Garrulous Glaahk ArchMage81 Posted September 28, 2013 Share Posted September 28, 2013 Ok my main fighter has resistance of armor of 86%, when i remove my shield 21+ armor it goes back to 81%, shouldn't it go back to 65%? How is armor defense calculated? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 28, 2013 Share Posted September 28, 2013 Armor and resistances are calculated by multiplying the armor factors together and not adding them. For instance with two 25% armor items: Armor = [1 - (1-.25)(1-.25)] x 100% = 43.75% instead of 50% that you get when adding them together. When you have several armor pieces then removing one piece doesn't shift the total as much. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ArchMage81 Posted September 29, 2013 Author Share Posted September 29, 2013 Armor and resistances are calculated by multiplying the armor factors together and not adding them. For instance with two 25% armor items: Armor = [1 - (1-.25)(1-.25)] x 100% = 43.75% instead of 50% that you get when adding them together. When you have several armor pieces then removing one piece doesn't shift the total as much. I still don't understand the formula, could you use an example!!! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 29, 2013 Share Posted September 29, 2013 I still don't understand the formula, could you use an example!!! Armour is multiplied, not added. So for example, if you have one piece of armour with 50% protection, that means you take 50% of normal damage. But if you have two pieces of armour with 50% protection, the first piece reduces the damage by 50%, and then the second piece takes the damage that's already been reduced by the first, and reduces that by 50%. So with two pieces of 50% armour, you'd take 25% of normal damage, giving you an armour value of 75%. Imagine each piece of armour as a separate "layer" of protection that works independently, basically. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted September 29, 2013 Share Posted September 29, 2013 Or sequentially, if that helps. One piece of armor reduces damage, then the next piece does, then the next, and so on. —Alorael, who can answer the next question that he's seen come up as well. No, the armor doesn't act in a particular order. The order doesn't matter when you're just multiplying numbers together. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted September 30, 2013 Share Posted September 30, 2013 not that it makes sense unless phys dmg dealing enemies hit from upside down or vice versa and hit arms and feets, magic dmg can easily hit to whole body. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk stranger Posted September 30, 2013 Share Posted September 30, 2013 Come on now. No computer game "makes sense" if you analyze it too closely. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Thynar Posted October 1, 2013 Share Posted October 1, 2013 Pong and Tetris are very unrealistic. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted October 1, 2013 Share Posted October 1, 2013 Realism isn't exactly meaningful. Verisimilitude and. detail of simulation are actually more often in conflict than in harmony, I think. —Alorael, who finds that painfully detailed mathematical models tend to break his immersion. Not only is he aware he's playing a game, he's aware he's playing a game on a machine that just crunches numbers. Quote Link to comment Share on other sites More sharing options...
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