low level players and your party exceeds the recommended level all monsters will have double their HP. Also, An Apology has some hard fights. There are probably some hints floating around somewhere... Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora eurycantha Posted December 4, 2004 Author Share Posted December 4, 2004 Thats cool- thats one question answered a few to go. Thanks for that dragyn Bob- fan of dante? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 4, 2004 Share Posted December 4, 2004 From what I understand, the closest scenarios you'll find to E3 in BoE are At the Gallows, Spears, and Adventurer's Club 3. Those are huge, sprawling epics with lots of towns, outdoors, fighting, dungeons, etc. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted December 4, 2004 Share Posted December 4, 2004 An Apology is actually the sixth scenario in a series. 01 - On A Ship To Algiers 02 - Of Good And Evil 03 - Heirs To Theseus 04 - Staff of Kayolith 05 - Redemption 06 - An Apology 07 - Lamentations 08 - Falling Stars 09 - Signs And Portents 10 - Tomorrow I believe that's the order it goes in. I don't know how related they are or if they stand alone, having only played the first two. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 4, 2004 Share Posted December 4, 2004 Alcritas said that it's a good idea to play them in order. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Sarachim Posted December 4, 2004 Share Posted December 4, 2004 The first five stand alone pretty well. After that, each one depends increasingly on the ones before. As for the rune battle, I recommend blessing and hasting your fighters, and backing them up with Wound spells. Throw everything you've got at one rune- once you kill one of them, you win the fight. It may take a couple of tries, but with luck, you'll get it. As for getting there in time, just don't waste time and you should be okay. If you find yourself short on time, you can save a few moves by moving in combat mode instead of town mode. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted December 6, 2004 Share Posted December 6, 2004 I recommend you try some easier scenarios first, like A Band of Wanderers, Bandit Busywork, On A Ship to Algiers (if you're interested in the series). Quote Link to comment Share on other sites More sharing options...
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