Fledgling Fyora Lanjane Posted May 11, 2011 Share Posted May 11, 2011 I just started playing Geneforge 5. First impressions are mostly positive: a lot of different classes, intriguing plot, nice-looking graphics and artwork. But there are two things, both interface-related, that really spoil my pleasure. First, is a very, very small font. I have 22" widescreen monitor (max resolution is 1680*1050) and I tried all possible resolutions, but the font is too small for me anyway. I can read it, but don't want to ruin my eyesight. In Avadon, there was a choice in settings menu for larger font, but nothing similar in Geneforge 5... Second, is a very strange behaviour of inventory menu. In Geneforge 1, for example, you could simply click on an item icon to add it to your back pack, but in G5 you must click-and-drag it every time, that is extremely annoying. Using keyboard shortcuts like 'a', 'b', 'c' you are able to obtain items instantly without dragging, but I don't like such shortcuts (never used them in Avernum, Geneforge or Avadon). Please if you know any possible solutions or want to tell about your own opinion about these 'things', answer. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 11, 2011 Share Posted May 11, 2011 The changing font size was added to Avadon at the last minute after some players had the same complaint. If some players email Jeff it may get changed in the other games. The inventory system changes from game to game. That probably won't get fixed since most players like keyboard commands. Welcome to Spiderweb Software. Please leave your sanity at the door. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Lanjane Posted May 11, 2011 Author Share Posted May 11, 2011 Well, I hope somebody will email the creators. Though it's obvious that they are very busy with their own problems. By the way, I noticed that Avadon in general is very user-friendly, much more than previous Spiderweb games (however, battle mechanics is too simple, if not 'casual'). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 11, 2011 Share Posted May 11, 2011 Originally Posted By: Jeff Vogel Not gonna happen. Changing the font size requires a full beta test with people going through every conversation and special encounter. And, after my gruesome experience updating the Avernum 6 engine, my enthusiasm about reworking an even older game is very low. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted May 11, 2011 Share Posted May 11, 2011 However, it seems to me that Jeff will probably include changeable text size in future remakes, given how highly demanded the feature was for Avadon. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted May 12, 2011 Share Posted May 12, 2011 Hey, Randomizer, where did you get that quote? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 12, 2011 Share Posted May 12, 2011 I passed along the request to Jeff when I was helping with some beta testing of the Cocoa Mac version of Avernum 6. I don't think Jeff will be recompiling his older games using Cocoa. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tracer Bullet Posted May 13, 2011 Share Posted May 13, 2011 Oh. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.