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Please don’t “Talk to the Hand”


Dar

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I promise this is the last gripe then I’m off to play something else, but before I go can I please request future Spiderweb games have a genuine way of ending or preventing dialogue with npc’s.

 

Not only is the “face” not listening the “Hand” didn’t want to listen either. Clicking the combat button means “I’m going to stick a knife in your face” not “Please sit on the couch and tell me about your childhood”.

 

When a ‘mysterious force’ prevented me from burying metal in Duke Gasbag’s head and forced me to let him have yet another babble another force made a brown stain appear on my wall in a coffee cup meets brick explosion.

 

A way out of talk, talk, talk in future please.

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Originally Posted By: Tirien
given how amazing the plot is.

Um, no. It was a serviceable plot, but certainly not an amazing one. It was repetitive (the Kva, Dikiyoba is looking at you), had a poorly developed central villain (seriously, everything we learn about him we learn in the very first dungeon), had no resolution, and the Duke's betrayal of you didn't make a great deal of sense.
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