Understated Ur-Drakon Celtic Minstrel Posted April 12, 2014 Share Posted April 12, 2014 Although Jeff wrote his own dialog engine, he was not confident enough to re-implement text fields or scrollbars, using native controls for those. Since I want to be cross-platform, I'd like to avoid using native controls. Thus, I need graphics for the scrollbars. The ideal format would probably be four 16x16 tiles: the up-arrow button, the down-arrow button, the scrollbar background, and the draggable scrollbar thumb. Pressed versions of each would probably be nice too. We only need vertical scrollbars, so four tiles would be completely sufficient; and if we ever came to need horizontal scrollbars, we could just rotate the tiles for the vertical ones. I'd like graphics that match the general style of the game while not obviously evoking any particular operating system style. If I don't get graphics, I'll probably make a super-rudimentary black-and-white scrollbar using two triangles and a square, but I'd much prefer to have nice graphics. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted April 15, 2014 Share Posted April 15, 2014 You might get something back quicker if you posted a screenshot of what you wanted it to match. That way our graphics artists don't also have to have CBoE installed. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted April 15, 2014 Author Share Posted April 15, 2014 They could just look at the graphics in the github repository, but I suppose it might help to see everything put together. Here's a screenshot of the prefab part in Valley of the Dying Things: You can probably see where the missing scrollbars should go in the bottom right and middle right sections. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted April 16, 2014 Share Posted April 16, 2014 How does this look? When putting the 16x16 graphics on the screenshot they were a pixel too big so I made some 15x15 options just in case. Use whatever works and tweak as necessary. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted April 16, 2014 Share Posted April 16, 2014 Hmmm...what are the technical limitations of the engine? Would it be able to accept alpha-channeled PNGs? If so, I have a neat idea I could try and make happen. Edit: sniped, nvm. Jools's look better than my idea. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted April 16, 2014 Author Share Posted April 16, 2014 Yes to alpha; in fact, I've altered all those images which formerly used colour masking to use alpha instead. Those scrollbars look quite nice! Perhaps they could use a bit more colour, and you could consider making separate "pressed" versions (though if you don't I can synthesize those fairly easily), but I definitely like the design. About being one pixel too wide: I think the black border is supposed to be covered by the scrollbar. I'm not sure if that makes any difference since I haven't actually measured the space; I was going by the size assigned to the scrollbars in the code. That said, I doubt one pixel would make a difference, and 16 is a nice number. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted April 16, 2014 Share Posted April 16, 2014 The ones Jewels made go very nicely with the inventory menu buttons. Maybe make the onclick effect match as well? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted April 16, 2014 Author Share Posted April 16, 2014 You mean the PC, Spec, and Job buttons? Yeah, that would be easily doable. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted April 16, 2014 Share Posted April 16, 2014 Yeah, my intent was to match the other buttons so my pressed versions would match the other pressed buttons. I tried to find the graphics files at GitHub but I'm too newb. Me needs a map. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Faerie Storm Posted April 19, 2014 Share Posted April 19, 2014 Looks good celticminstrel, If you want me to help you with any bug testing I'd be glad to help. Quote Link to comment Share on other sites More sharing options...
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