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Armor and defense system


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Armor and resistances are calculated by multiplying the armor factors together and not adding them. For instance with two 25% armor items:

 

Armor = [1 - (1-.25)(1-.25)] x 100% = 43.75% instead of 50% that you get when adding them together.

 

When you have several armor pieces then removing one piece doesn't shift the total as much.

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Armor and resistances are calculated by multiplying the armor factors together and not adding them. For instance with two 25% armor items:

 

Armor = [1 - (1-.25)(1-.25)] x 100% = 43.75% instead of 50% that you get when adding them together.

 

When you have several armor pieces then removing one piece doesn't shift the total as much.

I still don't understand the formula, could you use an example!!!

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I still don't understand the formula, could you use an example!!!

 

Armour is multiplied, not added. So for example, if you have one piece of armour with 50% protection, that means you take 50% of normal damage. But if you have two pieces of armour with 50% protection, the first piece reduces the damage by 50%, and then the second piece takes the damage that's already been reduced by the first, and reduces that by 50%. So with two pieces of 50% armour, you'd take 25% of normal damage, giving you an armour value of 75%.

 

Imagine each piece of armour as a separate "layer" of protection that works independently, basically.

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Or sequentially, if that helps. One piece of armor reduces damage, then the next piece does, then the next, and so on.

 

—Alorael, who can answer the next question that he's seen come up as well. No, the armor doesn't act in a particular order. The order doesn't matter when you're just multiplying numbers together.

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Realism isn't exactly meaningful. Verisimilitude and. detail of simulation are actually more often in conflict than in harmony, I think.

 

—Alorael, who finds that painfully detailed mathematical models tend to break his immersion. Not only is he aware he's playing a game, he's aware he's playing a game on a machine that just crunches numbers.

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