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Avernum Graphics Overhaul


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Hi everyone.

 

I was a bit hesitant to post this on here since I've never had good experiences interacting with this community previously, but I'm just not selfish enough to keep this to myself smile

 

I've never really been a fan of the graphics of the new Avernums. They just don't give me the same feeling as those of the original series. It's not that the graphics suck or anything; it's just that the colours aren't as good as they could be.

 

This afternoon I decided to play around with the resources of the game a little bit with photoshop, changing the colours to better match the older series. As a result, the game now looks almost shockingly better (in my opinion); so much so that I'd hate to play it the other way again.

 

You can see some screenshots here, with an unaltered screenshot for comparison:

 

https://picasaweb.google.com/10066939869...feat=directlink

 

Would anyone like these graphics for their own copy of the game? It would be simple enough to install, and you might get back that feeling the old Avernums gave you smile

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Here are some more comparison screenshots:

https://picasaweb.google.com/100669398699184156438/June102012?authuser=0&feat=directlink

 

Here is a link to download the updated graphics:

http://www.dna-iq.com/Resources.zip

 

To install them on a Mac, open your Avernum - Escape from the Pit folder, right click on the app itself (called Avernum), then click Show Package Contents from the resulting drop-down menu. Then you should open the Contents folder, then backup the Resources folder to another place on your hard disk. After you've backed the folder up, put the contents of the zip file into the original Resources folder, and tell it to overwrite any existing files when you are prompted.

 

To install them on Windows, navigate to Program Files -> Spiderweb Software -> Avernum - Escape from the Pit -> Avernum Files. Then backup the folders called Avernum Graphics, Avernum Graphics Core, and Avernum Graphics PC to somewhere safe on your hard drive. Then simply copy the contents of the zip file into the three original folders, and overwrite the original files when prompted.

 

To get the original graphics back, then simply copy overwrite the original folders with your backups.

 

Note: this process will only change the graphics. Text files will not be overwritten, nor anything else that could affect gameplay.

 

I'd love to hear what you guys think of the new graphics.

 

In the exceedingly unlikely event you have any issues, describe the problem and I'll fix it right away.

 

Enjoy smile

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Having only looked at the comparison pictures, it seems pretty neat! As for an honest opinion, I'd still prefer the stock art despite having a lighter, less depressing theme.

 

More people modding can only be a good thing for any game, and these games are excellent!

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The original versions of those tiles didn't come with partials. They don't need them.

 

They're base tiles; the other textures have the partials, which overlay the base cave floor texture, and let the cave floor shine through partially in some places, giving that smooth transition between cave floor to rock or whatever. It's actually quite ingenious; it would otherwise be like fitting together a jig-saw puzzle to blend the textures. It's much simpler to just overlay a base tile, rather than cut the base tile to fit with all the other tiles. Far more memory and space-efficient too.

 

Bottom line is, though I can't see it, if the edges don't look as smooth with the new textures, the new colour of the cave floor is the issue.

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Very cool.

 

There are some great changes. The cavewood, for example, looks terrific, and making the walls less pink is also great, and the roof of the tower icon.

 

But I think things may be a little bit too blue. The fungi are a problem, not so much because blue fungi are an impossibility, but because now instead of having stalagmites and fungi and purple trees, they all blend together as dark blue obstacles. What was wrong with the old fungi and purple trees? I'm wondering about the cave floor, too. What was wrong with the old cave floor? That already looked pretty close to Avernum cave floor (as well as BoE floor and Exile 1.x floor) and now it is like that except... blue. The walls needed a change, but why not just make them gray? The whole screen feels washed out in blue, and I find the effect is less Old Avernum and more Happy-Happy Village Under Carpainter.

 

Nonetheless, awesome initiative and I look forward to messing around with installing individual files.

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I found the old fungi and tree graphics pretty ugly to be honest. The blue color makes them palatable to my eyes. Really I would have liked the trees to look like the old Avernums, but a color change is the best I could do in lieu of creating new graphics.

 

The floor and walls have been color matched to the old Avernums from this screenshot:

http://www.avernum.com/blades/images/BoAfight.jpg

They're the same green and blue colours as the old floors and walls now. The old floors and walls weren't gray.

 

Realistically absolutely everything should be dark, and bathed in green and blue as the dialogue states that Avernum is lit by lichen which glows green. It looks great too, and it makes it all feel less whimsical. Underground prisons shouldn't be whimsical.

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