Burgeoning Battle Gamma Cpt. Charles Posted September 27, 2012 Share Posted September 27, 2012 I was wondering if there have been many scenarios where two or more people worked on it. A thought crossed my mind of a scenario where jobs, like plot, custom scripts, dialogue, towns, and outdoors, could be assigned to different people. That way you could find ones who did the best in each of those fields and make a bigger scenario in a shorter amount of time. Another idea would be a scenario where you could assign a range of towns to each person for them to build. Any thoughts on this? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted September 27, 2012 Share Posted September 27, 2012 Originally Posted By: Cpt. Charles I was wondering if there have been many scenarios where two or more people worked on it. A thought crossed my mind of a scenario where jobs, like plot, custom scripts, dialogue, towns, and outdoors, could be assigned to different people. That way you could find ones who did the best in each of those fields and make a bigger scenario in a shorter amount of time. Another idea would be a scenario where you could assign a range of towns to each person for them to build. Any thoughts on this? I don't think there have been any true collaborations for BoA, other than designers helping other designers with scripting, etc. There were some collaborations for BoE though. All scenarios written by The Creator were collaborative efforts between two brothers who used the same account. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted September 27, 2012 Share Posted September 27, 2012 El Presidente was a joint effort, wasn't it? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 27, 2012 Share Posted September 27, 2012 Originally Posted By: Enraged Slith El Presidente was a joint effort, wasn't it? Yes. I painted the town and did some coding, whilst Thralni came up with the larger share of the plot points and also chucked in some coding, if I recall. The Readme should have clearer information on who did what though - it's been a long time, and my memory is fuzzy. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Cpt. Charles Posted September 27, 2012 Author Share Posted September 27, 2012 I wouldn't think it would be too hard. Every person would have one job to do. A single other designer (probably the one who thought up the plot) would give an outline to follow and some ideas, then revise and compile all the bits when they're finished. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted September 28, 2012 Share Posted September 28, 2012 It seems to be that having two designers means having twice as much chance that a designer will give up on a scenario before it's finished. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Cpt. Charles Posted September 28, 2012 Author Share Posted September 28, 2012 True. I suppose the less people the better. Perhaps three or four. However, if someone quit, somebody else could pick up where they left off. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted September 28, 2012 Share Posted September 28, 2012 The thing about collaborative projects is that, if you want to make them any good, everyone has to be on the same page. Which, if someone giving up on it or dropping out is a possibility, means that you will most likely have to document the [censored] out of what you are trying to do. The only way to make that effort worthwhile is to make a large scenario, and we know how those work out. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted September 29, 2012 Share Posted September 29, 2012 Like any project, the more people you have the more logistical overhead of coordination and coming to agreement on what you're doing there is. And then there's the problem of volunteers. Does anyone really want to make towns without doing anything else? Script specials without being able to write plots? —Alorael, who would call plot the most unnecessary job. Everyone has a dozen great plot ideas. (Even if no one else likes them, the creator likes them!) Plot is easy. The technical execution is hard. If you're not executing no one else wants to do your drudgery for you. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted September 29, 2012 Share Posted September 29, 2012 Actually, I'll gladly draw the towns for anybody who wants me to. It's not only my favourite part of designing, it's also the thing I got uppity about when other people do it for my scenarios. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Cpt. Charles Posted September 30, 2012 Author Share Posted September 30, 2012 Originally Posted By: Set of sets of sets of sets —Alorael, who would call plot the most unnecessary job. Everyone has a dozen great plot ideas. (Even if no one else likes them, the creator likes them!) Plot is easy. The technical execution is hard. If you're not executing no one else wants to do your drudgery for you. Actually, plot is the hardest part for me. I can't think of a good, interesting story to save my life. I'm better at technical stuff and town design. I enjoy that so much more. I have so many unfinished scenarios that have some nice towns and a few scripting tricks, but a very uninteresting plot and no dialogue yet. I'll bet there are some people who have unfinished scenarios in need of town design or other such things, but that have a great story and fleshed-out characters. That's my idea, is to get people together who enjoy making certain parts of a scenario more than other bits, then equal the deficits. However, you're right in that it would require alot of coordination. Perhaps doing the process in steps would be better, though it would take longer that way. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted September 30, 2012 Share Posted September 30, 2012 My favorite part is drawing the goofy splash screens I stick in my scenarios. I've got tons of these I never wound up using because I run completely on inspiration and can't force myself to write dialogue or design a town save when I'm in a rare productive spell. In case anyone wants to take a look at a few of my favorites: Click to reveal.. The other issue I run into is that I'll get stuck on a section of dialogue or town design until I'm satisfied that everything is perfect and consistent with the rest of the scenario. Personally, this would make it really hard to work with someone else, even if we split the scenario into sections. I guess my point is that I don't favor any single aspect of scenario design enough to focus on it completely because I focus most of my attention on the big picture. I enjoy working on every component as long as I feel like I'm moving in the right direction. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted October 10, 2012 Share Posted October 10, 2012 My least favorite part is the dialog. I find it difficult to figure how a character should talk and how the conversation should flow. I'd much rather be writing plots and designing combat encounters. Those are my favorite parts. I think I could handle a collaboration, but not while school is going on. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted October 12, 2012 Share Posted October 12, 2012 Heh, I think dialog-ing IS my favorite part, though granted I do find it one of the more difficult parts. Drawing towns is so much easier to do, but I still love writing... even if it always seems to come out over-the-top sappy. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted December 15, 2012 Share Posted December 15, 2012 Several years back, I tried to do this with Ash Lael, but it went pretty much nowhere. Quote Link to comment Share on other sites More sharing options...
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