Fledgling Fyora CKB Posted January 20, 2007 Posted January 20, 2007 I was wondering if we registered Avernum 2, could we get a free registration key for Exile 2? They are the same game right, just updated graphics? My point being, I absolutely LOVE the wall spells, yet Avernum doesn't have'em, why? Anyway, reply ASAP please. Thank you. Quote
Easygoing Eyebeast *i Posted January 20, 2007 Posted January 20, 2007 You should check the ordering form for any information on discounts. The answer to your question is, no you cannot get Exile II for free even though you have purchased Avernum 2. Quote
Magnificent Ornk Kelandon Posted January 20, 2007 Posted January 20, 2007 You can get Exile pretty dirt cheap at this point, though ($25 for the whole trilogy). Quote
Hatchling Cockatrice Alorael at Large Posted January 20, 2007 Posted January 20, 2007 You get a discount when you register Avernums after having registerered Exiles, but it doesn't work vice versa. Go figure. —Alorael, who can't really see how Jeff could discount three games any more. It's six dollars and change per game! Quote
Easygoing Eyebeast The Mystic Posted January 21, 2007 Posted January 21, 2007 Quote: Originally written by CKB:They are the same game right, just updated graphics? Actually, they're a lot more than that. Correct me if I'm wrong, but I think Jeff said somewhere that A1-A3 are ground-up rewrites of E1-E3. Quote
Easygoing Eyebeast Zeviz Posted January 21, 2007 Posted January 21, 2007 Quote: Originally written by The Mystic: Quote: Originally written by CKB:They are the same game right, just updated graphics? Actually, they're a lot more than that. Correct me if I'm wrong, but I think Jeff said somewhere that A1-A3 are ground-up rewrites of E1-E3. The code might be fully rewritten, but the story is the same. As are the maps, most items, basic function of skills, etc. The main differences are in the engine: different graphics and conversation system, more advanced skill system, more basic spell system, etc. Quote
Fledgling Fyora CKB Posted January 21, 2007 Author Posted January 21, 2007 Did he HAVE to take the wall spells away from players? Quote
Magnificent Ornk Kelandon Posted January 22, 2007 Posted January 22, 2007 Yes. Yes, he did. No, he just felt like it. BoA scenarios can easily re-implement wall spells. Quote
Hatchling Cockatrice Lilith Posted January 22, 2007 Posted January 22, 2007 There is one complication, in that the new targeting system means that the area of effect of a spell has to be centred on a monster. Quote
Hatchling Cockatrice Randomizer Posted January 22, 2007 Posted January 22, 2007 Until A4 there weren't any great area effect spells in Avernum. I still think the cloud of blades spell isn't that great and you have to target it on something. Exile allowed for area effect spells to go after invisible creatures by just targeting a spot. There are some extra places in Avernum games that aren't in the Exile series. Quote
Easygoing Eyebeast The Mystic Posted January 22, 2007 Posted January 22, 2007 I find Cloud of Blades to be rather useful against rakshasi, which are resistant to a lot of damage types. And I agree, I like the fact that the Exile games allowed you to target empty spaces and not just monsters. Maybe the next Avernum game will bring this back. I also noticed a few things here and there in the Avernum games that aren't in the Exile games. They add some more fun to the game, not to mention a few more things you can potentially kill. Quote
Magnificent Ornk Kelandon Posted January 22, 2007 Posted January 22, 2007 And of course there's Spidweb's official word on the differences between A1 and E1 , A2 and E2 , and A3 and E3 . Quote
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